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43 lines
622 B
43 lines
622 B
1 year ago
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#include "olcPixelGameEngine.h"
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using namespace olc;
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Example";
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}
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bool OnUserCreate() override
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{
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return true;
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}
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void OnTextEntryComplete(const std::string& sText)override{
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std::cout<<"Called."<<std::endl;
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};
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bool OnUserUpdate(float fElapsedTime) override
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{
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Clear(BLACK);
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if(GetKey(F1).bPressed){
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TextEntryEnable(true);
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}
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if(IsTextEntryEnabled()){
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DrawString({0,0},TextEntryGetString());
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}
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return true;
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}
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};
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int main()
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{
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Example demo;
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if (demo.Construct(640, 480, 4, 4))
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demo.Start();
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return 0;
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}
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