mirror of
https://github.com/sigonasr2/hamster.git
synced 2025-04-16 05:49:17 -05:00
Remove dependency on olcPGEX_ViewPort. Add olcPGEX_TransformedView. Update border to be in front of the rest of the game drawing.
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@ -350,7 +350,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
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<ClInclude Include="src\HamsterGame.h" />
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<ClInclude Include="src\HamsterGame.h" />
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<ClInclude Include="src\miniaudio.h" />
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<ClInclude Include="src\miniaudio.h" />
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<ClInclude Include="src\olcPGEX_MiniAudio.h" />
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<ClInclude Include="src\olcPGEX_MiniAudio.h" />
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<ClInclude Include="src\olcPGEX_ViewPort.h" />
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<ClInclude Include="src\olcPGEX_TransformedView.h">
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<SubType>
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</SubType>
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</ClInclude>
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<ClInclude Include="src\olcPixelGameEngine.h" />
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<ClInclude Include="src\olcPixelGameEngine.h" />
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<ClInclude Include="src\olcUTIL_Animate2D.h" />
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<ClInclude Include="src\olcUTIL_Animate2D.h" />
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<ClInclude Include="src\olcUTIL_Camera2D.h" />
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<ClInclude Include="src\olcUTIL_Camera2D.h" />
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@ -49,9 +49,6 @@
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<ClInclude Include="src\olcPGEX_MiniAudio.h">
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<ClInclude Include="src\olcPGEX_MiniAudio.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\olcPGEX_ViewPort.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\olcPixelGameEngine.h">
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<ClInclude Include="src\olcPixelGameEngine.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -70,5 +67,8 @@
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<ClInclude Include="src\util.h">
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<ClInclude Include="src\util.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\olcPGEX_TransformedView.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -68,10 +68,10 @@ void Hamster::LoadHamsters(const vf2d startingLoc){
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}
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}
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}
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}
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void Hamster::DrawHamsters(const ViewPort&view){
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void Hamster::DrawHamsters(TransformedView&tv){
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for(Hamster&h:HAMSTER_LIST){
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for(Hamster&h:HAMSTER_LIST){
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const Animate2D::Frame&img{h.GetCurrentAnimation()};
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const Animate2D::Frame&img{h.GetCurrentAnimation()};
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view.DrawPartialRotatedDecal(h.pos,img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size);
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tv.DrawPartialRotatedDecal(h.pos,img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size);
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}
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}
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}
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}
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@ -40,7 +40,6 @@ All rights reserved.
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#include <vector>
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#include <vector>
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#include "olcUTIL_Geometry2D.h"
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#include "olcUTIL_Geometry2D.h"
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#include "olcUTIL_Animate2D.h"
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#include "olcUTIL_Animate2D.h"
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#include "olcPGEX_ViewPort.h"
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class Hamster{
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class Hamster{
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enum PlayerControlled{
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enum PlayerControlled{
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@ -66,6 +65,6 @@ public:
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Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled playerControlled=NPC);
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Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled playerControlled=NPC);
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static void UpdateHamsters(const float fElapsedTime);
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static void UpdateHamsters(const float fElapsedTime);
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static void LoadHamsters(const vf2d startingLoc);
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static void LoadHamsters(const vf2d startingLoc);
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static void DrawHamsters(const ViewPort&view);
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static void DrawHamsters(TransformedView&tv);
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const Animate2D::Frame&GetCurrentAnimation()const;
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const Animate2D::Frame&GetCurrentAnimation()const;
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};
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};
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@ -13,6 +13,8 @@ HamsterGame::HamsterGame()
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}
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}
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bool HamsterGame::OnUserCreate(){
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bool HamsterGame::OnUserCreate(){
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tv.Initialise({320,288},{1,1});
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tv.SetWorldOffset(-SCREEN_FRAME.pos);
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LoadGraphics();
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LoadGraphics();
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LoadAnimations();
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LoadAnimations();
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LoadLevel(); //THIS IS TEMPORARY.
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LoadLevel(); //THIS IS TEMPORARY.
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@ -59,9 +61,9 @@ void HamsterGame::UpdateGame(const float fElapsedTime){
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}
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}
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void HamsterGame::DrawGame(){
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void HamsterGame::DrawGame(){
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tv.FillRectDecal({10,10},{500.f,150.f},WHITE);
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Hamster::DrawHamsters(tv);
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DrawDecal({},GetGFX("border.png").Decal());
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DrawDecal({},GetGFX("border.png").Decal());
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gameWindow.FillRectDecal({},{500.f,150.f},WHITE);
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Hamster::DrawHamsters(gameWindow);
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}
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}
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bool HamsterGame::OnUserUpdate(float fElapsedTime){
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bool HamsterGame::OnUserUpdate(float fElapsedTime){
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@ -39,7 +39,7 @@ All rights reserved.
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#include <unordered_map>
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#include <unordered_map>
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#include "olcUTIL_Geometry2D.h"
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#include "olcUTIL_Geometry2D.h"
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#include "olcUTIL_Animate2D.h"
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#include "olcUTIL_Animate2D.h"
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#include "olcPGEX_ViewPort.h"
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#include "olcPGEX_TransformedView.h"
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#include "olcUTIL_Camera2D.h"
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#include "olcUTIL_Camera2D.h"
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class HamsterGame : public olc::PixelGameEngine
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class HamsterGame : public olc::PixelGameEngine
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@ -52,7 +52,7 @@ public:
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HamsterGame();
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HamsterGame();
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static geom2d::rect<float>SCREEN_FRAME;
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static geom2d::rect<float>SCREEN_FRAME;
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const ViewPort gameWindow{{SCREEN_FRAME.pos,SCREEN_FRAME.pos+vf2d{0.f,SCREEN_FRAME.size.y},SCREEN_FRAME.pos+SCREEN_FRAME.size,SCREEN_FRAME.pos+vf2d{SCREEN_FRAME.size.x,0.f}},{96,0}};
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TransformedView tv{};
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public:
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public:
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bool OnUserCreate()override final;
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bool OnUserCreate()override final;
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bool OnUserUpdate(float fElapsedTime)override final;
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bool OnUserUpdate(float fElapsedTime)override final;
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770
src/olcPGEX_TransformedView.h
Normal file
770
src/olcPGEX_TransformedView.h
Normal file
@ -0,0 +1,770 @@
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/*
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olcPGEX_TransformedView.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine Extension |
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| Transformed View v1.09 |
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+-------------------------------------------------------------+
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NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
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What is this?
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~~~~~~~~~~~~~
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This extension provides drawing routines that are compatible with
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changeable world and screen spaces. For example you can pan and
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zoom, and all PGE drawing routines will automatically adopt the current
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world scales and offsets.
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2024 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022, 2023, 2024
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Revisions:
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1.00: Initial Release
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1.01: Fix for rounding error when scaling to screen
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1.02: Added DrawLineDecal for convenience
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1.03: Removed std::floor from WorldToScreen()
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Added HandlePanAndZoom(...) convenience function
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Removed unused "range" facility in TileTransformView
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1.04: Added DrawPolygonDecal() for arbitrary polygons
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1.05: Clipped DrawSprite() to visible area, massive performance increase
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1.06: Fixed error in DrawLine() - Thanks CraisyDaisyRecords (& Fern)!
