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34 lines
1.1 KiB
34 lines
1.1 KiB
2 years ago
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void dump_buffer()
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{
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IDirect3DSurface9* pRenderTarget=NULL;
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IDirect3DSurface9* pDestTarget=NULL;
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const char file[] = "Pickture.bmp";
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// sanity checks.
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if (Device == NULL)
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return;
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// get the render target surface.
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HRESULT hr = Device->GetRenderTarget(0, &pRenderTarget);
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// get the current adapter display mode.
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//hr = pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&d3ddisplaymode);
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// create a destination surface.
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hr = Device->CreateOffscreenPlainSurface(DisplayMde.Width,
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DisplayMde.Height,
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DisplayMde.Format,
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D3DPOOL_SYSTEMMEM,
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&pDestTarget,
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NULL);
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//copy the render target to the destination surface.
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hr = Device->GetRenderTargetData(pRenderTarget, pDestTarget);
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//save its contents to a bitmap file.
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hr = D3DXSaveSurfaceToFile(file,
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D3DXIFF_BMP,
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pDestTarget,
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NULL,
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NULL);
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// clean up.
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pRenderTarget->Release();
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pDestTarget->Release();
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}
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