MuniMuniMuniMuni
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107
english.js
Normal file
107
english.js
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function English(str) {
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switch (str) {
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case 1:{ //Tab Title of Webpage
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return "D4DJ Parkings Calculator | Powered by Muni"
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}break;
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case 2:{ //Header Title (Top) of Webpage
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return "D4DJ Event Parking Calculator"
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}break;
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case 3:{ //Set up your options (Category Title)
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return "Parking Configuration"
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}break;
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case 4:{ //Selection for event type: Poker/Raid
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return "Poker/Raid"
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}break;
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case 5:{ //Selection for event type: Bingo
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return "Bingo"
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}break;
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case 6:{ //Selection for event type: Medley
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return "Medley"
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}break;
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case 7:{ //Label for team % selector (Include ":")
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return "Event Team Bonus:"
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}break;
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case 17:{ //Label for whether to enable flexible team options.
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return "Flexible Team?"
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}break;
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case 8:{ //Tooltip for flexible team options (mouseover)
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return "If turned on, calculates scoring options using lower % teams also."
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}break;
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case 18:{ //Label for what the max score in free lives is.
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return "Max Free Live Score:"
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}break;
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case 9:{ //Tooltip for what the max score in free lives is. (Setting it to 0 forces the calculator to use Rehearsal)
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return "The maximum score you can get from playing a song using <font color=\"aqua\">Free Live</font>.<br><sub>(Use 0 for Rehearsals Only)</sub>"
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}break;
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case 10:{ //Label for Advanced Settings toggle.
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return "Advanced Options?"
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}break;
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case 11:{ //Tooltip for Advanced Settings toggle.
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return "Enable voltage & EP limits."
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}break;
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case 12:{ //Label for setting the lowest EP where voltage is allowed.
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return "Use voltage until: "
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}break;
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case 13:{ //Label for setting the total amount of voltage the calculator may consume.
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return "Max Voltage to use:"
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}break;
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case 14:{ //Label for setting the Starting EP amount.
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return "Starting EP:"
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}break;
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case 15:{ //Label for setting the final EP amount.
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return "Target EP:"
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}break;
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case 16:{ //The text for the button users click to run the calculator.
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return "Calculate"
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}break;
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case 19:{ //Tip: Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick.
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return "Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick."
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}break;
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case 20:{ //Tip: When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily.
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return "When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily."
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}break;
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case 21:{ //Tip: The "Flexible Team" option gives you the fastest park, but at the expense of more voltage.
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return "The <b>\"Flexible Team\"</b> option gives you the fastest park, but at the expense of more voltage."
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}break;
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case "%INITIAL%":{ //This message is the first thing to display for a normal calculation.
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//Sample message:
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/*
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Calculating from 100000 to 104000 for event type Poker/Raid...
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(All games are done in Free Live)
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Found a park! 9 steps and 13 voltage required!
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*/
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//Variables for this message:
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/*
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Calculating from %START% to %TARGET% for event type %EVENT%...
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(All games are done in Free Live)
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Found a park! %STEPS% step%PLURAL_STEPS% and %VOLTAGE% voltage required!
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*/
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return "Calculating from %START% to %TARGET% for event type %EVENT%...\n\t(All games are done in Free Live)\n\nFound a park! %STEPS% step%PLURAL_STEPS% and %VOLTAGE% voltage required!"
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}break;
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case "%STEP%":{ //This message is displayed for each normal voltage step in the process.
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//Sample message:
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/*
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Step 1) Using 5 voltage w/160% team, score between 640000~649999 pts. EP +1480. Remaining:2520 EP
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*/
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//Variables for this message:
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/*
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Step %STEP%) Using %VOLTAGE% voltage w/%PERCENT%% team, score between %LOWSCORE%~%HIGHSCORE% pts. EP +%EPGAIN%. Remaining:%REMAINING% EP
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*/
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return "Step %STEP%) Using %VOLTAGE% voltage w/%PERCENT%% team, score between %LOWSCORE%~%HIGHSCORE% pts. EP +%EPGAIN%. Remaining:%REMAINING% EP"
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}break;
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case "%REHEARSAL%":{ //Similar to above, but for a rehearsal step instead.
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return "Step %STEP%) Use Rehearsal w/%PERCENT%% team. EP +%EPGAIN%. Remaining:%REMAINING% EP"
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}break;
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case "%LARGEGAP%":{ //This message is displayed if the Starting EP and Final EP gap is too big for reasonable calculations.
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return "Get closer to target score before using parking calculator!";
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}break;
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case "%FAILED%":{ //This message is displayed if it's impossible to park.
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return "Impossible to park using this team!"
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}break;
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default:{
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return "???"
