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70 lines
1.9 KiB
70 lines
1.9 KiB
/*
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SoLoud audio engine
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Copyright (c) 2013-2020 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_FLANGERFILTER_H
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#define SOLOUD_FLANGERFILTER_H
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#include "soloud.h"
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namespace SoLoud
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{
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class FlangerFilter;
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class FlangerFilterInstance : public FilterInstance
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{
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float *mBuffer;
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unsigned int mBufferLength;
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FlangerFilter *mParent;
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unsigned int mOffset;
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double mIndex;
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public:
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virtual void filter(float *aBuffer, unsigned int aSamples, unsigned int aChannels, float aSamplerate, time aTime);
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virtual ~FlangerFilterInstance();
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FlangerFilterInstance(FlangerFilter *aParent);
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};
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class FlangerFilter : public Filter
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{
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public:
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enum FILTERPARAMS
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{
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WET,
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DELAY,
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FREQ
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};
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float mDelay;
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float mFreq;
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virtual int getParamCount();
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virtual const char* getParamName(unsigned int aParamIndex);
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virtual unsigned int getParamType(unsigned int aParamIndex);
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virtual float getParamMax(unsigned int aParamIndex);
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virtual float getParamMin(unsigned int aParamIndex);
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virtual FilterInstance *createInstance();
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FlangerFilter();
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result setParams(float aDelay, float aFreq);
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};
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}
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#endif |