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1.07: +DrawRectDecal()
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+GetPGE()
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1.08: +DrawPolygonDecal() with tint overload, akin to PGE
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1.09: +SetScaleExtents() - Sets range that world scale can exist within
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+EnableScaleClamp() - Applies a range that scaling is clamped to
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These are both useful for having zoom clamped between a min and max
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without weird panning artefacts occuring
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*/
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#pragma once
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#ifndef OLC_PGEX_TRANSFORMEDVIEW_H
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#define OLC_PGEX_TRANSFORMEDVIEW_H
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#include "olcPixelGameEngine.h"
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namespace olc
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{
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class TransformedView : public olc::PGEX
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{
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public:
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TransformedView() = default;
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virtual void Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale = { 1.0f, 1.0f });
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olc::PixelGameEngine* GetPGE();
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public:
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void SetWorldOffset(const olc::vf2d& vOffset);
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void MoveWorldOffset(const olc::vf2d& vDeltaOffset);
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void SetWorldScale(const olc::vf2d& vScale);
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void SetViewArea(const olc::vi2d& vViewArea);
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olc::vf2d GetWorldTL() const;
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olc::vf2d GetWorldBR() const;
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olc::vf2d GetWorldVisibleArea() const;
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void ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos);
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void SetZoom(const float fZoom, const olc::vf2d& vPos);
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void StartPan(const olc::vi2d& vPos);
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void UpdatePan(const olc::vi2d& vPos);
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void EndPan(const olc::vi2d& vPos);
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const olc::vf2d& GetWorldOffset() const;
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const olc::vf2d& GetWorldScale() const;
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virtual olc::vf2d WorldToScreen(const olc::vf2d& vWorldPos) const;
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virtual olc::vf2d ScreenToWorld(const olc::vf2d& vScreenPos) const;
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virtual olc::vf2d ScaleToWorld(const olc::vf2d& vScreenSize) const;
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virtual olc::vf2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
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virtual bool IsPointVisible(const olc::vf2d& vPos) const;
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virtual bool IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const;
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virtual void HandlePanAndZoom(const int nMouseButton = 2, const float fZoomRate = 0.1f, const bool bPan = true, const bool bZoom = true);
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void SetScaleExtents(const olc::vf2d& vScaleMin, const olc::vf2d& vScaleMax);
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void EnableScaleClamp(const bool bEnable);
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protected:
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olc::vf2d m_vWorldOffset = { 0.0f, 0.0f };
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olc::vf2d m_vWorldScale = { 1.0f, 1.0f };
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olc::vf2d m_vRecipPixel = { 1.0f, 1.0f };
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olc::vf2d m_vPixelScale = { 1.0f, 1.0f };
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bool m_bPanning = false;
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olc::vf2d m_vStartPan = { 0.0f, 0.0f };
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olc::vi2d m_vViewArea;
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bool m_bZoomClamp = false;
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olc::vf2d m_vMaxScale = { 0.0f, 0.0f };
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olc::vf2d m_vMinScale = { 0.0f, 0.0f };
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public: // Hopefully, these should look familiar!
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// Plots a single point
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virtual bool Draw(float x, float y, olc::Pixel p = olc::WHITE);
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bool Draw(const olc::vf2d& pos, olc::Pixel p = olc::WHITE);
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// Draws a line from (x1,y1) to (x2,y2)
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void DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
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void DrawLine(const olc::vf2d& pos1, const olc::vf2d& pos2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
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// Draws a circle located at (x,y) with radius
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void DrawCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF);
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void DrawCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF);
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// Fills a circle located at (x,y) with radius
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void FillCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE);
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void FillCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE);
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// Draws a rectangle at (x,y) to (x+w,y+h)
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void DrawRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE);
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void DrawRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE);
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// Fills a rectangle at (x,y) to (x+w,y+h)
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void FillRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE);
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void FillRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE);
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// Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3)
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void DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE);
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void DrawTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE);
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// Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3)
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void FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE);
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void FillTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE);
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// Draws an entire sprite at location (x,y)
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void DrawSprite(float x, float y, olc::Sprite* sprite, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE);
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void DrawSprite(const olc::vf2d& pos, olc::Sprite* sprite, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE);
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// Draws an area of a sprite at location (x,y), where the
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// selected area is (ox,oy) to (ox+w,oy+h)
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void DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE);
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void DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE);
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void DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale);
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void DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale);
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// Draws a whole decal, with optional scale and tinting
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void DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
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// Draws a region of a decal, with optional scale and tinting
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||||||
|
void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
// Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours
|
||||||
|
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4);
|
||||||
|
//// Draws a decal with 4 arbitrary points, warping the texture to look "correct"
|
||||||
|
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
