Fix up debug assets folder during development to point to the assets directory.

main
sigonasr2 6 months ago
parent 593841971d
commit 23523b754d
  1. 2
      .gitignore
  2. 14
      hamster.vcxproj
  3. 36
      hamster.vcxproj.filters

2
.gitignore vendored

@ -14,3 +14,5 @@ vs-build
/bin/assets /bin/assets
/bin/hamster.exe /bin/hamster.exe
/bin/hamster.pdb /bin/hamster.pdb
/hamster.exe
/.vs/cmake.db

@ -59,7 +59,7 @@
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup> <PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion> <_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Users\sigon\source\repos\hamster\bin\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Users\sigon\source\repos\hamster</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">hamster.dir\Debug\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">hamster.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">hamster</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">hamster</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.exe</TargetExt> <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.exe</TargetExt>
@ -339,6 +339,18 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<CopyToOutputDirectory>Never</CopyToOutputDirectory> <CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Text Include="src\CREDITS.txt" />
<Text Include="src\TODO.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\HamsterGame.h" />
<ClInclude Include="src\miniaudio.h" />
<ClInclude Include="src\olcPGEX_MiniAudio.h" />
<ClInclude Include="src\olcPGEX_ViewPort.h" />
<ClInclude Include="src\olcPixelGameEngine.h" />
<ClInclude Include="src\olcUTIL_Geometry2D.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

@ -18,5 +18,39 @@
<Filter Include="Source Files"> <Filter Include="Source Files">
<UniqueIdentifier>{6FA4D8BB-23B0-3494-9ED3-B7DCE970FEDF}</UniqueIdentifier> <UniqueIdentifier>{6FA4D8BB-23B0-3494-9ED3-B7DCE970FEDF}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{0c937f43-f698-48b6-8e33-db430980b4b3}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{078c2bff-1167-47bd-8969-c26c20154747}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="src\CREDITS.txt">
<Filter>Documentation</Filter>
</Text>
<Text Include="src\TODO.txt">
<Filter>Documentation</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\HamsterGame.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\miniaudio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\olcPGEX_MiniAudio.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\olcPGEX_ViewPort.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\olcUTIL_Geometry2D.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>
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