Add in Hamsters and player flags. Fix up animation loading systems. Setup main game loop and load level function.
parent
bc05757b84
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1a6980b3d4
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "HamsterGame.h" |
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#include "Hamster.h" |
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#include "util.h" |
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#include <ranges> |
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std::vector<Hamster>Hamster::HAMSTER_LIST; |
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const uint8_t Hamster::NPC_HAMSTER_COUNT{5U}; |
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const std::vector<std::string>Hamster::NPC_HAMSTER_IMAGES{ |
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"hamster.png", |
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}; |
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const std::string Hamster::PLAYER_HAMSTER_IMAGE{"hamster.png"}; |
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Hamster::Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled playerControlled) |
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:pos(spawnPos),playerControlled(playerControlled){ |
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animations=HamsterGame::GetAnimations(img); |
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animations.ChangeState(internalAnimState,HamsterGame::DEFAULT); |
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} |
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void Hamster::UpdateHamsters(const float fElapsedTime){ |
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for(Hamster&h:HAMSTER_LIST){ |
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h.animations.UpdateState(h.internalAnimState,fElapsedTime); |
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} |
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} |
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void Hamster::LoadHamsters(const vf2d startingLoc){ |
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HAMSTER_LIST.clear(); |
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HAMSTER_LIST.emplace_back(startingLoc,PLAYER_HAMSTER_IMAGE,PLAYER_CONTROLLED); |
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for(int i:std::ranges::iota_view(0U,NPC_HAMSTER_COUNT)){ |
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HAMSTER_LIST.emplace_back(startingLoc,NPC_HAMSTER_IMAGES.at(util::random()%NPC_HAMSTER_IMAGES.size()),NPC); |
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} |
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} |
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void Hamster::DrawHamsters(const ViewPort&view){ |
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for(Hamster&h:HAMSTER_LIST){ |
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const Animate2D::Frame&img{h.GetCurrentAnimation()}; |
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view.DrawPartialRotatedDecal(h.pos,img.GetSourceImage()->Decal(),h.rot,img.GetSourceRect().size/2,img.GetSourceRect().pos,img.GetSourceRect().size); |
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} |
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} |
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const Animate2D::Frame&Hamster::GetCurrentAnimation()const{ |
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return animations.GetFrame(internalAnimState); |
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} |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
||||
copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
||||
|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
||||
prior written permission. |
||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
||||
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
||||
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
||||
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
||||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#pragma once |
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#include <vector> |
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#include "olcUTIL_Geometry2D.h" |
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#include "olcUTIL_Animate2D.h" |
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#include "olcPGEX_ViewPort.h" |
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class Hamster{ |
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enum PlayerControlled{ |
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PLAYER_CONTROLLED, |
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NPC, |
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}; |
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static std::vector<Hamster>HAMSTER_LIST; |
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static const uint8_t NPC_HAMSTER_COUNT; |
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static const std::vector<std::string>NPC_HAMSTER_IMAGES; |
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static const std::string PLAYER_HAMSTER_IMAGE; |
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vf2d pos; |
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vf2d vel; |
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float rot{}; |
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std::string img; |
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Animate2D::Animation<HamsterGame::AnimationState>animations; |
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Animate2D::AnimationState internalAnimState; |
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PlayerControlled playerControlled; |
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public: |
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Hamster(const vf2d spawnPos,const std::string_view img,const PlayerControlled playerControlled=NPC); |
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static void UpdateHamsters(const float fElapsedTime); |
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static void LoadHamsters(const vf2d startingLoc); |
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static void DrawHamsters(const ViewPort&view); |
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const Animate2D::Frame&GetCurrentAnimation()const; |
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}; |
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/*
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OneLoneCoder - Camera2D v1.00 |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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A 2D world camera with various modes |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2022 OneLoneCoder.com |
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|