//// As above, but you can specify a region of a decal source sprite
|
||||||
|
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
//// Draws a decal rotated to specified angle, wit point of rotation offset
|
||||||
|
void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
// Draws a multiline string as a decal, with tiniting and scaling
|
||||||
|
void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
||||||
|
void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
||||||
|
// Draws a single shaded filled rectangle as a decal
|
||||||
|
void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
||||||
|
void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
||||||
|
|
||||||
|
// Draws a corner shaded rectangle as a decal
|
||||||
|
void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR);
|
||||||
|
// Draws an arbitrary convex textured polygon using GPU
|
||||||
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
|
||||||
|
void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE);
|
||||||
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>&pos, const std::vector<olc::vf2d>&uv, const std::vector<olc::Pixel> &tint);
|
||||||
|
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint);
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(OLC_PGEX_SHADER)
|
||||||
|
// Shader Specific
|
||||||
|
void DrawDecal(olc::Shade& shader, const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale = { 1.0f,1.0f }, const olc::Pixel & tint = olc::WHITE);
|
||||||
|
void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class TileTransformedView : public TransformedView
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TileTransformedView() = default;
|
||||||
|
TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize);
|
||||||
|
|
||||||
|
public:
|
||||||
|
olc::vi2d GetTopLeftTile() const;
|
||||||
|
olc::vi2d GetBottomRightTile() const;
|
||||||
|
olc::vi2d GetVisibleTiles() const;
|
||||||
|
olc::vi2d GetTileUnderScreenPos(const olc::vi2d& vPos) const;
|
||||||
|
const olc::vi2d GetTileOffset() const;
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef OLC_PGEX_TRANSFORMEDVIEW
|
||||||
|
#undef OLC_PGEX_TRANSFORMEDVIEW
|
||||||
|
|
||||||
|
namespace olc
|
||||||
|
{
|
||||||
|
olc::PixelGameEngine* TransformedView::GetPGE()
|
||||||
|
{
|
||||||
|
return pge;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale)
|
||||||
|
{
|
||||||
|
SetViewArea(vViewArea);
|
||||||
|
SetWorldScale(vPixelScale);
|
||||||
|
m_vPixelScale = vPixelScale;
|
||||||
|
m_vRecipPixel = 1.0f / m_vPixelScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::SetWorldOffset(const olc::vf2d& vOffset)
|
||||||
|
{
|
||||||
|
m_vWorldOffset = vOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::MoveWorldOffset(const olc::vf2d& vDeltaOffset)
|
||||||
|
{
|
||||||
|
m_vWorldOffset += vDeltaOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::SetWorldScale(const olc::vf2d& vScale)
|
||||||
|
{
|
||||||
|
m_vWorldScale = vScale;
|
||||||
|
if (m_bZoomClamp) m_vWorldScale = m_vWorldScale.clamp(m_vMinScale, m_vMaxScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::SetViewArea(const olc::vi2d& vViewArea)
|
||||||
|
{
|
||||||
|
m_vViewArea = vViewArea;
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::GetWorldTL() const
|
||||||
|
{
|
||||||
|
return TransformedView::ScreenToWorld({ 0,0 });
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::GetWorldBR() const
|
||||||
|
{
|
||||||
|
return TransformedView::ScreenToWorld(m_vViewArea);
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::GetWorldVisibleArea() const
|
||||||
|
{
|
||||||
|
return GetWorldBR() - GetWorldTL();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::SetScaleExtents(const olc::vf2d& vScaleMin, const olc::vf2d& vScaleMax)
|
||||||
|
{
|
||||||
|
m_vMaxScale = vScaleMax;
|
||||||
|
m_vMinScale = vScaleMin;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::EnableScaleClamp(const bool bEnable)
|
||||||
|
{
|
||||||
|
m_bZoomClamp = bEnable;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos)
|
||||||
|
{
|
||||||
|
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
|
||||||
|
m_vWorldScale *= fDeltaZoom;
|
||||||
|
if (m_bZoomClamp) m_vWorldScale = m_vWorldScale.clamp(m_vMinScale, m_vMaxScale);
|
||||||
|
olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos);
|
||||||
|
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::SetZoom(const float fZoom, const olc::vf2d& vPos)
|
||||||
|
{
|
||||||
|
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
|
||||||
|
m_vWorldScale = { fZoom, fZoom };
|
||||||
|
if (m_bZoomClamp) m_vWorldScale = m_vWorldScale.clamp(m_vMinScale, m_vMaxScale);
|
||||||
|
olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos);
|
||||||
|
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::StartPan(const olc::vi2d& vPos)
|
||||||
|
{
|
||||||
|
m_bPanning = true;
|
||||||
|
m_vStartPan = olc::vf2d(vPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::UpdatePan(const olc::vi2d& vPos)
|
||||||
|
{
|
||||||
|
if (m_bPanning)
|
||||||
|
{
|
||||||
|
m_vWorldOffset -= (olc::vf2d(vPos) - m_vStartPan) / m_vWorldScale;
|
||||||
|
m_vStartPan = olc::vf2d(vPos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::EndPan(const olc::vi2d& vPos)
|
||||||
|
{
|
||||||
|
UpdatePan(vPos);
|
||||||
|
m_bPanning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const olc::vf2d& TransformedView::GetWorldOffset() const
|
||||||
|
{
|
||||||
|
return m_vWorldOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
const olc::vf2d& TransformedView::GetWorldScale() const
|
||||||
|
{
|
||||||
|
return m_vWorldScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
|
||||||
|
{
|
||||||
|
olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale);
|
||||||
|
//vFloat = { std::floor(vFloat.x + 0.5f), std::floor(vFloat.y + 0.5f) };
|
||||||
|
return vFloat;
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::ScreenToWorld(const olc::vf2d& vScreenPos) const
|
||||||
|
{
|
||||||
|
return (olc::vf2d(vScreenPos) / m_vWorldScale) + m_vWorldOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::ScaleToWorld(const olc::vf2d& vScreenSize) const
|
||||||
|
{
|
||||||
|
return (olc::vf2d(vScreenSize) / m_vWorldScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vf2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
|
||||||
|
{
|
||||||
|
//olc::vf2d vFloat = (vWorldSize * m_vWorldScale) + olc::vf2d(0.5f, 0.5f);
|
||||||
|
//return vFloat.floor();
|
||||||
|
return (vWorldSize * m_vWorldScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TransformedView::IsPointVisible(const olc::vf2d & vPos) const
|
||||||
|
{
|
||||||
|
olc::vi2d vScreen = WorldToScreen(vPos);
|
||||||
|
return vScreen.x >= 0 && vScreen.x < m_vViewArea.x&& vScreen.y >= 0 && vScreen.y < m_vViewArea.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TransformedView::IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const
|
||||||
|
{
|
||||||
|
olc::vi2d vScreenPos = WorldToScreen(vPos);
|
||||||
|
olc::vi2d vScreenSize = vSize * m_vWorldScale;
|
||||||
|
return (vScreenPos.x < 0 + m_vViewArea.x && vScreenPos.x + vScreenSize.x > 0 && vScreenPos.y < m_vViewArea.y&& vScreenPos.y + vScreenSize.y > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::HandlePanAndZoom(const int nMouseButton, const float fZoomRate, const bool bPan, const bool bZoom)
|
||||||
|
{
|
||||||
|
const auto& vMousePos = pge->GetMousePos();
|
||||||
|
if (bPan)
|
||||||
|
{
|
||||||
|
if (pge->GetMouse(nMouseButton).bPressed) StartPan(vMousePos);
|
||||||
|
if (pge->GetMouse(nMouseButton).bHeld) UpdatePan(vMousePos);
|
||||||
|
if (pge->GetMouse(nMouseButton).bReleased) EndPan(vMousePos);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bZoom)
|
||||||
|
{
|
||||||
|
if (pge->GetMouseWheel() > 0) ZoomAtScreenPos(1.0f + fZoomRate, vMousePos);
|
||||||
|
if (pge->GetMouseWheel() < 0) ZoomAtScreenPos(1.0f - fZoomRate, vMousePos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TransformedView::Draw(float x, float y, olc::Pixel p)
|
||||||
|
{
|
||||||
|
return Draw({ x, y }, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TransformedView::Draw(const olc::vf2d & pos, olc::Pixel p)
|
||||||
|
{
|
||||||
|
return pge->Draw(WorldToScreen(pos), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p, uint32_t pattern)
|
||||||
|
{
|
||||||
|
DrawLine({ x1, y1 }, { x2, y2 }, p, pattern);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawLine(const olc::vf2d & pos1, const olc::vf2d & pos2, olc::Pixel p, uint32_t pattern)
|
||||||
|
{
|
||||||
|
pge->DrawLine(WorldToScreen(pos1), WorldToScreen(pos2), p, pattern);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawCircle(float x, float y, float radius, olc::Pixel p, uint8_t mask)
|
||||||
|
{
|
||||||
|
DrawCircle({ x,y }, radius, p, mask);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawCircle(const olc::vf2d & pos, float radius, olc::Pixel p, uint8_t mask)
|
||||||
|
{
|
||||||
|
pge->DrawCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p, mask);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillCircle(float x, float y, float radius, olc::Pixel p)
|
||||||
|
{
|
||||||
|
FillCircle({ x,y }, radius, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillCircle(const olc::vf2d & pos, float radius, olc::Pixel p)
|
||||||
|
{
|
||||||
|
pge->FillCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawRect(float x, float y, float w, float h, olc::Pixel p)
|
||||||
|
{
|
||||||
|
DrawRect({ x, y }, { w, h }, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p)
|
||||||
|
{
|
||||||
|
pge->DrawRect(WorldToScreen(pos), ((size * m_vWorldScale) + olc::vf2d(0.5f, 0.5f)).floor(), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillRect(float x, float y, float w, float h, olc::Pixel p)
|
||||||
|
{
|
||||||
|
