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#pragma once
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struct GameFlags{
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bool unitMetersGreyedOut=true;//If true, all but health meters show up as dark grey.
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bool playerInControl=false;
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bool limitedBuildOptions=false;
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bool guideEnabled=false;
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bool flashMemoryBar=false;
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int difficulty=1; //0=Easy, 1=Normal, 2=Hard
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}; |