mirror of
https://github.com/sigonasr2/hamster.git
synced 2025-04-18 06:39:39 -05:00
Add Viewport PGEX back in for radar stuff.
This commit is contained in:
parent
e37456f757
commit
6ee7e293d5
BIN
assets/radar.png
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assets/radar.png
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After Width: | Height: | Size: 5.4 KiB |
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assets/radar.xcf
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assets/radar.xcf
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@ -31,6 +31,13 @@ bool HamsterGame::OnUserCreate(){
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border.ChangeBorder(Border::DEFAULT);
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renderer.SetProjection(90.0f, (float)SCREEN_FRAME.size.x/(float)SCREEN_FRAME.size.y, 0.1f, 1000.0f, 0, SCREEN_FRAME.pos.y, 512, SCREEN_FRAME.size.y);
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std::vector<vf2d>radarCircle;
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for(int i=360;i>=0;i-=4){
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float angle=util::degToRad(float(i))-geom2d::pi/2;
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if(i==360){radarCircle.push_back(vf2d{cos(angle),sin(angle)}*42+43);}
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radarCircle.push_back(vf2d{cos(angle),sin(angle)}*43+vf2d{43,44});
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}
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radar=ViewPort{radarCircle,{5.f,8.f}};
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return true;
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}
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@ -57,6 +64,7 @@ void HamsterGame::LoadGraphics(){
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_LoadImage("fuelbar_outline.png");
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_LoadImage("speedometer.png");
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_LoadImage("speedometer_overlay.png");
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_LoadImage("radar.png");
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UpdateMatrixTexture();
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}
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@ -190,7 +198,7 @@ void HamsterGame::DrawGame(){
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for(int y:std::ranges::iota_view(0,4)){
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for(int x:std::ranges::iota_view(0,2)){
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const int powerupInd{y*2+x};
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const float drawX{x*32.f+20.f};
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const float drawX{x*32.f+16.f};
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const float drawY{y*32.f+12.f+96.f};
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const Powerup::PowerupType powerupType{Powerup::PowerupType(powerupInd)};
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const geom2d::rect<float>powerupSubimageRect{Powerup::GetPowerupSubimageRect(powerupType)};
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@ -246,6 +254,8 @@ void HamsterGame::DrawGame(){
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}
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}
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DrawStringDecal(SCREEN_FRAME.pos+SCREEN_FRAME.size-speedometerStrSize-vf2d{4.f,4.f},speedometerStr,speedometerCol);
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radar.FillRectDecal({},{128,128},GREEN);
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DrawDecal({2.f,4.f},GetGFX("radar.png").Decal());
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}
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const Terrain::TerrainType HamsterGame::GetTerrainTypeAtPos(const vf2d pos)const{
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@ -48,6 +48,7 @@ All rights reserved.
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#include "SpecialRenderable.h"
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#include "olcPGEX_Graphics3D.h"
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#include "AnimationState.h"
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#include "olcPGEX_Viewport.h"
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struct Letter{
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vf2d pos;
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@ -112,4 +113,5 @@ private:
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vf2d cloudSpd{};
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vf2d cloudOffset{};
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float speedometerDisplayAmt{0.f};
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ViewPort radar;
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};
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722
src/olcPGEX_Viewport.h
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722
src/olcPGEX_Viewport.h
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@ -0,0 +1,722 @@
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#pragma once
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#include "olcPixelGameEngine.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <iostream>
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#include <vector>
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// Declarations
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namespace olc {
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class ViewPort : public olc::PGEX {
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public:
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ViewPort();
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//Define a set of vertices to construct this viewport with. Winding order is counter-clockwise.