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
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1. Redistributions or derivations of source code must retain the above |
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copyright notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce |
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the above copyright notice. This list of conditions and the following |
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disclaimer must be reproduced in the documentation and/or other |
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materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its |
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contributors may be used to endorse or promote products derived |
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from this software without specific prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
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*/ |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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namespace olc::utils |
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{ |
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class Camera2D |
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{ |
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public: |
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enum class Mode : uint8_t |
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{
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Simple, // No motion, just directly settable
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EdgeMove, // Moves as target crosses boundary
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LazyFollow, // Lazily follows the target
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FixedScreens, // Moves statically between "screens"
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}; |
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public: |
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inline Camera2D() : m_pTarget(&m_vLocalTarget) {} |
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// Construct a camera with a viewable area size, and an optional starting position
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inline Camera2D(const olc::vf2d& vViewSize, const olc::vf2d& vViewPos = { 0.0f, 0.0f }) : m_pTarget(&m_vLocalTarget) |
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{ |
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m_vViewSize = vViewSize; |
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m_vViewPos = vViewPos; |
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} |
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// Set the operational mode of this camera
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inline void SetMode(const Mode t) |
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{ |
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m_nMode = t; |
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} |
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// Get the operational mode of this camera
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inline Mode GetMode() const |
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{ |
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return m_nMode; |
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} |
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// Get the position of the target being tracked by this camera
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inline const olc::vf2d& GetTarget() const |
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{ |
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return *m_pTarget; |
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} |
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// Get the position of the cameras focus point
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inline const olc::vf2d& GetPosition() const |
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{ |
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return m_vPosition; |
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} |
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// Get the top left of teh cameras visible area in world space
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inline const olc::vf2d& GetViewPosition() const |
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{ |
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return m_vViewPos; |
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} |
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// Get the camera's visible area
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inline const olc::vf2d& GetViewSize() const |
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{ |
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return m_vViewSize; |
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} |
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// Set tracked point via pointer
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inline void SetTarget(olc::vf2d& vTarget) |
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{ |
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m_pTarget = &vTarget; |
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} |
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// Set tracked point via const ref - {10, 35} for example
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inline void SetTarget(const olc::vf2d&& vTarget) |
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{ |
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m_vLocalTarget = vTarget; |
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m_pTarget = &m_vLocalTarget; |
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} |
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// Set world boundary rectangle
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inline void SetWorldBoundary(const olc::vf2d& vPos, const olc::vf2d& vSize) |
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{ |
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m_vWorldBoundaryPos = vPos; |
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m_vWorldBoundarySize = vSize; |
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} |
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// Instruct camera to respect world boundaries
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inline void EnableWorldBoundary(const bool bEnable) |
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{ |
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m_bWorldBoundary = bEnable; |
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} |
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// Are we using a world boundary?