FillRect({ x, y }, { w, h }, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p)
|
||||||
|
{
|
||||||
|
pge->FillRect(WorldToScreen(pos), size * m_vWorldScale, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p)
|
||||||
|
{
|
||||||
|
DrawTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p)
|
||||||
|
{
|
||||||
|
pge->DrawTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p)
|
||||||
|
{
|
||||||
|
FillTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p)
|
||||||
|
{
|
||||||
|
pge->FillTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawSprite(float x, float y, olc::Sprite* sprite, float scalex, float scaley, uint8_t flip)
|
||||||
|
{
|
||||||
|
DrawSprite({ x, y }, sprite, { scalex, scaley }, flip);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawSprite(const olc::vf2d & pos, olc::Sprite * sprite, const olc::vf2d & scale, uint8_t flip)
|
||||||
|
{
|
||||||
|
olc::vf2d vSpriteSize = olc::vf2d(float(sprite->width), float(sprite->height));
|
||||||
|
if (IsRectVisible(pos, vSpriteSize * scale))
|
||||||
|
{
|
||||||
|
olc::vf2d vSpriteScaledSize = vSpriteSize * m_vRecipPixel * m_vWorldScale * scale;
|
||||||
|
olc::vi2d vPixel;
|
||||||
|
olc::vi2d vSpritePixelStart = WorldToScreen(pos);
|
||||||
|
olc::vi2d vSpritePixelEnd = WorldToScreen((vSpriteSize * scale) + pos);
|
||||||
|
|
||||||
|
olc::vi2d vScreenPixelStart = (vSpritePixelStart).max({0,0});
|
||||||
|
olc::vi2d vScreenPixelEnd = (vSpritePixelEnd).min({ pge->ScreenWidth(),pge->ScreenHeight() });
|
||||||
|
|
||||||
|
olc::vf2d vPixelStep = 1.0f / vSpriteScaledSize;
|
||||||
|
|
||||||
|
for (vPixel.y = vScreenPixelStart.y; vPixel.y < vScreenPixelEnd.y; vPixel.y++)
|
||||||
|
{
|
||||||
|
for (vPixel.x = vScreenPixelStart.x; vPixel.x < vScreenPixelEnd.x; vPixel.x++)
|
||||||
|
{
|
||||||
|
olc::vf2d vSample = olc::vf2d(vPixel - vSpritePixelStart) * vPixelStep;
|
||||||
|
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex, float scaley, uint8_t flip)
|
||||||
|
{
|
||||||
|
DrawPartialSprite({ x,y }, sprite, { ox,oy }, { w, h }, { scalex, scaley }, flip);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale, uint8_t flip)
|
||||||
|
{
|
||||||
|
olc::vf2d vSpriteSize = size;
|
||||||
|
if (IsRectVisible(pos, size * scale))
|
||||||
|
{
|
||||||
|
olc::vf2d vSpriteScaledSize = olc::vf2d(size) * m_vRecipPixel * m_vWorldScale * scale;
|
||||||
|
olc::vf2d vSpritePixelStep = 1.0f / olc::vf2d(float(sprite->width), float(sprite->height));
|
||||||
|
olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart;
|
||||||
|
olc::vf2d vScreenPixelStep = 1.0f / vSpriteScaledSize;
|
||||||
|
|
||||||
|
for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++)
|
||||||
|
{
|
||||||
|
for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++)
|
||||||
|
{
|
||||||
|
olc::vf2d vSample = ((olc::vf2d(vPixel - vStart) * vScreenPixelStep) * size * vSpritePixelStep) + olc::vf2d(sourcepos) * vSpritePixelStep;
|
||||||
|
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale)
|
||||||
|
{
|
||||||
|
DrawString({ x, y }, sText, col, scale);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale)
|
||||||
|
{
|
||||||
|
olc::vf2d vOffset = { 0.0f, 0.0f };
|
||||||
|
Pixel::Mode m = pge->GetPixelMode();
|
||||||
|
|
||||||
|
auto StringPlot = [&col](const int x, const int y, const olc::Pixel& pSource, const olc::Pixel& pDest)
|
||||||
|
{
|
||||||
|
return pSource.r > 1 ? col : pDest;
|
||||||
|
};
|
||||||
|
|
||||||
|
pge->SetPixelMode(StringPlot);
|
||||||
|
|
||||||
|
for (auto c : sText)
|
||||||
|
{
|
||||||
|
if (c == '\n')
|
||||||
|
{
|
||||||
|
vOffset.x = 0.0f; vOffset.y += 8.0f * m_vRecipPixel.y * scale.y;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int32_t ox = ((c - 32) % 16) * 8;
|
||||||
|
int32_t oy = ((c - 32) / 16) * 8;
|
||||||
|
DrawPartialSprite(pos + vOffset, pge->GetFontSprite(), { ox, oy }, { 8, 8 }, scale);
|
||||||
|
vOffset.x += 8.0f * m_vRecipPixel.x * scale.x;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pge->SetPixelMode(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void TransformedView::DrawDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||||
|
{
|
||||||
|
pge->DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||||
|
{
|
||||||
|
pge->DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialDecal(const olc::vf2d & pos, const olc::vf2d & size, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::Pixel & tint)
|
||||||
|
{
|
||||||
|
pge->DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements)
|
||||||
|
{
|
||||||
|
std::vector<olc::vf2d> vTransformed(elements);
|
||||||
|
for (uint32_t n = 0; n < elements; n++)
|
||||||
|
vTransformed[n] = WorldToScreen(pos[n]);
|
||||||
|
pge->DrawExplicitDecal(decal, vTransformed.data(), uv, col, elements);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
std::array<olc::vf2d, 4> vTransformed =
|
||||||
|
{ {
|
||||||
|
WorldToScreen(pos[0]), WorldToScreen(pos[1]),
|
||||||
|
WorldToScreen(pos[2]), WorldToScreen(pos[3]),
|
||||||
|
} };
|
||||||
|
|
||||||
|
pge->DrawWarpedDecal(decal, vTransformed, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
DrawWarpedDecal(decal, &pos[0], tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
DrawWarpedDecal(decal, pos.data(), tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
DrawPartialWarpedDecal(decal, &pos[0], source_pos, source_size, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
std::array<olc::vf2d, 4> vTransformed =
|
||||||
|
{ {
|
||||||
|
WorldToScreen(pos[0]), WorldToScreen(pos[1]),
|
||||||
|
WorldToScreen(pos[2]), WorldToScreen(pos[3]),
|
||||||
|
} };
|
||||||
|
|
||||||
|
pge->DrawPartialWarpedDecal(decal, vTransformed, source_pos, source_size, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||||
|
{
|
||||||
|
pge->DrawRotatedDecal(WorldToScreen(pos), decal, fAngle, center, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||||
|
{
|
||||||
|
pge->DrawPartialRotatedDecal(WorldToScreen(pos), decal, fAngle, center, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawStringDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale)
|
||||||
|
{
|
||||||
|
pge->DrawStringDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawStringPropDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale )
|
||||||
|
{
|
||||||
|
pge->DrawStringPropDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::FillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel col)
|
||||||
|
{
|
||||||
|
pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col)
|
||||||
|
{
|
||||||
|
pge->DrawRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p)
|
||||||
|
{
|
||||||
|
pge->DrawLineDecal(WorldToScreen(pos1), WorldToScreen(pos2), p);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::GradientFillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR)
|
||||||
|
{
|
||||||
|
pge->GradientFillRectDecal(WorldToScreen(pos), size * m_vWorldScale, colTL, colBL, colBR, colTR);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint)
|
||||||
|
{
|
||||||
|
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||||
|
for (uint32_t n = 0; n < pos.size(); n++)
|
||||||
|
vTransformed[n] = WorldToScreen(pos[n]);
|
||||||
|
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint)
|
||||||
|
{
|
||||||
|
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||||
|
for (uint32_t n = 0; n < pos.size(); n++)
|
||||||
|
vTransformed[n] = WorldToScreen(pos[n]);
|
||||||
|
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint)
|
||||||
|
{
|
||||||
|
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||||
|
for (uint32_t n = 0; n < pos.size(); n++)
|
||||||
|
vTransformed[n] = WorldToScreen(pos[n]);
|
||||||
|
pge->DrawPolygonDecal(decal, vTransformed, uv, colours, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if defined (OLC_PGEX_SHADER)
|
||||||
|
|
||||||
|
void TransformedView::DrawDecal(olc::Shade &shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
shade.DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
shade.DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||||
|
{
|
||||||
|
shade.DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////
|
||||||
|
/////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
TileTransformedView::TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize)
|
||||||
|
{
|
||||||
|
Initialise(vViewArea, vTileSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
olc::vi2d TileTransformedView::GetTopLeftTile() const
|
||||||
|
{
|
||||||
|
return ScreenToWorld({ 0,0 }).floor();
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vi2d TileTransformedView::GetBottomRightTile() const
|
||||||
|
{
|
||||||
|
return ScreenToWorld(m_vViewArea).ceil();
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vi2d TileTransformedView::GetVisibleTiles() const
|
||||||
|
{
|
||||||
|
return GetBottomRightTile() - GetTopLeftTile();
|
||||||
|
}
|
||||||
|
|
||||||
|
olc::vi2d TileTransformedView::GetTileUnderScreenPos(const olc::vi2d& vPos) const
|
||||||
|
{
|
||||||
|
return ScreenToWorld(vPos).floor();
|
||||||
|
}
|
||||||
|
|
||||||
|
const olc::vi2d TileTransformedView::GetTileOffset() const
|
||||||
|
{
|
||||||
|
return { int32_t((m_vWorldOffset.x - std::floor(m_vWorldOffset.x)) * m_vWorldScale.x),
|
||||||
|
int32_t((m_vWorldOffset.y - std::floor(m_vWorldOffset.y)) * m_vWorldScale.y) };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif
|
@ -1,722 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "olcPixelGameEngine.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <array>
|
|
||||||
#include <cmath>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <iostream>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
// Declarations
|
|
||||||
namespace olc {
|
|
||||||
class ViewPort : public olc::PGEX {
|
|
||||||
public:
|
|
||||||
ViewPort();
|
|
||||||
//Define a set of vertices to construct this viewport with. Winding order is counter-clockwise.