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ViewPort(std::vector<vf2d> vertices, vf2d offset = {0, 0});
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virtual ~ViewPort();
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void addPoint(vf2d point);
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void clear();
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void drawEdges();
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void setOffset(vf2d offset);
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static ViewPort rectViewPort(vf2d topLeft,
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vf2d size,
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olc::vf2d offset = {0, 0});
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void DrawDecal(const olc::vf2d &pos,
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olc::Decal *decal,
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const olc::vf2d &scale = {1.0f, 1.0f},
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const olc::Pixel &tint = olc::WHITE) const;
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void DrawPartialDecal(const olc::vf2d &pos,
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olc::Decal *decal,
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const olc::vf2d &source_pos,
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const olc::vf2d &source_size,
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const olc::vf2d &scale = {1.0f, 1.0f},
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const olc::Pixel &tint = olc::WHITE) const;
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void DrawPartialDecal(const vf2d &pos,
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const vf2d &size,
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Decal *decal,
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const vf2d source_pos,
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const vf2d &source_size,
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const Pixel &tint = olc::WHITE) const;
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void DrawExplicitDecal(olc::Decal *decal,
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const olc::vf2d *pos,
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const olc::vf2d *uv,
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const olc::Pixel *col,
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uint32_t elements = 4) const;
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void DrawWarpedDecal(Decal *decal,
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const vf2d (&pos)[4],
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const Pixel &tint = WHITE) const;
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void DrawWarpedDecal(Decal *decal,
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const vf2d *pos,
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const Pixel &tint = WHITE) const;
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void DrawWarpedDecal(Decal *decal,
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const std::array<vf2d, 4> &pos,
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const Pixel &tint = WHITE) const;
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void DrawPartialWarpedDecal(Decal *decal,
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const vf2d (&pos)[4],
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const vf2d &source_pos,
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const vf2d &source_size,
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const Pixel &tint = WHITE) const;
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void DrawPartialWarpedDecal(Decal *decal,
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const vf2d *pos,
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const vf2d &source_pos,
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const vf2d &source_size,
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const Pixel &tint = WHITE) const;
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void DrawPartialWarpedDecal(Decal *decal,
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const std::array<vf2d, 4> &pos,
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const vf2d &source_pos,
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const vf2d &source_size,
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const Pixel &tint = WHITE) const;
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void DrawRotatedDecal(const vf2d &pos,
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Decal *decal,
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const float fAngle,
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const vf2d ¢er = {0.0f, 0.0f},
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const vf2d &scale = {1.0f, 1.0f},
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const Pixel &tint = WHITE) const;
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void DrawPartialRotatedDecal(const vf2d &pos,
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Decal *decal,
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const float fAngle,
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const vf2d ¢er,
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const vf2d &source_pos,
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const vf2d &source_size,
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const vf2d &scale = {1.0f, 1.0f},
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const Pixel &tint = WHITE) const;
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void DrawRectDecal(const vf2d &pos,
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const vf2d &size,
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const Pixel col = WHITE) const;
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void FillRectDecal(const vf2d &pos,
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const vf2d &size,
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const Pixel col = WHITE) const;
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void GradientFillRectDecal(const vf2d &pos,
