mirror of
https://github.com/sigonasr2/hamster.git
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Adjust all physics values to be modified by terrain types.
This commit is contained in:
parent
32f6165f7d
commit
13908da158
@ -9,7 +9,7 @@
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"y": 138.625
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"y": 138.625
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@ -1,7 +1,7 @@
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<tileset firstgid="1" source="Terrain.tsx"/>
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</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
<layer id="4" name="Tile Layer 4" width="30" height="20">
|
<layer id="4" name="Tile Layer 4" width="30" height="50">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
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@ -94,6 +184,36 @@
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||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
@ -128,13 +128,14 @@ void Hamster::HandlePlayerControls(){
|
|||||||
if(aimingDir!=vf2d{}){
|
if(aimingDir!=vf2d{}){
|
||||||
targetRot=aimingDir.norm().polar().y;
|
targetRot=aimingDir.norm().polar().y;
|
||||||
const vf2d currentVel{vel};
|
const vf2d currentVel{vel};
|
||||||
vel=vf2d{std::min(maxSpd,currentVel.polar().x+(maxSpd*HamsterGame::Game().GetElapsedTime())/timeToMaxSpd),rot}.cart();
|
vel+=vf2d{currentVel.polar().x+(GetMaxSpeed()*HamsterGame::Game().GetElapsedTime())/GetTimeToMaxSpeed(),rot}.cart();
|
||||||
|
vel=vf2d{std::min(GetMaxSpeed(),vel.polar().x),vel.polar().y}.cart();
|
||||||
frictionEnabled=false;
|
frictionEnabled=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Hamster::TurnTowardsTargetDirection(){
|
void Hamster::TurnTowardsTargetDirection(){
|
||||||
util::turn_towards_direction(rot,targetRot,turnSpd*HamsterGame::Game().GetElapsedTime());
|
util::turn_towards_direction(rot,targetRot,GetTurnSpeed()*HamsterGame::Game().GetElapsedTime());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Hamster::MoveHamster(){
|
void Hamster::MoveHamster(){
|
||||||
@ -143,7 +144,7 @@ void Hamster::MoveHamster(){
|
|||||||
#pragma region Handle Friction
|
#pragma region Handle Friction
|
||||||
if(frictionEnabled){
|
if(frictionEnabled){
|
||||||
const vf2d currentVel{vel};
|
const vf2d currentVel{vel};
|
||||||
vel=vf2d{std::max(0.f,currentVel.polar().x-friction*HamsterGame::Game().GetElapsedTime()),currentVel.polar().y}.cart();
|
vel=vf2d{std::max(0.f,currentVel.polar().x-GetFriction()*HamsterGame::Game().GetElapsedTime()),currentVel.polar().y}.cart();
|
||||||
}
|
}
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
}
|
}
|
||||||
@ -158,8 +159,8 @@ void Hamster::HandleCollision(){
|
|||||||
vf2d collisionResolve2{h.GetPos()+vf2d{h.GetRadius(),float(randDir+geom2d::pi)}.cart()};
|
vf2d collisionResolve2{h.GetPos()+vf2d{h.GetRadius(),float(randDir+geom2d::pi)}.cart()};
|
||||||
pos=collisionResolve1;
|
pos=collisionResolve1;
|
||||||
h.pos=collisionResolve2;
|
h.pos=collisionResolve2;
|
||||||
vel=vf2d{100.f,randDir}.cart();
|
vel=vf2d{GetBumpAmount(),randDir}.cart();
|
||||||
h.vel=vf2d{100.f,float(randDir+geom2d::pi)}.cart();
|
h.vel=vf2d{GetBumpAmount(),float(randDir+geom2d::pi)}.cart();
|
||||||
}else{
|
}else{
|
||||||
geom2d::line<float>collisionLine{geom2d::line<float>(GetPos(),h.GetPos())};
|
geom2d::line<float>collisionLine{geom2d::line<float>(GetPos(),h.GetPos())};
|
||||||
float distance{collisionLine.length()};
|
float distance{collisionLine.length()};
|
||||||
@ -169,8 +170,8 @@ void Hamster::HandleCollision(){
|
|||||||
vf2d collisionResolve2{h.GetPos()+vf2d{bumpDistance/2.f,collisionLine.vector().polar().y}.cart()};
|
vf2d collisionResolve2{h.GetPos()+vf2d{bumpDistance/2.f,collisionLine.vector().polar().y}.cart()};
|
||||||
pos=collisionResolve1;
|
pos=collisionResolve1;
|
||||||
h.pos=collisionResolve2;
|
h.pos=collisionResolve2;
|
||||||
vel=vf2d{100.f,float(collisionLine.vector().polar().y+geom2d::pi)}.cart();