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}
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}
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}
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107
japanese.js
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107
japanese.js
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@ -0,0 +1,107 @@
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function Japanese(str) {
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switch (str) {
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case 1:{ //Tab Title of Webpage
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return "D4DJ Parking Calculator | Powered by Muni"
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}break;
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case 2:{ //Header Title (Top) of Webpage
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return "D4DJ Event Parking Calculator"
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}break;
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case 3:{ //Set up your options (Category Title)
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return "Parking Configuration"
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}break;
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case 4:{ //Selection for event type: Poker/Raid
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return "Poker/Raid"
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}break;
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case 5:{ //Selection for event type: Bingo
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return "Bingo"
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}break;
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case 6:{ //Selection for event type: Medley
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return "Medley"
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}break;
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case 7:{ //Label for team % selector (Include ":")
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return "Event Team Bonus:"
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}break;
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case 17:{ //Label for whether to enable flexible team options.
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return "Flexible Team?"
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}break;
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case 8:{ //Tooltip for flexible team options (mouseover)
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return "If turned on, calculates scoring options using lower % teams also."
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}break;
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case 18:{ //Label for what the max score in free lives is.
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return "Max Free Live Score:"
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}break;
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case 9:{ //Tooltip for what the max score in free lives is. (Setting it to 0 forces the calculator to use Rehearsal)
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return "The maximum score you can get from playing a song using <font color=\"aqua\">Free Live</font>.<br><sub>(Use 0 for Rehearsals Only)</sub>"
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}break;
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case 10:{ //Label for Advanced Settings toggle.
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return "Advanced Options?"
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}break;
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case 11:{ //Tooltip for Advanced Settings toggle.
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return "Enable voltage & EP limits."
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}break;
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case 12:{ //Label for setting the lowest EP where voltage is allowed.
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return "Use voltage until: "
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}break;
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case 13:{ //Label for setting the total amount of voltage the calculator may consume.
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return "Max Voltage to use:"
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}break;
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case 14:{ //Label for setting the Starting EP amount.
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return "Starting EP:"
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}break;
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case 15:{ //Label for setting the final EP amount.
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return "Target EP:"
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}break;
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case 16:{ //The text for the button users click to run the calculator.
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return "Calculate"
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}break;
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case 19:{ //Tip: Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick.
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return "Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick."
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}break;
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case 20:{ //Tip: When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily.
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return "When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily."
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}break;
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case 21:{ //Tip: The "Flexible Team" option gives you the fastest park, but at the expense of more voltage.
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return "The <b>\"Flexible Team\"</b> option gives you the fastest park, but at the expense of more voltage."
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}break;
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case "%INITIAL%":{ //This message is the first thing to display for a normal calculation.
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//Sample message:
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/*
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Calculating from 100000 to 104000 for event type Poker/Raid...
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(All games are done in Free Live)
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Found a park! 9 steps and 13 voltage required!
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*/
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//Variables for this message:
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/*
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Calculating from %START% to %TARGET% for event type %EVENT%...
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(All games are done in Free Live)
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Found a park! %STEPS% step%PLURAL_STEPS% and %VOLTAGE% voltage required!
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*/
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return "Calculating from %START% to %TARGET% for event type %EVENT%...\n\t(All games are done in Free Live)\n\nFound a park! %STEPS% step%PLURAL_STEPS% and %VOLTAGE% voltage required!"
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}break;
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case "%STEP%":{ //This message is displayed for each normal voltage step in the process.
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//Sample message:
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/*
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Step 1) Using 5 voltage w/160% team, score between 640000~649999 pts. EP +1480. Remaining:2520 EP
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*/
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//Variables for this message:
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/*
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Step %STEP%) Using %VOLTAGE% voltage w/%PERCENT%% team, score between %LOWSCORE%~%HIGHSCORE% pts. EP +%EPGAIN%. Remaining:%REMAINING% EP
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*/
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return "Step %STEP%) Using %VOLTAGE% voltage w/%PERCENT%% team, score between %LOWSCORE%~%HIGHSCORE% pts. EP +%EPGAIN%. Remaining:%REMAINING% EP"
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}break;
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case "%REHEARSAL%":{ //Similar to above, but for a rehearsal step instead.
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return "Step %STEP%) Use Rehearsal w/%PERCENT%% team. EP +%EPGAIN%. Remaining:%REMAINING% EP"
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}break;
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case "%LARGEGAP%":{ //This message is displayed if the Starting EP and Final EP gap is too big for reasonable calculations.
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return "Get closer to target score before using parking calculator!";
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}break;
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case "%FAILED%":{ //This message is displayed if it's impossible to park.
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return "Impossible to park using this team!"
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}break;
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default:{ //Default to English when translation doesn't exist.
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return English(str)
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}
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}
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}
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134
muni.js
134
muni.js
@ -1,135 +1,5 @@
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const MAXSTEPS= 10000
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function Korean(str) {
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switch (str) {
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case "Hello":{
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return "안녕하세요"
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}break;
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default:{
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return English(str)
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}
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}
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}
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function English(str) {
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switch (str) {
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case 1:{ //Tab Title of Webpage
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return "D4DJ Parking Calculator | Powered by Muni"
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}break;
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case 2:{ //Header Title (Top) of Webpage
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return "D4DJ Event Parking Calculator"
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}break;
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case 3:{ //Set up your options (Category Title)
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return "Parking Configuration"
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}break;
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case 4:{ //Selection for event type: Poker/Raid
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return "Poker/Raid"
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}break;
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case 5:{ //Selection for event type: Bingo
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return "Bingo"
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}break;
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case 6:{ //Selection for event type: Medley
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return "Medley"
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}break;
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case 7:{ //Label for team % selector (Include ":")
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return "Event Team Bonus:"
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}break;
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case 17:{ //Label for whether to enable flexible team options.