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const vf2d &size,
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const Pixel colTL,
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const Pixel colBL,
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const Pixel colBR,
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const Pixel colTR) const;
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void DrawPolygonDecal(Decal *decal,
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const std::vector<vf2d> &pos,
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const std::vector<vf2d> &uv,
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const Pixel tint = WHITE) const;
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void DrawPolygonDecal(Decal *decal,
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const std::vector<vf2d> &pos,
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const std::vector<float> &depth,
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const std::vector<vf2d> &uv,
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const Pixel tint = WHITE) const;
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void DrawPolygonDecal(Decal *decal,
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const std::vector<vf2d> &pos,
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const std::vector<vf2d> &uv,
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const std::vector<Pixel> &tint) const;
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void DrawLineDecal(const vf2d &pos1,
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const vf2d &pos2,
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Pixel p = WHITE) const;
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private:
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void drawClippedDecal(Decal *decal,
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const vf2d *points,
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const vf2d *uvs,
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const Pixel *col,
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uint32_t elements = 0) const;
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void drawClippedPolygonDecal(Decal *decal,
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const vf2d *points,
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const vf2d *uvs,
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const float *depth,
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const Pixel tint,
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uint32_t elements = 0) const;
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static bool ccw(vf2d A,vf2d B,vf2d C);
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static bool intersect(vf2d A,vf2d B,vf2d C,vf2d D);
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static float lineSegmentIntersect(vf2d lineA,
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vf2d lineB,
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vf2d segmentA,
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vf2d segmentB);
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static float directionFromLine(vf2d lineA, vf2d lineB, vf2d point);
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std::vector<vf2d> clipVertices;
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olc::vf2d offset;
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};
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} // namespace olc
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// Definitions
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#ifdef OLC_PGEX_VIEWPORT
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#undef OLC_PGEX_VIEWPORT
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olc::ViewPort::ViewPort() {
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}
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olc::ViewPort::~ViewPort() {
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}
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olc::ViewPort::ViewPort(std::vector<vf2d> vertices, olc::vf2d offset)
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: clipVertices{vertices},
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offset{offset} {
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}
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void olc::ViewPort::addPoint(vf2d point) {
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clipVertices.push_back(point);
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}
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void olc::ViewPort::clear() {
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clipVertices.clear();
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}
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void olc::ViewPort::drawEdges() {
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for (auto i = 0u; i < clipVertices.size(); i++) {
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auto current = clipVertices[i] + offset;
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auto next = clipVertices[(i + 1) % clipVertices.size()] + offset;
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pge->DrawLineDecal(current, next, olc::RED);
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}
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}
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void olc::ViewPort::setOffset(vf2d offset) {
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this->offset = offset;
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}
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olc::ViewPort
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olc::ViewPort::rectViewPort(vf2d topLeft, vf2d size, olc::vf2d offset) {
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return {{
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topLeft,
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{topLeft.x, topLeft.y + size.y},
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topLeft + size,
