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106 lines
2.5 KiB
106 lines
2.5 KiB
/*
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SoLoud audio engine
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Copyright (c) 2013-2018 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_WAVSTREAM_H
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#define SOLOUD_WAVSTREAM_H
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#include <stdio.h>
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#include "soloud.h"
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struct stb_vorbis;
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#ifndef dr_flac_h
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struct drflac;
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#endif
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#ifndef dr_mp3_h
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struct drmp3;
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#endif
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#ifndef dr_wav_h
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struct drwav;
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#endif
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namespace SoLoud
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{
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class WavStream;
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class File;
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class WavStreamInstance : public AudioSourceInstance
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{
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WavStream *mParent;
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unsigned int mOffset;
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File *mFile;
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union codec
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{
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stb_vorbis *mOgg;
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drflac *mFlac;
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drmp3 *mMp3;
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drwav *mWav;
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} mCodec;
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unsigned int mOggFrameSize;
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unsigned int mOggFrameOffset;
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float **mOggOutputs;
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public:
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WavStreamInstance(WavStream *aParent);
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virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize);
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virtual result rewind();
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virtual bool hasEnded();
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virtual ~WavStreamInstance();
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};
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enum WAVSTREAM_FILETYPE
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{
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WAVSTREAM_WAV = 0,
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WAVSTREAM_OGG = 1,
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WAVSTREAM_FLAC = 2,
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WAVSTREAM_MP3 = 3
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};
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class WavStream : public AudioSource
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{
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result loadwav(File *fp);
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result loadogg(File *fp);
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result loadflac(File *fp);
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result loadmp3(File *fp);
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public:
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int mFiletype;
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char *mFilename;
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File *mMemFile;
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File *mStreamFile;
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unsigned int mSampleCount;
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WavStream();
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virtual ~WavStream();
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result load(const char *aFilename);
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result loadMem(const unsigned char *aData, unsigned int aDataLen, bool aCopy = false, bool aTakeOwnership = true);
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result loadToMem(const char *aFilename);
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result loadFile(File *aFile);
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result loadFileToMem(File *aFile);
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virtual AudioSourceInstance *createInstance();
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time getLength();
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public:
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result parse(File *aFile);
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};
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};
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#endif |