|
|
||||||
ViewPort(std::vector<vf2d> vertices, vf2d offset = {0, 0});
|
|
||||||
virtual ~ViewPort();
|
|
||||||
void addPoint(vf2d point);
|
|
||||||
void clear();
|
|
||||||
void drawEdges();
|
|
||||||
void setOffset(vf2d offset);
|
|
||||||
|
|
||||||
static ViewPort rectViewPort(vf2d topLeft,
|
|
||||||
vf2d size,
|
|
||||||
olc::vf2d offset = {0, 0});
|
|
||||||
|
|
||||||
void DrawDecal(const olc::vf2d &pos,
|
|
||||||
olc::Decal *decal,
|
|
||||||
const olc::vf2d &scale = {1.0f, 1.0f},
|
|
||||||
const olc::Pixel &tint = olc::WHITE) const;
|
|
||||||
void DrawPartialDecal(const olc::vf2d &pos,
|
|
||||||
olc::Decal *decal,
|
|
||||||
const olc::vf2d &source_pos,
|
|
||||||
const olc::vf2d &source_size,
|
|
||||||
const olc::vf2d &scale = {1.0f, 1.0f},
|
|
||||||
const olc::Pixel &tint = olc::WHITE) const;
|
|
||||||
void DrawPartialDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
Decal *decal,
|
|
||||||
const vf2d source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint = olc::WHITE) const;
|
|
||||||
void DrawExplicitDecal(olc::Decal *decal,
|
|
||||||
const olc::vf2d *pos,
|
|
||||||
const olc::vf2d *uv,
|
|
||||||
const olc::Pixel *col,
|
|
||||||
uint32_t elements = 4) const;
|
|
||||||
void DrawWarpedDecal(Decal *decal,
|
|
||||||
const vf2d (&pos)[4],
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawWarpedDecal(Decal *decal,
|
|
||||||
const vf2d *pos,
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawWarpedDecal(Decal *decal,
|
|
||||||
const std::array<vf2d, 4> &pos,
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawPartialWarpedDecal(Decal *decal,
|
|
||||||
const vf2d (&pos)[4],
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawPartialWarpedDecal(Decal *decal,
|
|
||||||
const vf2d *pos,
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawPartialWarpedDecal(Decal *decal,
|
|
||||||
const std::array<vf2d, 4> &pos,
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawRotatedDecal(const vf2d &pos,
|
|
||||||
Decal *decal,
|
|
||||||
const float fAngle,
|
|
||||||
const vf2d ¢er = {0.0f, 0.0f},
|
|
||||||
const vf2d &scale = {1.0f, 1.0f},
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawPartialRotatedDecal(const vf2d &pos,
|
|
||||||
Decal *decal,
|
|
||||||
const float fAngle,
|
|
||||||
const vf2d ¢er,
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const vf2d &scale = {1.0f, 1.0f},
|
|
||||||
const Pixel &tint = WHITE) const;
|
|
||||||
void DrawRectDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
const Pixel col = WHITE) const;
|
|
||||||
void FillRectDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
const Pixel col = WHITE) const;
|
|
||||||
void GradientFillRectDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
const Pixel colTL,
|
|
||||||
const Pixel colBL,
|
|
||||||
const Pixel colBR,
|
|
||||||
const Pixel colTR) const;
|
|
||||||
void DrawPolygonDecal(Decal *decal,
|
|
||||||
const std::vector<vf2d> &pos,
|
|
||||||
const std::vector<vf2d> &uv,
|
|
||||||
const Pixel tint = WHITE) const;
|
|
||||||
void DrawPolygonDecal(Decal *decal,
|
|
||||||
const std::vector<vf2d> &pos,
|
|
||||||
const std::vector<float> &depth,
|
|
||||||
const std::vector<vf2d> &uv,
|
|
||||||
const Pixel tint = WHITE) const;
|
|
||||||
void DrawPolygonDecal(Decal *decal,
|
|
||||||
const std::vector<vf2d> &pos,
|
|
||||||
const std::vector<vf2d> &uv,
|
|
||||||
const std::vector<Pixel> &tint) const;
|
|
||||||
void DrawLineDecal(const vf2d &pos1,
|
|
||||||
const vf2d &pos2,
|
|
||||||
Pixel p = WHITE) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void drawClippedDecal(Decal *decal,
|
|
||||||
const vf2d *points,
|
|
||||||
const vf2d *uvs,
|
|
||||||
const Pixel *col,
|
|
||||||
uint32_t elements = 0) const;
|
|
||||||
void drawClippedPolygonDecal(Decal *decal,
|
|
||||||
const vf2d *points,
|
|
||||||
const vf2d *uvs,
|
|
||||||
const float *depth,
|
|
||||||
const Pixel tint,
|
|
||||||
uint32_t elements = 0) const;
|
|
||||||
|
|
||||||
static bool ccw(vf2d A,vf2d B,vf2d C);
|
|
||||||
static bool intersect(vf2d A,vf2d B,vf2d C,vf2d D);
|
|
||||||
static float lineSegmentIntersect(vf2d lineA,
|
|
||||||
vf2d lineB,
|
|
||||||
vf2d segmentA,
|
|
||||||
vf2d segmentB);
|
|
||||||
static float directionFromLine(vf2d lineA, vf2d lineB, vf2d point);
|
|
||||||
|
|
||||||
std::vector<vf2d> clipVertices;
|
|
||||||
olc::vf2d offset;
|
|
||||||
};
|
|
||||||
} // namespace olc
|
|
||||||
|
|
||||||
// Definitions
|
|
||||||
|
|
||||||
#ifdef OLC_PGEX_VIEWPORT
|
|
||||||
#undef OLC_PGEX_VIEWPORT
|
|
||||||
|
|
||||||
olc::ViewPort::ViewPort() {
|
|
||||||
}
|
|
||||||
olc::ViewPort::~ViewPort() {
|
|
||||||
}
|
|
||||||
|
|
||||||
olc::ViewPort::ViewPort(std::vector<vf2d> vertices, olc::vf2d offset)
|
|
||||||
: clipVertices{vertices},
|
|
||||||
offset{offset} {
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::addPoint(vf2d point) {
|
|
||||||
clipVertices.push_back(point);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::clear() {
|
|
||||||
clipVertices.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::drawEdges() {
|
|
||||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
|
||||||
auto current = clipVertices[i] + offset;
|
|
||||||
auto next = clipVertices[(i + 1) % clipVertices.size()] + offset;
|
|
||||||
|
|
||||||
pge->DrawLineDecal(current, next, olc::RED);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::setOffset(vf2d offset) {
|
|
||||||
this->offset = offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
olc::ViewPort
|
|
||||||
olc::ViewPort::rectViewPort(vf2d topLeft, vf2d size, olc::vf2d offset) {
|
|
||||||
return {{
|
|
||||||
topLeft,
|
|
||||||
{topLeft.x, topLeft.y + size.y},
|
|
||||||
topLeft + size,
|
|
||||||
{topLeft.x + size.x, topLeft.y},
|
|
||||||
},
|
|
||||||
offset};
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawDecal(const olc::vf2d &pos,
|
|
||||||
olc::Decal *decal,
|
|
||||||
const olc::vf2d &scale,
|
|
||||||
const olc::Pixel &tint) const {
|
|
||||||
std::vector<olc::vf2d> points{
|
|
||||||
pos,
|
|
||||||
{pos.x, pos.y + decal->sprite->height * scale.y},
|
|
||||||
{pos.x + decal->sprite->width * scale.x,
|
|
||||||
pos.y + decal->sprite->height * scale.y},
|
|
||||||
{pos.x + decal->sprite->width * scale.x, pos.y},
|
|
||||||
};
|
|
||||||
DrawWarpedDecal(decal, points.data(), tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPartialDecal(const olc::vf2d &pos,
|
|
||||||
olc::Decal *decal,
|
|
||||||
const olc::vf2d &source_pos,
|
|
||||||
const olc::vf2d &source_size,
|
|
||||||
const olc::vf2d &scale,
|
|
||||||
const olc::Pixel &tint) const {
|
|
||||||
DrawPartialDecal(pos, source_size * scale, decal, source_pos, source_size, tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPartialDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