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{topLeft.x + size.x, topLeft.y},
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},
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offset};
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}
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void olc::ViewPort::DrawDecal(const olc::vf2d &pos,
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olc::Decal *decal,
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const olc::vf2d &scale,
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const olc::Pixel &tint) const {
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std::vector<olc::vf2d> points{
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pos,
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{pos.x, pos.y + decal->sprite->height * scale.y},
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{pos.x + decal->sprite->width * scale.x,
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pos.y + decal->sprite->height * scale.y},
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{pos.x + decal->sprite->width * scale.x, pos.y},
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};
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DrawWarpedDecal(decal, points.data(), tint);
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}
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void olc::ViewPort::DrawPartialDecal(const olc::vf2d &pos,
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olc::Decal *decal,
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const olc::vf2d &source_pos,
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const olc::vf2d &source_size,
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const olc::vf2d &scale,
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const olc::Pixel &tint) const {
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DrawPartialDecal(pos, source_size * scale, decal, source_pos, source_size, tint);
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}
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void olc::ViewPort::DrawPartialDecal(const vf2d &pos,
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const vf2d &size,
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Decal *decal,
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const vf2d source_pos,
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const vf2d &source_size,
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const Pixel &tint) const {
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std::vector<vf2d> points{
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pos,
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{pos.x, pos.y + size.y},
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pos + size,
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{pos.x + size.x, pos.y},
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};
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DrawPartialWarpedDecal(decal, points.data(), source_pos, source_size, tint);
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}
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void olc::ViewPort::DrawExplicitDecal(olc::Decal *decal,
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const olc::vf2d *pos,
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const olc::vf2d *uv,
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const olc::Pixel *col,
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uint32_t elements) const {
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drawClippedDecal(decal, pos, uv, col, elements);
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}
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void olc::ViewPort::DrawWarpedDecal(Decal *decal,
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const vf2d (&pos)[4],
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const Pixel &tint) const {
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DrawWarpedDecal(decal, (const vf2d *)pos, tint);
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}
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void olc::ViewPort::DrawWarpedDecal(Decal *decal,
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const vf2d *pos,
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const Pixel &tint) const {
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std::vector<float> w{ 1, 1, 1, 1 };
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std::vector<olc::vf2d> newPos;
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newPos.resize(4);
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std::vector<vf2d> uvs{
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{0, 0},
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{0, 1},
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{1, 1},
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{1, 0},
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};
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std::vector<Pixel> cols{
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tint,
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tint,
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tint,
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tint,
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};
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olc::vf2d vInvScreenSize={ 1.0f / pge->GetScreenSize().x, 1.0f / pge->GetScreenSize().y };
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olc::vf2d center;
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float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y));
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if (rd != 0)
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{
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rd = 1.0f / rd;
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float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd;
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float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd;
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if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]);
