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VirusAttack/olcCodeJam2023Entry/VirusAttack.h

33 lines
887 B

#include "olcPixelGameEngine.h"
#include "olcSoundWaveEngine.h"
#include "olcPGEX_TransformedView.h"
#include "Unit.h"
#include "Constant.h"
class VirusAttack : public olc::PixelGameEngine
{
private:
std::vector<std::shared_ptr<Unit>>units;
Renderable TILE,MINIMAP_HUD,OUTLINE,MINIMAP_OUTLINE;
TileTransformedView game;
vf2d startingDragPos=CONSTANT::UNSELECTED;
void HandleDraggingSelection();
void DrawSelectionRectangle();
void HandleRightClickMove();
void CollisionChecking(std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2);
void IdentifyClosestTarget(Unit*&closestUnit,float&closestDist,std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2);
vf2d GetWorldMousePos();
void HandlePanAndZoom(float fElapsedTime);
void DrawMinimap();
void HandleMinimapClick();
public:
VirusAttack();
public:
bool OnUserCreate() override;
bool OnUserUpdate(float fElapsedTime) override;
};