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return "Flexible Team?"
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}break;
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case 8:{ //Tooltip for flexible team options (mouseover)
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return "If turned on, calculates scoring options using lower % teams also."
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}break;
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case 18:{ //Label for what the max score in free lives is.
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return "Max Free Live Score:"
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}break;
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case 9:{ //Tooltip for what the max score in free lives is. (Setting it to 0 forces the calculator to use Rehearsal)
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return "The maximum score you can get from playing a song using <font color=\"aqua\">Free Live</font>.<br><sub>(Use 0 for Rehearsals Only)</sub>"
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}break;
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case 10:{ //Label for Advanced Settings toggle.
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return "Advanced Options?"
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}break;
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case 11:{ //Tooltip for Advanced Settings toggle.
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return "Enable voltage & EP limits."
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}break;
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case 12:{ //Label for setting the lowest EP where voltage is allowed.
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return "Use voltage until: "
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}break;
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case 13:{ //Label for setting the total amount of voltage the calculator may consume.
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return "Max Voltage to use:"
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}break;
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case 14:{ //Label for setting the Starting EP amount.
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return "Starting EP:"
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}break;
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case 15:{ //Label for setting the final EP amount.
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return "Target EP:"
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}break;
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case 16:{ //The text for the button users click to run the calculator.
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return "Calculate"
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}break;
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case 19:{ //Tip: Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick.
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return "Here's the Light on EX or Synchrogazer on Hard/EX difficulty are some of the highest scoring songs you can pick."
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}break;
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case 20:{ //Tip: When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily.
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return "When you get close to the score you need in Free Live, purposely fail the song. Notes are worth 10% their normal value when you have 0 health so you can finish easily."
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}break;
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case 21:{ //Tip: The "Flexible Team" option gives you the fastest park, but at the expense of more voltage.
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return "The <b>\"Flexible Team\"</b> option gives you the fastest park, but at the expense of more voltage."
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}break;
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case "%INITIAL%":{ //This message is the first thing to display for a normal calculation.
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//Sample message:
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/*
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Calculating from 100000 to 104000 for event type Poker/Raid...
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(All games are done in Free Live)
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Found a park! 9 steps and 13 voltage required!
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*/
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//Variables for this message:
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/*
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Calculating from %START% to %TARGET% for event type %EVENT%...
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(All games are done in Free Live)
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Found a park! %STEPS% step%PLURAL_STEPS% and %VOLTAGE% voltage required!
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*/
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return "Calculating from %START% to %TARGET% for event type %EVENT%...\n\t(All games are done in Free Live)\n\nFound a park! %STEPS% step%PLURAL_STEPS% and %VOLTAGE% voltage required!"
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}break;
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case "%STEP%":{ //This message is displayed for each normal voltage step in the process.
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//Sample message:
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/*
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Step 1) Using 5 voltage w/160% team, score between 640000~649999 pts. EP +1480. Remaining:2520 EP
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*/
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//Variables for this message:
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/*
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Step %STEP%) Using %VOLTAGE% voltage w/%PERCENT%% team, score between %LOWSCORE%~%HIGHSCORE% pts. EP +%EPGAIN%. Remaining:%REMAINING% EP
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*/
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return "Step %STEP%) Using %VOLTAGE% voltage w/%PERCENT%% team, score between %LOWSCORE%~%HIGHSCORE% pts. EP +%EPGAIN%. Remaining:%REMAINING% EP"
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}break;
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case "%REHEARSAL%":{ //Similar to above, but for a rehearsal step instead.
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return "Step %STEP%) Use Rehearsal w/%PERCENT%% team. EP +%EPGAIN%. Remaining:%REMAINING% EP"
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}break;
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case "%LARGEGAP%":{ //This message is displayed if the Starting EP and Final EP gap is too big for reasonable calculations.
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return "Get closer to target score before using parking calculator!";
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}break;
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case "%FAILED%":{ //This message is displayed if it's impossible to park.
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return "Impossible to park using this team!"
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}break;
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default:{
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return "???"
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}
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}
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}
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function Reveal(str) {
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switch (str) {
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case "Hello":{
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return "Hi"
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}break;
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default:{
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return English(str)
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}
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}
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}
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function ConvertVariables(str,data) {
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return str
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.replaceAll("%START%",data.start)
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@ -146,8 +16,8 @@ const MAXSTEPS= 10000
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.replaceAll("%REMAINING%",data.remaining)
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}
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var LANGUAGE=Reveal
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var LANGUAGELIST={English:English,Korean:Korean}
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var LANGUAGE=English
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var LANGUAGELIST={English:{name:"English",translation:English},Japanese:{name:"Japanese",translation:Japanese}/*,Korean:{name:"한국어",translation:Korean}*/}
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var TRANSLATEELEMENTS=100 //Increase as number of translated elements increases.
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function Plural(t) {
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