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float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag();
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for (int i = 0; i < 4; i++)
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{
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float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3];
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uvs[i] *= q; w[i] *= q;
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}
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drawClippedPolygonDecal(decal, pos, uvs.data(), w.data(), tint, 4);
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}
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}
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void olc::ViewPort::DrawWarpedDecal(Decal *decal,
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const std::array<vf2d, 4> &pos,
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const Pixel &tint) const {
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DrawWarpedDecal(decal, pos.data(), tint);
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}
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void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal,
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const vf2d (&pos)[4],
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const vf2d &source_pos,
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const vf2d &source_size,
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const Pixel &tint) const {
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DrawPartialWarpedDecal(decal,
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(const vf2d *)pos,
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source_pos,
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source_size,
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tint);
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}
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void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal,
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const vf2d *pos,
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const vf2d &source_pos,
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const vf2d &source_size,
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const Pixel &tint) const {
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olc::vf2d sourceUvPos =
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source_pos
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/ olc::vf2d{static_cast<float>(decal->sprite->width),
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static_cast<float>(decal->sprite->height)};
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olc::vf2d sourceUvSize =
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source_size
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/ olc::vf2d{static_cast<float>(decal->sprite->width),
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static_cast<float>(decal->sprite->height)};
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std::vector<vf2d> uvs{
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sourceUvPos,
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{sourceUvPos.x, sourceUvPos.y + sourceUvSize.y},
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sourceUvPos + sourceUvSize,
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{sourceUvPos.x + sourceUvSize.x, sourceUvPos.y},
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};
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std::vector<Pixel> cols{
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tint,
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tint,
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tint,
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tint,
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};
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std::vector<float>ws{1,1,1,1};
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olc::vf2d center;
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float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y));
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if (rd != 0)
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{
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rd = 1.0f / rd;
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float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd;
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float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd;
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if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]);
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float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag();
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for (int i = 0; i < 4; i++)
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{
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float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3];
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uvs[i] *= q; ws[i] *= q;
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}
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drawClippedPolygonDecal(decal, pos, uvs.data(), ws.data(), tint, 4);
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}
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}
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void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal,
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const std::array<vf2d, 4> &pos,
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const vf2d &source_pos,
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const vf2d &source_size,
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const Pixel &tint) const {
|
||||
DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawRotatedDecal(const vf2d &pos,
|
||||
Decal *decal,
|
||||
const float fAngle,
|
||||
const vf2d ¢er,
|
||||
const vf2d &scale,
|
||||
const Pixel &tint) const {
|
||||
