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39 lines
1.1 KiB
39 lines
1.1 KiB
#include "DebuffIcon.h"
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void DebuffIcon::Update(float fElapsedTime){
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pos.y-=6*fElapsedTime;
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lifetime-=fElapsedTime;
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}
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void DebuffIcon::Draw(TileTransformedView&game){
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game.DrawRotatedDecal(pos,icon->Decal(),0,icon->Sprite()->Size()/2,{1,1},{255,255,255,uint8_t((lifetime/CONSTANT::DEBUFFICON_LIFETIME)*255)});
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game.DrawRotatedDecal(pos+vf2d{4,-4},redXIcon->Decal(),0,icon->Sprite()->Size()/2,{1,1},{255,255,255,uint8_t((lifetime/CONSTANT::DEBUFFICON_LIFETIME)*255)});
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}
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void ResourceGainIcon::Update(float fElapsedTime){
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pos.y-=6*fElapsedTime;
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lifetime-=fElapsedTime;
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}
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void ResourceGainIcon::Draw(TileTransformedView&game){
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Pixel col;
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switch(type){
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case HEALTH:{
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col=CONSTANT::HEALTH_COLOR;
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}break;
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case RANGE:{
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col=CONSTANT::RANGE_COLOR;
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}break;
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case ATKSPD:{
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col=CONSTANT::ATKSPD_COLOR;
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}break;
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case MOVESPD:{
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col=CONSTANT::MOVESPD_COLOR;
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}break;
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case PROCEDURE:{
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col=CONSTANT::PROCEDURE_COLOR;
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}break;
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}
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game.DrawRotatedDecal(pos,icon->Decal(),0,icon->Sprite()->Size()/2,{1,1},{col.r,col.g,col.b,uint8_t((lifetime/CONSTANT::DEBUFFICON_LIFETIME)*255)});
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game.DrawShadowStringDecal(pos-vf2d{-2,-2},"+1",col);
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} |