Decal *decal,
|
|
||||||
const vf2d source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
std::vector<vf2d> points{
|
|
||||||
pos,
|
|
||||||
{pos.x, pos.y + size.y},
|
|
||||||
pos + size,
|
|
||||||
{pos.x + size.x, pos.y},
|
|
||||||
};
|
|
||||||
DrawPartialWarpedDecal(decal, points.data(), source_pos, source_size, tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawExplicitDecal(olc::Decal *decal,
|
|
||||||
const olc::vf2d *pos,
|
|
||||||
const olc::vf2d *uv,
|
|
||||||
const olc::Pixel *col,
|
|
||||||
uint32_t elements) const {
|
|
||||||
drawClippedDecal(decal, pos, uv, col, elements);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawWarpedDecal(Decal *decal,
|
|
||||||
const vf2d (&pos)[4],
|
|
||||||
const Pixel &tint) const {
|
|
||||||
DrawWarpedDecal(decal, (const vf2d *)pos, tint);
|
|
||||||
}
|
|
||||||
void olc::ViewPort::DrawWarpedDecal(Decal *decal,
|
|
||||||
const vf2d *pos,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
std::vector<float> w{ 1, 1, 1, 1 };
|
|
||||||
std::vector<olc::vf2d> newPos;
|
|
||||||
newPos.resize(4);
|
|
||||||
std::vector<vf2d> uvs{
|
|
||||||
{0, 0},
|
|
||||||
{0, 1},
|
|
||||||
{1, 1},
|
|
||||||
{1, 0},
|
|
||||||
};
|
|
||||||
std::vector<Pixel> cols{
|
|
||||||
tint,
|
|
||||||
tint,
|
|
||||||
tint,
|
|
||||||
tint,
|
|
||||||
};
|
|
||||||
|
|
||||||
olc::vf2d vInvScreenSize={ 1.0f / pge->GetScreenSize().x, 1.0f / pge->GetScreenSize().y };
|
|
||||||
|
|
||||||
olc::vf2d center;
|
|
||||||
float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y));
|
|
||||||
if (rd != 0)
|
|
||||||
{
|
|
||||||
rd = 1.0f / rd;
|
|
||||||
float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd;
|
|
||||||
float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd;
|
|
||||||
if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]);
|
|
||||||
float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag();
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3];
|
|
||||||
uvs[i] *= q; w[i] *= q;
|
|
||||||
}
|
|
||||||
|
|
||||||
drawClippedPolygonDecal(decal, pos, uvs.data(), w.data(), tint, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void olc::ViewPort::DrawWarpedDecal(Decal *decal,
|
|
||||||
const std::array<vf2d, 4> &pos,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
DrawWarpedDecal(decal, pos.data(), tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal,
|
|
||||||
const vf2d (&pos)[4],
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
DrawPartialWarpedDecal(decal,
|
|
||||||
(const vf2d *)pos,
|
|
||||||
source_pos,
|
|
||||||
source_size,
|
|
||||||
tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal,
|
|
||||||
const vf2d *pos,
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
olc::vf2d sourceUvPos =
|
|
||||||
source_pos
|
|
||||||
/ olc::vf2d{static_cast<float>(decal->sprite->width),
|
|
||||||
static_cast<float>(decal->sprite->height)};
|
|
||||||
olc::vf2d sourceUvSize =
|
|
||||||
source_size
|
|
||||||
/ olc::vf2d{static_cast<float>(decal->sprite->width),
|
|
||||||
static_cast<float>(decal->sprite->height)};
|
|
||||||
std::vector<vf2d> uvs{
|
|
||||||
sourceUvPos,
|
|
||||||
{sourceUvPos.x, sourceUvPos.y + sourceUvSize.y},
|
|
||||||
sourceUvPos + sourceUvSize,
|
|
||||||
{sourceUvPos.x + sourceUvSize.x, sourceUvPos.y},
|
|
||||||
};
|
|
||||||
std::vector<Pixel> cols{
|
|
||||||
tint,
|
|
||||||
tint,
|
|
||||||
tint,
|
|
||||||
tint,
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<float>ws{1,1,1,1};
|
|
||||||
|
|
||||||
olc::vf2d center;
|
|
||||||
float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y));
|
|
||||||
if (rd != 0)
|
|
||||||
{
|
|
||||||
rd = 1.0f / rd;
|
|
||||||
float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd;
|
|
||||||
float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd;
|
|
||||||
if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]);
|
|
||||||
float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag();
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3];
|
|
||||||
uvs[i] *= q; ws[i] *= q;
|
|
||||||
}
|
|
||||||
|
|
||||||
drawClippedPolygonDecal(decal, pos, uvs.data(), ws.data(), tint, 4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPartialWarpedDecal(Decal *decal,
|
|
||||||
const std::array<vf2d, 4> &pos,
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawRotatedDecal(const vf2d &pos,
|
|
||||||
Decal *decal,
|
|
||||||
const float fAngle,
|
|
||||||
const vf2d ¢er,
|
|
||||||
const vf2d &scale,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
auto sin = std::sin(fAngle);
|
|
||||||
auto cos = std::cos(fAngle);
|
|
||||||
|
|
||||||
std::vector<vf2d> points{
|
|
||||||
-center * scale,
|
|
||||||
olc::vf2d{-center.x, decal->sprite->height - center.y} * scale,
|
|
||||||
olc::vf2d{decal->sprite->width - center.x,
|
|
||||||
decal->sprite->height - center.y}
|
|
||||||
* scale,
|
|
||||||
olc::vf2d{decal->sprite->width - center.x, -center.y} * scale,
|
|
||||||
};
|
|
||||||
|
|
||||||
for (auto i = 0u; i < points.size(); i++) {
|
|
||||||
points[i] = pos
|
|
||||||
+ olc::vf2d{points[i].x * cos - points[i].y * sin,
|
|
||||||
points[i].x * sin + points[i].y * cos};
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawWarpedDecal(decal, points.data(), tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPartialRotatedDecal(const vf2d &pos,
|
|
||||||
Decal *decal,
|
|
||||||
const float fAngle,
|
|
||||||
const vf2d ¢er,
|
|
||||||
const vf2d &source_pos,
|
|
||||||
const vf2d &source_size,
|
|
||||||
const vf2d &scale,
|
|
||||||
const Pixel &tint) const {
|
|
||||||
auto sin = std::sin(fAngle);
|
|
||||||
auto cos = std::cos(fAngle);
|
|
||||||
|
|
||||||
std::vector<vf2d> points{
|
|
||||||
-center * scale,
|
|
||||||
olc::vf2d{-center.x, source_size.y - center.y} * scale,
|
|
||||||
(source_size - center) * scale,
|
|
||||||
olc::vf2d{source_size.x - center.x, -center.y} * scale,
|
|
||||||
};
|
|
||||||
|
|
||||||
for (auto i = 0u; i < points.size(); i++) {
|
|
||||||
points[i] = pos
|
|
||||||
+ olc::vf2d{points[i].x * cos - points[i].y * sin,
|
|
||||||
points[i].x * sin + points[i].y * cos};
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawPartialWarpedDecal(decal, points.data(), source_pos, source_size, tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawRectDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
const Pixel col) const {
|
|
||||||
std::vector<vf2d> points{
|
|
||||||
pos,
|
|
||||||
{pos.x, pos.y + size.y},
|
|
||||||
pos + size,
|
|
||||||
{pos.x + size.x, pos.y},
|
|
||||||
};
|
|
||||||
|
|
||||||
// Ideally we use the wireframe mode just like the PGE,
|
|
||||||
// however we can't save the current decal mode which
|
|
||||||
// can impact some applications so instead we draw 4
|
|
||||||
// lines.