auto sin = std::sin(fAngle);
|
||||
auto cos = std::cos(fAngle);
|
||||
|
||||
std::vector<vf2d> points{
|
||||
-center * scale,
|
||||
olc::vf2d{-center.x, decal->sprite->height - center.y} * scale,
|
||||
olc::vf2d{decal->sprite->width - center.x,
|
||||
decal->sprite->height - center.y}
|
||||
* scale,
|
||||
olc::vf2d{decal->sprite->width - center.x, -center.y} * scale,
|
||||
};
|
||||
|
||||
for (auto i = 0u; i < points.size(); i++) {
|
||||
points[i] = pos
|
||||
+ olc::vf2d{points[i].x * cos - points[i].y * sin,
|
||||
points[i].x * sin + points[i].y * cos};
|
||||
}
|
||||
|
||||
DrawWarpedDecal(decal, points.data(), tint);
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawPartialRotatedDecal(const vf2d &pos,
|
||||
Decal *decal,
|
||||
const float fAngle,
|
||||
const vf2d ¢er,
|
||||
const vf2d &source_pos,
|
||||
const vf2d &source_size,
|
||||
const vf2d &scale,
|
||||
const Pixel &tint) const {
|
||||
auto sin = std::sin(fAngle);
|
||||
auto cos = std::cos(fAngle);
|
||||
|
||||
std::vector<vf2d> points{
|
||||
-center * scale,
|
||||
olc::vf2d{-center.x, source_size.y - center.y} * scale,
|
||||
(source_size - center) * scale,
|
||||
olc::vf2d{source_size.x - center.x, -center.y} * scale,
|
||||
};
|
||||
|
||||
for (auto i = 0u; i < points.size(); i++) {
|
||||
points[i] = pos
|
||||
+ olc::vf2d{points[i].x * cos - points[i].y * sin,
|
||||
points[i].x * sin + points[i].y * cos};
|
||||
}
|
||||
|
||||
DrawPartialWarpedDecal(decal, points.data(), source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawRectDecal(const vf2d &pos,
|
||||
const vf2d &size,
|
||||
const Pixel col) const {
|
||||
std::vector<vf2d> points{
|
||||
pos,
|
||||
{pos.x, pos.y + size.y},
|
||||
pos + size,
|
||||
{pos.x + size.x, pos.y},
|
||||
};
|
||||
|
||||
// Ideally we use the wireframe mode just like the PGE,
|
||||
// however we can't save the current decal mode which
|
||||
// can impact some applications so instead we draw 4
|
||||
// lines.
|
||||
|
||||
DrawLineDecal(points[0],points[1],col);
|
||||
DrawLineDecal(points[1],points[2],col);
|
||||
DrawLineDecal(points[2],points[3],col);
|
||||
DrawLineDecal(points[3],points[0],col);
|
||||
}
|
||||
|
||||
void olc::ViewPort::FillRectDecal(const vf2d &pos,
|
||||
const vf2d &size,
|
||||
const Pixel col) const {
|
||||
std::vector<vf2d> points{
|
||||
pos,
|
||||
{pos.x, pos.y + size.y},
|
||||
pos + size,
|
||||
{pos.x + size.x, pos.y},
|
||||
};
|
||||
std::vector<vf2d> uvs{
|
||||
{0, 0},
|
||||
{0, 1},
|
||||
{1, 1},
|
||||
{1, 0},
|
||||
};
|
||||
|
||||
DrawPolygonDecal(nullptr, points, uvs, col);
|
||||
}
|
||||
|
||||
void olc::ViewPort::GradientFillRectDecal(const vf2d &pos,
|
||||
const vf2d &size,
|
||||
const Pixel colTL,
|
||||
const Pixel colBL,
|
||||
const Pixel colBR,
|
||||
const Pixel colTR) const {
|
||||
std::vector<vf2d> points{
|
||||
pos,
|
||||
{pos.x, pos.y + size.y},
|
||||
pos + size,
|
||||
{pos.x + size.x, pos.y},
|
||||
};
|
||||
|
||||
std::vector<vf2d> uvs{
|
||||
{0, 0},
|
||||
{0, 1},
|
||||
{1, 1},
|
||||
{1, 0},
|
||||
};
|
||||
|
||||
std::vector<Pixel> colors{
|
||||
colTL,
|
||||
colBL,
|
||||
colBR,
|
||||
colTR,
|
||||
};
|
||||
|
||||
drawClippedDecal(nullptr, points.data(), uvs.data(), colors.data(), points.size());
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawPolygonDecal(Decal *decal,
|
||||
const std::vector<vf2d> &pos,
|
||||
const std::vector<vf2d> &uv,
|
||||
const Pixel tint) const {
|
||||
std::vector<Pixel> colors;
|
||||
colors.resize(pos.size());
|
||||
for (auto i = 0u; i < colors.size(); i++) {
|
||||
colors[i] = tint;
|
||||
}
|
||||
|
||||
drawClippedDecal(decal, pos.data(), uv.data(), colors.data(), pos.size());
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawPolygonDecal(Decal *decal,
|
||||
const std::vector<vf2d> &pos,
|
||||
const std::vector<float> &depth,
|
||||
const std::vector<vf2d> &uv,
|
||||
const Pixel tint) const {
|
||||
drawClippedPolygonDecal(decal, pos.data(), uv.data(), depth.data(), tint, pos.size());
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawPolygonDecal(Decal *decal,
|
||||
const std::vector<vf2d> &pos,
|
||||
const std::vector<vf2d> &uv,
|
||||
const std::vector<Pixel> &tint) const {
|
||||
drawClippedDecal(decal, pos.data(), uv.data(), tint.data(), pos.size());
|
||||
}
|
||||
|
||||
void olc::ViewPort::DrawLineDecal(const vf2d &pos1,
|
||||
const vf2d &pos2,
|
||||
Pixel p) const {
|
||||
vf2d posA = pos1;
|
||||
vf2d posB = pos2;
|
||||
|
||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
||||
auto clipA = clipVertices[i] - offset;
|
||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()] - offset;
|
||||
|
||||
auto intersection = lineSegmentIntersect(clipA, clipB, posA, posB);
|
||||
if (intersection < 0 || intersection > 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto clipDirection = directionFromLine(clipA, clipB, posA);
|
||||
auto intersectionPoint = posA + (posB - posA) * intersection;
|
||||
|
||||
if (clipDirection >= 0) {
|
||||
posA = intersectionPoint;
|
||||
} else {
|
||||
posB = intersectionPoint;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Inside check. Draw a ray to the edge of the screen and count the times
|
||||
// it intersects. When odd, we are inside a shape, when even we are outside
|
||||
// of it.
|
||||
|
||||
vf2d leftEdgeA = {0.f,posA.y};
|
||||
vf2d leftEdgeB = {0.f,posB.y};
|
||||
|
||||
int leftEdgeIntersectionsA = 0;
|
||||
int leftEdgeIntersectionsB = 0;
|
||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
||||
auto clipA = clipVertices[i] - offset;
|
||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()] - offset;
|
||||
auto leftEdgeIntersectA = intersect(clipA, clipB, leftEdgeA, posA);
|
||||
auto leftEdgeIntersectB = intersect(clipA, clipB, leftEdgeB, posB);
|
||||
|
||||
if (leftEdgeIntersectA) {
|
||||
leftEdgeIntersectionsA++;
|
||||
}
|
||||
if (leftEdgeIntersectB) {
|
||||
leftEdgeIntersectionsB++;
|
||||
}
|
||||
}
|
||||
|
||||
// If we found an intersection, we are drawing this line.
|
||||
//
|
||||
// Otherwise, if either count is odd, one point is at
|
||||
// least inside the shape, so render it.