|
vel=vf2d{GetBumpAmount(),float(collisionLine.vector().polar().y+geom2d::pi)}.cart();
|
||||||
h.vel=vf2d{100.f,collisionLine.vector().polar().y}.cart();
|
h.vel=vf2d{GetBumpAmount(),collisionLine.vector().polar().y}.cart();
|
||||||
}
|
}
|
||||||
state=h.state=BUMPED;
|
state=h.state=BUMPED;
|
||||||
bumpTimer=h.bumpTimer=0.12f;
|
bumpTimer=h.bumpTimer=0.12f;
|
||||||
@ -185,3 +186,48 @@ const float Hamster::GetRadius()const{
|
|||||||
const Terrain::TerrainType Hamster::GetTerrainStandingOn()const{
|
const Terrain::TerrainType Hamster::GetTerrainStandingOn()const{
|
||||||
return HamsterGame::Game().GetTerrainTypeAtPos(GetPos());
|
return HamsterGame::Game().GetTerrainTypeAtPos(GetPos());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const float Hamster::GetTimeToMaxSpeed()const{
|
||||||
|
float finalTimeToMaxSpd{DEFAULT_TIME_TO_MAX_SPD};
|
||||||
|
if(GetTerrainStandingOn()==Terrain::ICE)finalTimeToMaxSpd*=3;
|
||||||
|
return finalTimeToMaxSpd;
|
||||||
|
}
|
||||||
|
const float Hamster::GetMaxSpeed()const{
|
||||||
|
float finalMaxSpd{DEFAULT_MAX_SPD};
|
||||||
|
switch(GetTerrainStandingOn()){
|
||||||
|
case Terrain::GRASS:{
|
||||||
|
finalMaxSpd*=0.80f;
|
||||||
|
}break;
|
||||||
|
case Terrain::SAND:{
|
||||||
|
finalMaxSpd*=0.60f;
|
||||||
|
}break;
|
||||||
|
case Terrain::SWAMP:{
|
||||||
|
finalMaxSpd*=0.50f;
|
||||||
|
}break;
|
||||||
|
case Terrain::SHORE:{
|
||||||
|
finalMaxSpd*=0.80f;
|
||||||
|
}break;
|
||||||
|
case Terrain::OCEAN:{
|
||||||
|
finalMaxSpd*=0.10f;
|
||||||
|
}break;
|
||||||
|
case Terrain::FOREST:{
|
||||||
|
finalMaxSpd*=0.50f;
|
||||||
|
}break;
|
||||||
|
}
|
||||||
|
return finalMaxSpd;
|
||||||
|
}
|
||||||
|
const float Hamster::GetFriction()const{
|
||||||
|
float finalFriction{DEFAULT_FRICTION};
|
||||||
|
if(GetTerrainStandingOn()==Terrain::ICE)finalFriction*=0.1f;
|
||||||
|
else if(GetTerrainStandingOn()==Terrain::SWAMP)finalFriction*=0.6f;
|
||||||
|
return finalFriction;
|
||||||
|
}
|
||||||
|
const float Hamster::GetTurnSpeed()const{
|
||||||
|
float finalTurnSpd{DEFAULT_TURN_SPD};
|
||||||
|
if(GetTerrainStandingOn()==Terrain::ICE)finalTurnSpd*=0.6f;
|
||||||
|
return finalTurnSpd;
|
||||||
|
}
|
||||||
|
const float Hamster::GetBumpAmount()const{
|
||||||
|
float finalBumpAmt{DEFAULT_BUMP_AMT};
|
||||||
|
return finalBumpAmt*GetMaxSpeed()/DEFAULT_MAX_SPD;
|
||||||
|
}
|
@ -61,14 +61,16 @@ class Hamster{
|
|||||||
static const std::vector<std::string>NPC_HAMSTER_IMAGES;
|
static const std::vector<std::string>NPC_HAMSTER_IMAGES;
|
||||||
static const std::string PLAYER_HAMSTER_IMAGE;
|
static const std::string PLAYER_HAMSTER_IMAGE;
|
||||||
|
|
||||||
|
const float DEFAULT_MAX_SPD{128.f};
|
||||||
|
const float DEFAULT_TIME_TO_MAX_SPD{0.5f};
|
||||||
|
const float DEFAULT_FRICTION{400.f};
|
||||||
|
const float DEFAULT_TURN_SPD{2.f*geom2d::pi};
|
||||||
|
const float DEFAULT_BUMP_AMT{100.f};
|
||||||
|
|
||||||
vf2d pos;
|
vf2d pos;
|
||||||
vf2d vel;
|
vf2d vel;
|
||||||
float rot{};
|
float rot{};
|
||||||
float targetRot{};
|
float targetRot{};
|
||||||
float turnSpd{2.f*geom2d::pi};
|
|
||||||
float maxSpd{128.f};
|
|
||||||
float timeToMaxSpd{0.5f};
|
|
||||||
float friction{400.f};
|
|
||||||
bool frictionEnabled{false};
|
bool frictionEnabled{false};
|
||||||
float collisionRadius{12.f};
|
float collisionRadius{12.f};
|
||||||
float bumpTimer{};
|
float bumpTimer{};
|
||||||
@ -92,4 +94,9 @@ public:
|
|||||||
void HandleCollision();
|
void HandleCollision();
|
||||||
const float GetRadius()const;
|
const float GetRadius()const;
|
||||||
const Terrain::TerrainType GetTerrainStandingOn()const;
|
const Terrain::TerrainType GetTerrainStandingOn()const;
|
||||||
|
const float GetTimeToMaxSpeed()const;
|
||||||
|
const float GetMaxSpeed()const;
|
||||||
|
const float GetFriction()const;
|
||||||
|
const float GetTurnSpeed()const;
|
||||||
|
const float GetBumpAmount()const;
|
||||||
};
|
};
|
Loading…
x
Reference in New Issue
Block a user