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inline bool IsWorldBoundaryEnabled() const |
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{ |
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return m_bWorldBoundary; |
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} |
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// Get the world boundary rectangle position
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inline const olc::vf2d& GetWorldBoundaryPosition() const |
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{ |
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return m_vWorldBoundaryPos; |
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} |
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// Get the world boundary rectangle size
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inline const olc::vf2d& GetWorldBoundarySize() const |
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{ |
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return m_vWorldBoundarySize; |
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} |
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// Set the velocity at which the lazy follower reaches tracked point
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inline void SetLazyFollowRate(const float fRate) |
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{ |
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m_fLazyFollowRate = fRate; |
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} |
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// Get the velocity at which the lazy follower reaches tracked point
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inline float GetLazyFollowRate() const |
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{ |
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return m_fLazyFollowRate; |
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} |
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// Set distance from tracked point to start nudging screen
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inline void SetEdgeTriggerDistance(const olc::vf2d& vEdge) |
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{ |
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m_vEdgeTriggerDistance = vEdge; |
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} |
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// Return disance from tracked point that screen will nudge
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inline const olc::vf2d& GetEdgeTriggerDistance() const |
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{ |
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return m_vEdgeTriggerDistance; |
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} |
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// Update camera, animating if necessary, obeying world boundary rules
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// returns true if target is visible
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inline virtual bool Update(const float fElapsedTime) |
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{ |
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switch (m_nMode) |
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{ |
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case Mode::Simple: |
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{ |
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m_vPosition = GetTarget(); |
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} |
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break; |
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case Mode::EdgeMove: |
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{ |
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olc::vf2d vOverlap = GetTarget() - m_vPosition; |
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if (vOverlap.x > m_vEdgeTriggerDistance.x) m_vPosition.x += vOverlap.x - m_vEdgeTriggerDistance.x; |
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if (vOverlap.x < -m_vEdgeTriggerDistance.x) m_vPosition.x += vOverlap.x + m_vEdgeTriggerDistance.x; |
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if (vOverlap.y > m_vEdgeTriggerDistance.y) m_vPosition.y += vOverlap.y - m_vEdgeTriggerDistance.y; |
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if (vOverlap.y < -m_vEdgeTriggerDistance.y) m_vPosition.y += vOverlap.y + m_vEdgeTriggerDistance.y; |
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} |
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break; |
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case Mode::LazyFollow: |
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{ |
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m_vPosition += (GetTarget() - m_vPosition) * m_fLazyFollowRate * fElapsedTime; |
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} |
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break; |
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case Mode::FixedScreens: |
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{ |
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m_vPosition = olc::vf2d(olc::vi2d(GetTarget() / m_vScreenSize) * olc::vi2d(m_vScreenSize)) + (m_vViewSize * 0.5f); |
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} |
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break; |
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} |
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// Make camera target the middle of the view
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m_vViewPos = m_vPosition - (m_vViewSize * 0.5f); |
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// Clamp to World Boundary (if in place)
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if (m_bWorldBoundary) |
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{ |
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m_vViewPos = m_vViewPos.max(m_vWorldBoundaryPos).min(m_vWorldBoundaryPos + m_vWorldBoundarySize - m_vViewSize); |
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} |
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return GetTarget().x >= m_vViewPos.x && GetTarget().x < (m_vViewPos.x + m_vViewSize.x) && |
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GetTarget().y >= m_vViewPos.y && GetTarget().y < (m_vViewPos.y + m_vViewSize.y); |
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} |
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protected: |
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// Position of camera focus point in the world
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olc::vf2d m_vPosition; |
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// Rectangular size of camera viewing area
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olc::vf2d m_vViewSize; |
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// Top left coordinate of camera viewing area
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olc::vf2d m_vViewPos; |
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// Camera movement mode
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Mode m_nMode = Mode::Simple; |
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// Target Vector2D object camera should follow (either ref or ptr)
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olc::vf2d* m_pTarget = nullptr; |
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olc::vf2d m_vLocalTarget; |
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// World Boundary
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bool m_bWorldBoundary = false; |
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olc::vf2d m_vWorldBoundaryPos = { 0.0f, 0.0f }; |
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olc::vf2d m_vWorldBoundarySize = { 256.0f, 240.0f }; |
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// Mode specific
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olc::vf2d m_vEdgeTriggerDistance = { 1.0f, 1.0f }; |
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float m_fLazyFollowRate = 4.0f; |
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olc::vi2d m_vScreenSize = { 16,15 }; |
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}; |
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} |
@ -0,0 +1,18 @@ |
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#include "util.h" |
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std::random_device rd; |
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std::mt19937 rng(rd()); |
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float olc::util::random(float range){ |
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static std::uniform_real_distribution<float>distrib(0,1); |
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return distrib(rng)*range; |
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} |
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int olc::util::random(){ |
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static std::uniform_int_distribution<int>distrib(0,32767); |
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return distrib(rng); |
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} |
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const float olc::util::random_range(const float min,const float max){ |
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return random(max-min)+min; |
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} |
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