|
||||
if (leftEdgeIntersectionsA % 2 == 1 || leftEdgeIntersectionsB % 2 == 1) {
|
||||
pge->DrawLineDecal(posA, posB, p);
|
||||
}
|
||||
}
|
||||
|
||||
void olc::ViewPort::drawClippedDecal(Decal *decal,
|
||||
const vf2d *points,
|
||||
const vf2d *uvs,
|
||||
const Pixel *col,
|
||||
uint32_t elements) const {
|
||||
std::vector<vf2d> outputList{points, points + elements};
|
||||
std::vector<vf2d> outputUvs{uvs, uvs + elements};
|
||||
std::vector<Pixel> outputCols{col, col + elements};
|
||||
|
||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
||||
auto clipA = clipVertices[i];
|
||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()];
|
||||
|
||||
auto inputList{outputList};
|
||||
auto inputUvs{outputUvs};
|
||||
auto inputCols{outputCols};
|
||||
outputList.clear();
|
||||
outputUvs.clear();
|
||||
outputCols.clear();
|
||||
|
||||
for (auto i = 0u; i < inputList.size(); i++) {
|
||||
auto polygonA = inputList[i];
|
||||
auto polygonB = inputList[(i + 1) % inputList.size()];
|
||||
auto uvA = inputUvs[i];
|
||||
auto uvB = inputUvs[(i + 1) % inputList.size()];
|
||||
auto colA = inputCols[i];
|
||||
auto colB = inputCols[(i + 1) % inputList.size()];
|
||||
|
||||
auto intersection =
|
||||
lineSegmentIntersect(clipA, clipB, polygonA, polygonB);
|
||||
auto intersectionPoint =
|
||||
polygonA + (polygonB - polygonA) * intersection;
|
||||
auto intersectionUv = uvA + (uvB - uvA) * intersection;
|
||||
auto intersectionCol = PixelLerp(colA, colB, intersection);
|
||||
|
||||
float aDirection = directionFromLine(clipA, clipB, polygonA);
|
||||
float bDirection = directionFromLine(clipA, clipB, polygonB);
|
||||
|
||||
if (bDirection <= 0) {
|
||||
if (aDirection > 0) {
|
||||
outputList.push_back(intersectionPoint);
|
||||
outputUvs.push_back(intersectionUv);
|
||||
outputCols.push_back(intersectionCol);
|
||||
}
|
||||
outputList.push_back(polygonB);
|
||||
outputUvs.push_back(uvB);
|
||||
outputCols.push_back(colB);
|
||||
} else if (aDirection <= 0) {
|
||||
outputList.push_back(intersectionPoint);
|
||||
outputUvs.push_back(intersectionUv);
|
||||
outputCols.push_back(intersectionCol);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (outputList.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &point : outputList) {
|
||||
point += offset;
|
||||
}
|
||||
|
||||
pge->DrawExplicitDecal(decal,
|
||||
outputList.data(),
|
||||
outputUvs.data(),
|
||||
outputCols.data(),
|
||||
outputList.size());
|
||||
}
|
||||
void olc::ViewPort::drawClippedPolygonDecal(Decal *decal,
|
||||
const vf2d *points,
|
||||
const vf2d *uvs,
|
||||
const float *depth,
|
||||
const Pixel tint,
|
||||
uint32_t elements) const {
|
||||
std::vector<vf2d> outputList{points, points + elements};
|
||||
std::vector<vf2d> outputUvs{uvs, uvs + elements};
|
||||
std::vector<float> outputDepths{depth, depth + elements};
|
||||
|
||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
||||
auto clipA = clipVertices[i];
|
||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()];
|
||||
|
||||
auto inputList{outputList};
|
||||
auto inputUvs{outputUvs};
|
||||
auto inputWs{outputDepths};
|
||||
outputList.clear();
|
||||
outputUvs.clear();
|
||||
outputDepths.clear();