|
|
||||||
|
|
||||||
DrawLineDecal(points[0],points[1],col);
|
|
||||||
DrawLineDecal(points[1],points[2],col);
|
|
||||||
DrawLineDecal(points[2],points[3],col);
|
|
||||||
DrawLineDecal(points[3],points[0],col);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::FillRectDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
const Pixel col) const {
|
|
||||||
std::vector<vf2d> points{
|
|
||||||
pos,
|
|
||||||
{pos.x, pos.y + size.y},
|
|
||||||
pos + size,
|
|
||||||
{pos.x + size.x, pos.y},
|
|
||||||
};
|
|
||||||
std::vector<vf2d> uvs{
|
|
||||||
{0, 0},
|
|
||||||
{0, 1},
|
|
||||||
{1, 1},
|
|
||||||
{1, 0},
|
|
||||||
};
|
|
||||||
|
|
||||||
DrawPolygonDecal(nullptr, points, uvs, col);
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::GradientFillRectDecal(const vf2d &pos,
|
|
||||||
const vf2d &size,
|
|
||||||
const Pixel colTL,
|
|
||||||
const Pixel colBL,
|
|
||||||
const Pixel colBR,
|
|
||||||
const Pixel colTR) const {
|
|
||||||
std::vector<vf2d> points{
|
|
||||||
pos,
|
|
||||||
{pos.x, pos.y + size.y},
|
|
||||||
pos + size,
|
|
||||||
{pos.x + size.x, pos.y},
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<vf2d> uvs{
|
|
||||||
{0, 0},
|
|
||||||
{0, 1},
|
|
||||||
{1, 1},
|
|
||||||
{1, 0},
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<Pixel> colors{
|
|
||||||
colTL,
|
|
||||||
colBL,
|
|
||||||
colBR,
|
|
||||||
colTR,
|
|
||||||
};
|
|
||||||
|
|
||||||
drawClippedDecal(nullptr, points.data(), uvs.data(), colors.data(), points.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPolygonDecal(Decal *decal,
|
|
||||||
const std::vector<vf2d> &pos,
|
|
||||||
const std::vector<vf2d> &uv,
|
|
||||||
const Pixel tint) const {
|
|
||||||
std::vector<Pixel> colors;
|
|
||||||
colors.resize(pos.size());
|
|
||||||
for (auto i = 0u; i < colors.size(); i++) {
|
|
||||||
colors[i] = tint;
|
|
||||||
}
|
|
||||||
|
|
||||||
drawClippedDecal(decal, pos.data(), uv.data(), colors.data(), pos.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPolygonDecal(Decal *decal,
|
|
||||||
const std::vector<vf2d> &pos,
|
|
||||||
const std::vector<float> &depth,
|
|
||||||
const std::vector<vf2d> &uv,
|
|
||||||
const Pixel tint) const {
|
|
||||||
drawClippedPolygonDecal(decal, pos.data(), uv.data(), depth.data(), tint, pos.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawPolygonDecal(Decal *decal,
|
|
||||||
const std::vector<vf2d> &pos,
|
|
||||||
const std::vector<vf2d> &uv,
|
|
||||||
const std::vector<Pixel> &tint) const {
|
|
||||||
drawClippedDecal(decal, pos.data(), uv.data(), tint.data(), pos.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::DrawLineDecal(const vf2d &pos1,
|
|
||||||
const vf2d &pos2,
|
|
||||||
Pixel p) const {
|
|
||||||
vf2d posA = pos1;
|
|
||||||
vf2d posB = pos2;
|
|
||||||
|
|
||||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
|
||||||
auto clipA = clipVertices[i] - offset;
|
|
||||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()] - offset;
|
|
||||||
|
|
||||||
auto intersection = lineSegmentIntersect(clipA, clipB, posA, posB);
|
|
||||||
if (intersection < 0 || intersection > 1) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto clipDirection = directionFromLine(clipA, clipB, posA);
|
|
||||||
auto intersectionPoint = posA + (posB - posA) * intersection;
|
|
||||||
|
|
||||||
if (clipDirection >= 0) {
|
|
||||||
posA = intersectionPoint;
|
|
||||||
} else {
|
|
||||||
posB = intersectionPoint;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Inside check. Draw a ray to the edge of the screen and count the times
|
|
||||||
// it intersects. When odd, we are inside a shape, when even we are outside
|
|
||||||
// of it.
|
|
||||||
|
|
||||||
vf2d leftEdgeA = {0.f,posA.y};
|
|
||||||
vf2d leftEdgeB = {0.f,posB.y};
|
|
||||||
|
|
||||||
int leftEdgeIntersectionsA = 0;
|
|
||||||
int leftEdgeIntersectionsB = 0;
|
|
||||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
|
||||||
auto clipA = clipVertices[i] - offset;
|
|
||||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()] - offset;
|
|
||||||
auto leftEdgeIntersectA = intersect(clipA, clipB, leftEdgeA, posA);
|
|
||||||
auto leftEdgeIntersectB = intersect(clipA, clipB, leftEdgeB, posB);
|
|
||||||
|
|
||||||
if (leftEdgeIntersectA) {
|
|
||||||
leftEdgeIntersectionsA++;
|
|
||||||
}
|
|
||||||
if (leftEdgeIntersectB) {
|
|
||||||
leftEdgeIntersectionsB++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If we found an intersection, we are drawing this line.
|
|
||||||
//
|
|
||||||
// Otherwise, if either count is odd, one point is at
|
|
||||||
// least inside the shape, so render it.
