Fix the referencing of map IDs to tile IDs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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b3a3968a0c
commit
2e8cabf47e
20
main.c
20
main.c
@ -13,7 +13,11 @@ const char*TILES[TILECOUNT] = {
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/*3*/ "START",
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};
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int lookupReferenceTile(char*tileName) {
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enum Tile{
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VOID,WALL,GRASS,START
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};
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char lookupReferenceTile(char*tileName) {
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for (int j=0;j<TILECOUNT;j++) {
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int counter=0;
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while (TILES[j][counter]!='\0') {
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@ -51,7 +55,7 @@ struct Map LoadWorld(char*filename) {
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str[strLength-1]=c;
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c=fgetc(f);
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}
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int refTileNumb=lookupReferenceTile(str);
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char refTileNumb=lookupReferenceTile(str);
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printf("Reference Tile %s identified as %c and refers to slot %d.\n",str,sym,refTileNumb);
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refTable[sym]=refTileNumb;
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}
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@ -68,7 +72,7 @@ struct Map LoadWorld(char*filename) {
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while (c!='\n'&&!feof(f)) {
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data[height-1]=realloc(data[height-1],++width);
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data[height-1][width-1]=refTable[c];
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printf("%c",refTable[c]);
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printf("%c",c);
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c=fgetc(f);
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}
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printf("\n");
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@ -154,16 +158,16 @@ void drawBackground(int*currentcol,int background_id,int x,int y,int w,int h) {
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}
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int main(int argc,char**argv) {
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int**worldData;
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/*int**worldData;
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struct Map m = LoadWorld("maps/start.world");
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printf("Map is %dx%d\n",m.width,m.height);
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for (int y=0;y<m.height;y++) {
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for (int x=0;x<m.width;x++) {
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printf("%c",m.data[y][x]);
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printf("%d",m.data[y][x]);
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}
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printf("\n");
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}
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/*int*keyLog=calloc(25,sizeof(int));
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}*/
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int*keyLog=calloc(25,sizeof(int));
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unsigned short currentLogCounter=0;
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unsigned int frameCount = 0;
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int rows,cols;
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@ -250,6 +254,6 @@ int main(int argc,char**argv) {
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}
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}
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free(keyLog);
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endwin();*/
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endwin();
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return 0;
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}
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@ -1,6 +1,6 @@
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0VOID
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WWALL
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2GRASS
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WWALL
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SSTART
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0000000000000000000000000000000000000000000000000000000000000000
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