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VirusAttack/olcCodeJam2023Entry/Unit.cpp

179 lines
3.3 KiB

#include "Unit.h"
#include "Constant.h"
BasicUnit::BasicUnit(vf2d pos,Renderable&img,bool friendly)
:Unit({
{HEALTH,4},
{RANGE,2},
{ATKSPD,2},
{MOVESPD,3},
{PROCEDURE,1},
},pos,img,friendly){}
void BasicUnit::Attack(Unit&victim){
}
BasicUnit2::BasicUnit2(vf2d pos,Renderable&img,bool friendly)
:Unit({
{RANGE,2},
{ATKSPD,2},
{MOVESPD,3},
{PROCEDURE,1},
{HEALTH,4},
},pos,img,friendly){}
void BasicUnit2::Attack(Unit&victim){
}
Unit::Unit(std::vector<Memory>memory,vf2d pos,Renderable&img,bool friendly)
:pos(pos),img(img),friendly(friendly){
int marker=0;
for(Memory&mem:memory){
for(int i=0;i<mem.size;i++){
this->memory.push_back(true);
}
switch(mem.type){
case HEALTH:{
health.index=marker;
health.size=mem.size;
}break;
case RANGE:{
range.index=marker;
range.size=mem.size;
}break;
case ATKSPD:{
atkSpd.index=marker;
atkSpd.size=mem.size;
}break;
case MOVESPD:{
moveSpd.index=marker;
moveSpd.size=mem.size;
}break;
case PROCEDURE:{
procedure.index=marker;
procedure.size=mem.size;
}break;
}
marker+=mem.size;
}
}
void Unit::Draw(PixelGameEngine*pge){
int initialBarX=pos.x-GetMemorySize()/2*CONSTANT::BAR_SQUARE_SIZE.x;
int initialBarY=pos.y-CONSTANT::BAR_SQUARE_SIZE.y-img.Sprite()->height/2-2;
Pixel col=0;
auto CheckColor=[&](int i,Pixel&col){
if(health.index==i){
col=CONSTANT::HEALTH_COLOR;
}
if(range.index==i){
col=CONSTANT::RANGE_COLOR;
}
if(atkSpd.index==i){
col=CONSTANT::ATKSPD_COLOR;
}
if(moveSpd.index==i){
col=CONSTANT::MOVESPD_COLOR;
}
if(procedure.index==i){
col=CONSTANT::PROCEDURE_COLOR;
}
};
for(int i=0;i<GetMemorySize();i++){
CheckColor(i,col);
pge->FillRectDecal({float(initialBarX)+i*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)},CONSTANT::BAR_SQUARE_SIZE,col);
pge->DrawRectDecal({float(initialBarX)+i*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)},CONSTANT::BAR_SQUARE_SIZE,BLACK);
}
pge->DrawRotatedDecal(pos,img.Decal(),0,img.Sprite()->Size()/2,{1,1},friendly?Pixel{192,192,255}:Pixel{255,192,192});
if(IsSelected()){
pge->DrawRotatedDecal(pos,CONSTANT::SELECTION_CIRCLE.Decal(),0,CONSTANT::SELECTION_CIRCLE.Sprite()->Size()/2,vf2d(img.Sprite()->Size())/CONSTANT::SELECTION_CIRCLE.Sprite()->Size(),WHITE);
}
}
int Unit::GetBits(Marker&m){
int activeBits=0;
for(int i=0;i<m.size;i++){
if(memory[i+m.index]){
activeBits++;
}
}
return activeBits;
}
int Unit::GetHealth(){
return GetBits(health);
}
int Unit::GetRange(){
return GetBits(range);
}
int Unit::GetAtkSpd(){
return GetBits(atkSpd);
}
int Unit::GetMoveSpd(){
return GetBits(moveSpd);
}
int Unit::GetProcedure(){
return GetBits(procedure);
}
int Unit::GetMemorySize(){
return memory.size();
}
void Unit::Update(float fElapsedTime){
}
Unit& operator <<(Unit&u,const int n){
for(int i=0;i<u.GetMemorySize()-1;i++){
u.memory[i]=u.memory[i+1];
}
u.memory[u.GetMemorySize()-1]=0;
return u;
}
Unit& operator >>(Unit&u,const int n){
for(int i=1;i<u.GetMemorySize();i++){
u.memory[i]=u.memory[i-1];
}
u.memory[0]=0;
return u;
}
bool Unit::IsFriendly(){
return friendly;
}
bool Unit::IsSelected(){
return selected;
}
void Unit::Select(){
selected=true;
}
void Unit::Deselect(){
selected=false;
}
vf2d Unit::GetPos(){
return pos;
}