|
|
||||||
if (leftEdgeIntersectionsA % 2 == 1 || leftEdgeIntersectionsB % 2 == 1) {
|
|
||||||
pge->DrawLineDecal(posA, posB, p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void olc::ViewPort::drawClippedDecal(Decal *decal,
|
|
||||||
const vf2d *points,
|
|
||||||
const vf2d *uvs,
|
|
||||||
const Pixel *col,
|
|
||||||
uint32_t elements) const {
|
|
||||||
std::vector<vf2d> outputList{points, points + elements};
|
|
||||||
std::vector<vf2d> outputUvs{uvs, uvs + elements};
|
|
||||||
std::vector<Pixel> outputCols{col, col + elements};
|
|
||||||
|
|
||||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
|
||||||
auto clipA = clipVertices[i] - offset;
|
|
||||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()] - offset;
|
|
||||||
|
|
||||||
auto inputList{outputList};
|
|
||||||
auto inputUvs{outputUvs};
|
|
||||||
auto inputCols{outputCols};
|
|
||||||
outputList.clear();
|
|
||||||
outputUvs.clear();
|
|
||||||
outputCols.clear();
|
|
||||||
|
|
||||||
for (auto i = 0u; i < inputList.size(); i++) {
|
|
||||||
auto polygonA = inputList[i];
|
|
||||||
auto polygonB = inputList[(i + 1) % inputList.size()];
|
|
||||||
auto uvA = inputUvs[i];
|
|
||||||
auto uvB = inputUvs[(i + 1) % inputList.size()];
|
|
||||||
auto colA = inputCols[i];
|
|
||||||
auto colB = inputCols[(i + 1) % inputList.size()];
|
|
||||||
|
|
||||||
auto intersection =
|
|
||||||
lineSegmentIntersect(clipA, clipB, polygonA, polygonB);
|
|
||||||
auto intersectionPoint =
|
|
||||||
polygonA + (polygonB - polygonA) * intersection;
|
|
||||||
auto intersectionUv = uvA + (uvB - uvA) * intersection;
|
|
||||||
auto intersectionCol = PixelLerp(colA, colB, intersection);
|
|
||||||
|
|
||||||
float aDirection = directionFromLine(clipA, clipB, polygonA);
|
|
||||||
float bDirection = directionFromLine(clipA, clipB, polygonB);
|
|
||||||
|
|
||||||
if (bDirection <= 0) {
|
|
||||||
if (aDirection > 0) {
|
|
||||||
outputList.push_back(intersectionPoint);
|
|
||||||
outputUvs.push_back(intersectionUv);
|
|
||||||
outputCols.push_back(intersectionCol);
|
|
||||||
}
|
|
||||||
outputList.push_back(polygonB);
|
|
||||||
outputUvs.push_back(uvB);
|
|
||||||
outputCols.push_back(colB);
|
|
||||||
} else if (aDirection <= 0) {
|
|
||||||
outputList.push_back(intersectionPoint);
|
|
||||||
outputUvs.push_back(intersectionUv);
|
|
||||||
outputCols.push_back(intersectionCol);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (outputList.size() == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto &point : outputList) {
|
|
||||||
point += offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
pge->DrawExplicitDecal(decal,
|
|
||||||
outputList.data(),
|
|
||||||
outputUvs.data(),
|
|
||||||
outputCols.data(),
|
|
||||||
outputList.size());
|
|
||||||
}
|
|
||||||
void olc::ViewPort::drawClippedPolygonDecal(Decal *decal,
|
|
||||||
const vf2d *points,
|
|
||||||
const vf2d *uvs,
|
|
||||||
const float *depth,
|
|
||||||
const Pixel tint,
|
|
||||||
uint32_t elements) const {
|
|
||||||
std::vector<vf2d> outputList{points, points + elements};
|
|
||||||
std::vector<vf2d> outputUvs{uvs, uvs + elements};
|
|
||||||
std::vector<float> outputDepths{depth, depth + elements};
|
|
||||||
|
|
||||||
for (auto i = 0u; i < clipVertices.size(); i++) {
|
|
||||||
auto clipA = clipVertices[i] - offset;
|
|
||||||
auto clipB = clipVertices[(i + 1) % clipVertices.size()] - offset;
|
|
||||||
|
|
||||||
auto inputList{outputList};
|
|
||||||
auto inputUvs{outputUvs};
|
|
||||||
auto inputWs{outputDepths};
|
|
||||||
outputList.clear();
|
|
||||||
outputUvs.clear();
|
|
||||||
outputDepths.clear();
|
|
||||||
|
|
||||||
for (auto i = 0u; i < inputList.size(); i++) {
|
|
||||||
auto polygonA = inputList[i];
|
|
||||||
auto polygonB = inputList[(i + 1) % inputList.size()];
|
|
||||||
auto uvA = inputUvs[i];
|
|
||||||
auto uvB = inputUvs[(i + 1) % inputList.size()];
|
|
||||||
auto Wa = inputWs[i];
|
|
||||||
auto Wb = inputWs[(i + 1) % inputList.size()];
|
|
||||||
|
|
||||||
auto intersection =
|
|
||||||
lineSegmentIntersect(clipA, clipB, polygonA, polygonB);
|
|
||||||
auto intersectionPoint =
|
|
||||||
polygonA + (polygonB - polygonA) * intersection;
|
|
||||||
auto intersectionUv = uvA + (uvB - uvA) * intersection;
|
|
||||||
auto intersectionDepth = Wa + (Wb - Wa) * intersection;
|
|
||||||
|
|
||||||
float aDirection = directionFromLine(clipA, clipB, polygonA);
|
|
||||||
float bDirection = directionFromLine(clipA, clipB, polygonB);
|
|
||||||
|
|
||||||
if (bDirection <= 0) {
|
|
||||||
if (aDirection > 0) {
|
|
||||||
outputList.push_back(intersectionPoint);
|
|
||||||
outputUvs.push_back(intersectionUv);
|
|
||||||
outputDepths.push_back(intersectionDepth);
|
|
||||||
}
|
|
||||||
outputList.push_back(polygonB);
|
|
||||||
outputUvs.push_back(uvB);
|
|
||||||
outputDepths.push_back(Wb);
|
|
||||||
} else if (aDirection <= 0) {
|
|
||||||
outputList.push_back(intersectionPoint);
|
|
||||||
outputUvs.push_back(intersectionUv);
|
|
||||||
outputDepths.push_back(intersectionDepth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto &point : outputList) {
|
|
||||||
point += offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
pge->DrawPolygonDecal(decal,
|
|
||||||
outputList,
|
|
||||||
outputDepths,
|
|
||||||
outputUvs,
|
|
||||||
tint);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool olc::ViewPort::ccw(vf2d A,vf2d B,vf2d C) {
|
|
||||||
return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool olc::ViewPort::intersect(vf2d A,vf2d B,vf2d C,vf2d D) {
|
|
||||||
return ccw(A,C,D) != ccw(B,C,D) and ccw(A,B,C) != ccw(A,B,D);
|
|
||||||
}
|
|
||||||
|
|
||||||
float olc::ViewPort::lineSegmentIntersect(vf2d lineA,
|
|
||||||
vf2d lineB,
|
|
||||||
vf2d segmentA,
|
|
||||||
vf2d segmentB) {
|
|
||||||
return ((lineA.x - segmentA.x) * (lineA.y - lineB.y)
|
|
||||||
- (lineA.y - segmentA.y) * (lineA.x - lineB.x))
|
|
||||||
/ ((lineA.x - lineB.x) * (segmentA.y - segmentB.y)
|
|
||||||
- (lineA.y - lineB.y) * (segmentA.x - segmentB.x));
|
|
||||||
}
|
|
||||||
|
|
||||||
float olc::ViewPort::directionFromLine(vf2d lineA, vf2d lineB, vf2d point) {
|
|
||||||
return (lineB.x - lineA.x) * (point.y - lineA.y)
|
|
||||||
- (point.x - lineA.x) * (lineB.y - lineA.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,5 +1,5 @@
|
|||||||
#include "olcUTIL_Geometry2D.h"
|
#include "olcUTIL_Geometry2D.h"
|
||||||
#define OLC_PGE_APPLICATION
|
#define OLC_PGE_APPLICATION
|
||||||
#include "olcPixelGameEngine.h"
|
#include "olcPixelGameEngine.h"
|
||||||
#define OLC_PGEX_VIEWPORT
|
#define OLC_PGEX_TRANSFORMEDVIEW
|
||||||
#include "olcPGEX_ViewPort.h"
|
#include "olcPGEX_TransformedView.h"
|
Loading…
x
Reference in New Issue
Block a user