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256 lines
5.0 KiB
256 lines
5.0 KiB
#include "Unit.h"
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#include "Constant.h"
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#include "olcUTIL_Geometry2D.h"
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BasicUnit::BasicUnit(vf2d pos,Renderable&img,bool friendly)
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:Unit({
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{HEALTH,4},
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{RANGE,2},
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{ATKSPD,2},
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{MOVESPD,3},
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{PROCEDURE,1},
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},pos,img,friendly){}
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void BasicUnit::Attack(Unit&victim){
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victim<<=1;
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}
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BasicUnit2::BasicUnit2(vf2d pos,Renderable&img,bool friendly)
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:Unit({
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{RANGE,2},
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{ATKSPD,2},
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{MOVESPD,3},
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{PROCEDURE,1},
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{HEALTH,4},
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},pos,img,friendly){}
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void BasicUnit2::Attack(Unit&victim){
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}
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Unit::Unit(std::vector<Memory>memory,vf2d pos,Renderable&img,bool friendly)
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:pos(pos),img(img),friendly(friendly){
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int marker=0;
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for(Memory&mem:memory){
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for(int i=0;i<mem.size;i++){
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this->memory.push_back(true);
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}
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switch(mem.type){
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case HEALTH:{
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health.index=marker;
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health.size=mem.size;
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}break;
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case RANGE:{
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range.index=marker;
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range.size=mem.size;
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}break;
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case ATKSPD:{
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atkSpd.index=marker;
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atkSpd.size=mem.size;
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}break;
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case MOVESPD:{
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moveSpd.index=marker;
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moveSpd.size=mem.size;
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}break;
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case PROCEDURE:{
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procedure.index=marker;
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procedure.size=mem.size;
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}break;
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}
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marker+=mem.size;
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}
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}
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void Unit::Draw(TileTransformedView&game){
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game.DrawRotatedDecal(pos,img.Decal(),0,img.Sprite()->Size()/2,{1,1},friendly?Pixel{192,192,255}:Pixel{255,192,192});
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if(IsSelected()){
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game.DrawRotatedDecal(pos,CONSTANT::SELECTION_CIRCLE.Decal(),0,CONSTANT::SELECTION_CIRCLE.Sprite()->Size()/2,vf2d(img.Sprite()->Size())/CONSTANT::SELECTION_CIRCLE.Sprite()->Size(),WHITE);
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}
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}
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void Unit::DrawHud(TileTransformedView&game){
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int initialBarX=pos.x-GetMemorySize()/2*CONSTANT::BAR_SQUARE_SIZE.x;
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int initialBarY=pos.y-CONSTANT::BAR_SQUARE_SIZE.y-img.Sprite()->height/2-2;
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Pixel col=0;
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auto CheckColor=[&](int i,Pixel&col){
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if(health.index==i){
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col=CONSTANT::HEALTH_COLOR;
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}
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if(range.index==i){
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col=CONSTANT::RANGE_COLOR;
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}
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if(atkSpd.index==i){
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col=CONSTANT::ATKSPD_COLOR;
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}
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if(moveSpd.index==i){
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col=CONSTANT::MOVESPD_COLOR;
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}
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if(procedure.index==i){
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col=CONSTANT::PROCEDURE_COLOR;
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}
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};
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for(int i=0;i<GetMemorySize();i++){
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CheckColor(i,col);
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game.FillRectDecal({float(initialBarX)+i*CONSTANT::BAR_SQUARE_SIZE.x,
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float(initialBarY)},CONSTANT::BAR_SQUARE_SIZE,memory[i]?col:col/4);
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game.DrawRectDecal({float(initialBarX)+i*CONSTANT::BAR_SQUARE_SIZE.x,
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float(initialBarY)},CONSTANT::BAR_SQUARE_SIZE,BLACK);
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}
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}
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int Unit::GetBits(Marker&m){
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int activeBits=0;
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for(int i=0;i<m.size;i++){
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if(memory[i+m.index]){
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activeBits++;
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}
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}
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return activeBits;
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}
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int Unit::GetHealth(){
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return GetBits(health);
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}
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int Unit::GetRange(){
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return GetBits(range);
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}
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int Unit::GetAtkSpd(){
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return GetBits(atkSpd);
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}
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int Unit::GetMoveSpd(){
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return GetBits(moveSpd);
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}
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int Unit::GetProcedure(){
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return GetBits(procedure);
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}
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int Unit::GetMemorySize(){
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return memory.size();
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}
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void Unit::Update(float fElapsedTime){
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if(!target.expired()){
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auto ptrTarget=target.lock();
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if(!InRange(ptrTarget)){
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pos+=(ptrTarget->GetPos()-pos).norm()*GetMoveSpd()*24*fElapsedTime;
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} else {
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//TODO Attack here.
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}
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} else
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if(targetLoc!=CONSTANT::UNSELECTED){
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float dist=geom2d::line<float>(pos,targetLoc).length();
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if(dist>24){
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pos+=(targetLoc-pos).norm()*GetMoveSpd()*24*fElapsedTime;
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}
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}
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reloadTimer=std::max(0.f,reloadTimer-fElapsedTime);
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}
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std::vector<bool> operator <<(Unit&u,const int n){
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std::vector<bool>tempMem=u.memory;
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for(int i=0;i<u.GetMemorySize()-1;i++){
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tempMem[i]=tempMem[i+1];
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}
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tempMem[u.GetMemorySize()-1]=0;
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return tempMem;
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}
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std::vector<bool> operator >>(Unit&u,const int n){
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std::vector<bool>tempMem=u.memory;
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for(int i=1;i<u.GetMemorySize();i++){
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tempMem[i]=tempMem[i-1];
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}
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tempMem[0]=0;
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return tempMem;
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}
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bool Unit::IsFriendly(){
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return friendly;
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}
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bool Unit::IsSelected(){
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return selected;
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}
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void Unit::Select(){
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selected=true;
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}
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void Unit::Deselect(){
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selected=false;
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}
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vf2d Unit::GetPos(){
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return pos;
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}
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bool Unit::IsDead(){
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return dead;
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}
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vf2d Unit::GetUnitSize(){
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return img.Sprite()->Size();
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}
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void Unit::SetTargetUnit(std::weak_ptr<Unit>target){
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this->target=target;
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this->targetLoc=CONSTANT::UNSELECTED;
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}
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void Unit::SetTargetLocation(vf2d targetLoc){
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this->target.reset();
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this->targetLoc=targetLoc;
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}
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bool Unit::InRange(std::shared_ptr<Unit>target){
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float dist=geom2d::line(GetPos(),target->GetPos()).length();
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return dist<24*(GetRange()+1);
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}
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bool Unit::InRange(vf2d pos){
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float dist=geom2d::line(GetPos(),pos).length();
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return dist<24*(GetRange()+1);
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}
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void Unit::SetPos(vf2d newPos){
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pos=newPos;
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}
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void Unit::AttemptAttack(Unit*unit){
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if(reloadTimer>0)return;
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Unit*finalTarget=nullptr;
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if(unit!=nullptr){
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finalTarget=unit;
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if(!target.expired()){
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auto ptrTarget=target.lock();
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if(InRange(ptrTarget)){
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finalTarget=ptrTarget.get();
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}
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}
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}
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if(finalTarget!=nullptr){
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if(InRange(finalTarget->GetPos())){
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_Attack(finalTarget); //Call the parent function first, followed by the child.
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}
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}
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}
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void Unit::_Attack(Unit*finalTarget){
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Attack(*finalTarget);
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reloadTimer=1.f/GetAtkSpd();
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} |