Frame rate checker and limit warning.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
Nic0Nic0Nii 3 years ago
parent d0de09456a
commit b47804c51a
  1. BIN
      ffxivai.jar
  2. 8
      src/sig/FFXIV.java

Binary file not shown.

@ -7,7 +7,7 @@ import java.awt.image.BufferedImage;
import java.io.IOException;
public class FFXIV{
public long FRAMETIME=0;
public static double FRAMETIME=0;
public static Robot r;
public static void main(String[] args) {
try {
@ -23,7 +23,11 @@ public class FFXIV{
e.printStackTrace();
}
}
System.out.println("60 captures took "+((double)((int)(System.nanoTime()-startTime)/10000000)/100)+"s");
FRAMETIME = ((double)((long)(System.nanoTime()-startTime)/10000000)/100);
System.out.println("60 captures took "+FRAMETIME+"s. FPS:"+Math.floor(60/FRAMETIME));
if (60/FRAMETIME<10) {
System.out.println(" WARNING!! For best performance, it's highly recommended to use this on a computer that can compute at least 10 frames per second!");
}
System.out.println("Hello World!");
}
private static BufferedImage CaptureScreen() throws IOException {

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