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124 lines
3.2 KiB
124 lines
3.2 KiB
#include "Scenario.h"
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#include "TileManager.h"
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Scenario::Scenario(VirusAttack*game)
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:game(game){
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dialog.SetVisible(false);
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}
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void Scenario::Start(){}
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void Scenario::_Update(){
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initialWaitTimer=std::max(0.f,initialWaitTimer-game->GetElapsedTime());
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Update();
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}
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void Scenario::_Draw(){
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if(game->objective.length()>0){
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game->DrawShadowStringDecal({4,24},"Objective:");
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game->DrawShadowStringDecal({6,36},game->objective);
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}
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Draw();
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}
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void Scenario::DisplayDialog(std::string dialogText,bool spooky){
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dialog.Initialize(dialogText,{24,64},"",spooky?game->IMAGES[SPOOK_HOODED_FIGURE].get():game->IMAGES[HOODED_FIGURE].get(),{378,28},game->SOUNDS[Sound::VOICEOVER].get());
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}
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void Scenario::SetObjective(std::string objective){
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game->objective=objective;
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}
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void Scenario::SetupCameraTarget(vf2d pos){
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cameraTargetPos=pos;
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camera.SetTarget(cameraTargetPos);
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}
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void Scenario::MoveCamera(){
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game->game.SetWorldOffset(camera.GetViewPosition());
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camera.Update(game->GetElapsedTime());
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}
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Stage1::Stage1(VirusAttack*game)
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:Scenario(game){}
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void Stage1::Start(){
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game->unitMetersGreyedOut=true;
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game->playerInControl=false;
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camera=utils::Camera2D(game->GetScreenSize(),game->game.GetWorldOffset());
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camera.SetLazyFollowRate(1);
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camera.SetMode(utils::Camera2D::Mode::LazyFollow);
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}
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void Stage1::Update(){
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switch(state){
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case 0:{
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DisplayDialog("Hello Hacker, thank you for taking on this request for me.");
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if(dialog.bPressed){
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dialog.SetVisible(false);
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state=1;
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}
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}break;
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case 1:{
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DisplayDialog("It appears we have no time to waste, most sectors are already infected and it will just keep getting worse over time.");
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if(dialog.bPressed){
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dialog.SetVisible(false);
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state=2;
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}
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}break;
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case 2:{
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game->SOUNDS[Sound::PING]->PlayCentered();
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SetupCameraTarget({320,320});
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state=3;
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}break;
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case 3:{
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for(int y=-1;y<=1;y++){
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for(int x=-1;x<=1;x++){
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vi2d basePos={320+x*96,320+y*96};
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TileManager::visibleTiles[{basePos.x/96,basePos.y/96}]=30;
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}
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}
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MoveCamera();
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if(camera.ReachedTarget()){
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state=4;
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}
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}break;
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case 4:{
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DisplayDialog("Your mission is to take out all the RAM banks from the system, this will stop any further creation and spread of viruses.");
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if(dialog.bPressed){
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dialog.SetVisible(false);
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SetupCameraTarget({128,128});
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state=5;
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}
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}break;
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case 5:{
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MoveCamera();
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if(camera.ReachedTarget()){
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state=6;
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}
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}break;
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case 6:{
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DisplayDialog("The yellow bars represent a unit's Health memory allocation. Make sure there's always at least 1 bit of it.");
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if(dialog.bPressed){
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state=7;
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}
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}break;
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case 7:{
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DisplayDialog("Drag over your target unit and then select a target location via right-click.");
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if(dialog.bPressed){
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state=8;
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}
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}break;
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case 8:{
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DisplayDialog("That should be all you need for now. I'll be back after my coffee break.");
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SetObjective("Defeat the RAM bank");
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if(dialog.bPressed){
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dialog.SetVisible(false);
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game->playerInControl=true;
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state=9;
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}
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}break;
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}
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}
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void Stage1::Draw(){
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dialog.UpdateAndDraw({24,64},game,game->player_resources,game->IMAGES,game->GetTotalUsedMemory(),game->currentLevel->availableMemory);
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} |