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			218 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			218 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|  | # PGE Template Project v2.25
 | ||
|  | 
 | ||
|  | This is a template project for use with the [olcPixelGameEngine](https://github.com/OneLoneCoder/olcPixelGameEngine). It serves as a jumping off point for you to build your masterpiece application. | ||
|  | 
 | ||
|  | ## Features
 | ||
|  | 
 | ||
|  | CMake script for cross-platform building. Tested environments include: | ||
|  | 
 | ||
|  | * Linux - with UNIX Makefiles, GNU GCC and LLVM Clang | ||
|  | * MacOS - with UNIX Makefiles, XCode and LLVM Clang | ||
|  | * Windows - with Visual Studio, NMake Makefiles, and MinGW Makefiles | ||
|  | * Emscripten - with UNIX Makefiles, NMake Makefiles, and MinGW Makefiles | ||
|  | 
 | ||
|  | # Preparing your Environment
 | ||
|  | 
 | ||
|  | The instructions to prepare your environment have been broken up for convenience. Simply follow the instructions that are pertinent to your situation. | ||
|  | 
 | ||
|  | ## Linux
 | ||
|  | 
 | ||
|  | ### **Requirements**
 | ||
|  | 
 | ||
|  | * C/C++ Toolchain for your Linux distro | ||
|  | * CMake | ||
|  | * Git | ||
|  | * libpng | ||
|  | * Mesa OpenGL Development Libraries | ||
|  | 
 | ||
|  | ### **Ubuntu and Ubuntu based distros**
 | ||
|  | 
 | ||
|  | Update your package manager by issuing the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | sudo apt update | ||
|  | ``` | ||
|  | 
 | ||
|  | Install toolchain and required software by issuing the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | sudo apt install build-essential cmake git libpng-dev libglu1-mesa-dev | ||
|  | ``` | ||
|  | 
 | ||
|  | ### **Arch, Manjaro, and Arch based distros**
 | ||
|  | 
 | ||
|  | ``` | ||
|  | sudo pacman -Sy base-devel cmake git libpng mesa | ||
|  | ``` | ||
|  | 
 | ||
|  | ## MacOS
 | ||
|  | 
 | ||
|  | ### **Requirements**
 | ||
|  | 
 | ||
|  | * XCode | ||
|  | * [Homebrew Package Manager](https://brew.sh/) | ||
|  | * libpng | ||
|  | * CMake | ||
|  | * git | ||
|  | 
 | ||
|  | Install XCode from the App Store. | ||
|  | 
 | ||
|  | Open the ``Terminal`` App from Finder. go to Applications -> Utilities | ||
|  | 
 | ||
|  | Follow the instructions at the [Homebrew Website](https://brew.sh/) to install the Homebrew package manager. | ||
|  | 
 | ||
|  | Once Homebrew is installed, issue the following command to install ``cmake``,``libpng``, and ``git``: | ||
|  | 
 | ||
|  | 
 | ||
|  | ``` | ||
|  | brew install libpng  | ||
|  | brew install cmake | ||
|  | brew install git | ||
|  | ``` | ||
|  | 
 | ||
|  | ## Windows
 | ||
|  | 
 | ||
|  | ### Requirements
 | ||
|  | 
 | ||
|  | * Chocolatey | ||
|  | * CMake | ||
|  | * Toolchain (MinGW or Visual Studio / NMake) | ||
|  | 
 | ||
|  | The following will be required whether you use MinGW or Visual Studio.You will need to open Powershell, as Administrator. | ||
|  | 
 | ||
|  | Visit the [Chocolatey website](https://chocolatey.org/) for instructions on how to install Chocolatey. | ||
|  | 
 | ||
|  | Once you've got Chocolatey installed, we can install CMake: | ||
|  | 
 | ||
|  | ``` | ||
|  | choco install cmake | ||
|  | ``` | ||
|  | 
 | ||
|  | Say ``yes`` to all of the scripts Chocolatey wants you to run! | ||
|  | 
 | ||
|  | After the installation has completed, find the Cmake ``bin`` directory, it is typically ``C:\Program Files\CMake\bin`` and add it to your path! | ||
|  | 
 | ||
|  | Confirm CMake is installed and in your path by issuing the following command in a Command Prompt: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake --version | ||
|  | ``` | ||
|  | 
 | ||
|  | If you recieve an ``command not found`` error double check that you have actually added CMake to your path. | ||
|  | 
 | ||
|  | ## MinGW
 | ||
|  | 
 | ||
|  | Install MinGW via ``choco install mingw`` from Powershell as Administrator | ||
|  | 
 | ||
|  | 
 | ||
|  | ## Visual Studio / NMake
 | ||
|  | 
 | ||
|  | Download and install [Visual Studio: Community Edition](https://visualstudio.microsoft.com/downloads/). | ||
