Codename Hamster - For olcCodeJam 2024
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Hamster</title>
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<style>
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html,
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body {
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width: 100%;
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height: 100%;
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margin: 0;
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padding: 0;
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}
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body {
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font-family: arial;
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background: #222;
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color: #ded;
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overflow: hidden;
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display: flex;
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align-items: center;
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justify-items: center;
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justify-content: center;
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}
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.light {
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background: #fff;
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color: #000;
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}
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#container {
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position: fixed;
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display: flex;
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justify-content: center;
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align-items: center;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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}
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#canvas {
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display: block;
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border: 0px none;
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background-color: black;
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margin: 0 auto;
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}
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#canvas:focus {
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outline: none;
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}
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</style>
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</head>
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<body>
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<div id="container">
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<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<script type='text/javascript'>
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var Module = {
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print: (function () {
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return (...args) => {
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var text = args.join(' ');
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console.log(text);
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};
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})(),
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canvas: (() => {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", (e) => { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: (text) => {
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},
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totalDependencies: 0,
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monitorRunDependencies: (left) => {
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}
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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