|
||||
|
||||
for (auto i = 0u; i < inputList.size(); i++) {
|
||||
auto polygonA = inputList[i];
|
||||
auto polygonB = inputList[(i + 1) % inputList.size()];
|
||||
auto uvA = inputUvs[i];
|
||||
auto uvB = inputUvs[(i + 1) % inputList.size()];
|
||||
auto Wa = inputWs[i];
|
||||
auto Wb = inputWs[(i + 1) % inputList.size()];
|
||||
|
||||
auto intersection =
|
||||
lineSegmentIntersect(clipA, clipB, polygonA, polygonB);
|
||||
auto intersectionPoint =
|
||||
polygonA + (polygonB - polygonA) * intersection;
|
||||
auto intersectionUv = uvA + (uvB - uvA) * intersection;
|
||||
auto intersectionDepth = Wa + (Wb - Wa) * intersection;
|
||||
|
||||
float aDirection = directionFromLine(clipA, clipB, polygonA);
|
||||
float bDirection = directionFromLine(clipA, clipB, polygonB);
|
||||
|
||||
if (bDirection <= 0) {
|
||||
if (aDirection > 0) {
|
||||
outputList.push_back(intersectionPoint);
|
||||
outputUvs.push_back(intersectionUv);
|
||||
outputDepths.push_back(intersectionDepth);
|
||||
}
|
||||
outputList.push_back(polygonB);
|
||||
outputUvs.push_back(uvB);
|
||||
outputDepths.push_back(Wb);
|
||||
} else if (aDirection <= 0) {
|
||||
outputList.push_back(intersectionPoint);
|
||||
outputUvs.push_back(intersectionUv);
|
||||
outputDepths.push_back(intersectionDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &point : outputList) {
|
||||
point += offset;
|
||||
}
|
||||
|
||||
pge->DrawPolygonDecal(decal,
|
||||
outputList,
|
||||
outputDepths,
|
||||
outputUvs,
|
||||
tint);
|
||||
}
|
||||
|
||||
bool olc::ViewPort::ccw(vf2d A,vf2d B,vf2d C) {
|
||||
return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x);
|
||||
}
|
||||
|
||||
bool olc::ViewPort::intersect(vf2d A,vf2d B,vf2d C,vf2d D) {
|
||||
return ccw(A,C,D) != ccw(B,C,D) and ccw(A,B,C) != ccw(A,B,D);
|
||||
}
|
||||
|
||||
float olc::ViewPort::lineSegmentIntersect(vf2d lineA,
|
||||
vf2d lineB,
|
||||
vf2d segmentA,
|
||||
vf2d segmentB) {
|
||||
return ((lineA.x - segmentA.x) * (lineA.y - lineB.y)
|
||||
- (lineA.y - segmentA.y) * (lineA.x - lineB.x))
|
||||
/ ((lineA.x - lineB.x) * (segmentA.y - segmentB.y)
|
||||
- (lineA.y - lineB.y) * (segmentA.x - segmentB.x));
|
||||
}
|
||||
|
||||
float olc::ViewPort::directionFromLine(vf2d lineA, vf2d lineB, vf2d point) {
|
||||
return (lineB.x - lineA.x) * (point.y - lineA.y)
|
||||
- (point.x - lineA.x) * (lineB.y - lineA.y);
|
||||
}
|
||||
|
||||
#endif
|
@ -9,3 +9,5 @@
|
||||
#include "TSXParser.h"
|
||||
#define OLC_PGEX_GRAPHICS3D
|
||||
#include "olcPGEX_Graphics3D.h"
|
||||
#define OLC_PGEX_VIEWPORT
|
||||
#include "olcPGEX_Viewport.h"
|
@ -51,3 +51,6 @@ void olc::util::turn_towards_direction(float&angle,float target,float rate)
|
||||
float olc::util::lerp(float n1,float n2,double t){
|
||||
return float(n1*(1-t)+n2*t);
|
||||
}
|
||||
float olc::util::degToRad(float deg){
|
||||
return deg*(geom2d::pi/180);
|
||||
}
|
@ -48,4 +48,5 @@ namespace olc::util{
|
||||
float angle_difference(float angle_1, float angle_2);
|
||||
void turn_towards_direction(float&angle,float target,float rate);
|
||||
float lerp(float n1,float n2,double t);
|
||||
float degToRad(float deg);
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user