|  | 
 | ||
|  | Ensure that you have installed the Desktop C++ option! | ||
|  | 
 | ||
|  | # **Usage**
 | ||
|  | 
 | ||
|  | IF YOU HAVE MADE IT HERE AND YOU HAVE NOT SET UP YOUR DEVELOPMENT ENVIRONMENT, GO BACK UP AND READ THE INSTRUCTIONS AGAIN! | ||
|  | 
 | ||
|  | ## Linux / MacOS (with default toolchains)
 | ||
|  | 
 | ||
|  | Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake . -B linux-build -G "Unix Makefiles" | ||
|  | ``` | ||
|  | 
 | ||
|  | CMake will generate UNIX Makefiles you can use to build the project, like so: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake --build linux-build | ||
|  | ``` | ||
|  | 
 | ||
|  | The compiled binary will be located in ``linux-build/bin`` directory. | ||
|  | 
 | ||
|  | **NOTE: if you're executing the program, ensure you have the correct working directory, which contains the executable!** | ||
|  | 
 | ||
|  | ## MacOS (with XCode)
 | ||
|  | 
 | ||
|  | Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake . -B xcode-build -G "xcode" | ||
|  | ``` | ||
|  | 
 | ||
|  | CMake will generate an XCode project in ``xcode-build``. You can use it like any other XCode project. | ||
|  | 
 | ||
|  | ## Linux / MacOS (Emscripten)
 | ||
|  | 
 | ||
|  | **These instructions assume you have Emscripten installed, activated, and have the environment set up for an active Terminal.** | ||
|  | 
 | ||
|  | Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | emcmake cmake . -B emscripten-build | ||
|  | ``` | ||
|  | 
 | ||
|  | Emscripten's ``emcmake`` utility will invoke CMake with all the magic required to make it work with Emscripten. Generating UNIX Makefiles you can use to build the project, like so: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake --build emscripten-build | ||
|  | ``` | ||
|  | 
 | ||
|  | The compiled HTML, Javascript, WebAssembly, and Data will be in the ``emscripten-build/bin`` directory. | ||
|  | 
 | ||
|  | If you lack some sort of live server extension to your IDE, you can view it using the ``emrun`` utility, like so: | ||
|  | 
 | ||
|  | ``` | ||
|  | emrun path/to/build/bin/PROJECTNAME.html | ||
|  | ``` | ||
|  | 
 | ||
|  | This command should launch the project in your default web browser. | ||
|  | 
 | ||
|  | ## Windows (MinGW)
 | ||
|  | 
 | ||
|  | Open the ``Command Prompt`` prompt and navigate to the directory which you downloaded the project. Issue the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake . -B mingw-build -G "MinGW Makefiles" | ||
|  | ``` | ||
|  | 
 | ||
|  | CMake will generate MinGW Makefiles you can use to build the project, like so: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake --build mingw-build | ||
|  | ``` | ||
|  | 
 | ||
|  | The compiled binary will be located in the ``mingw-build/bin`` directory. | ||
|  | 
 | ||
|  | **NOTE: if you're executing the program, ensure you have the correct working directory, which contains the executable!** | ||
|  | 
 | ||
|  | ## Windows (NMake)
 | ||
|  | 
 | ||
|  | Open the ``x64 Native Tools Command Prompt for VS 2022`` prompt and navigate to the directory which you downloaded the project. Issue the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake . -B nmake-build -G "NMake Makefiles" | ||
|  | ``` | ||
|  | 
 | ||
|  | CMake will generate NMake Makefiles you can use to build the project, like so: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake --build nmake-build  | ||
|  | ``` | ||
|  | 
 | ||
|  | The compiled binary will be located in ``nmake-build/bin`` directory. | ||
|  | 
 | ||
|  | **NOTE: if you're executing the program, ensure you have the correct working directory, which contains the executable!** | ||
|  | 
 | ||
|  | ## Windows (Visual Studio)
 | ||
|  | 
 | ||
|  | Open the ``Command Prompt`` prompt and navigate to the directory which you downloaded the project. Issue the following command: | ||
|  | 
 | ||
|  | ``` | ||
|  | cmake . -B vs-build | ||
|  | ``` | ||
|  | 
 | ||
|  | CMake will generate a Visual Studio solution and project in ``vs-build``. You can use it like any other Visual Studio Project. | ||
|  | 
 |