You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
82 lines
2.0 KiB
82 lines
2.0 KiB
#include "Textbox.h"
|
|
#include "olcUTIL_Geometry2D.h"
|
|
|
|
Textbox::Textbox(){};
|
|
|
|
void Textbox::Initialize(std::string text,vf2d pos,std::string headerText,vf2d maxSize,std::vector<Memory>resourceCost,float letterDisplayDelay)
|
|
{
|
|
if(GetCurrentString()!=text){ //Make sure this is actually a new textbox
|
|
SetDefaults();
|
|
this->text=text;
|
|
this->headerText=headerText;
|
|
this->maxSize=maxSize;
|
|
this->resourceCost=resourceCost;
|
|
this->letterDisplayDelay=letterDisplayDelay;
|
|
visible=true;
|
|
}
|
|
}
|
|
|
|
void Textbox::SetDefaults(){
|
|
lastLetterTime=0;
|
|
textboxMarker=-1;
|
|
lastWordMarker=-1;
|
|
lastWord="";
|
|
displayText="";
|
|
text="";
|
|
}
|
|
|
|
void Textbox::Update(PixelGameEngine*pge){
|
|
lastLetterTime-=pge->GetElapsedTime();
|
|
if(lastLetterTime<=0){
|
|
if(textboxMarker<int(text.length()-1)){
|
|
std::string tempText=displayText;
|
|
tempText+=text[textboxMarker+1];
|
|
if(pge->GetTextSizeProp(tempText).x>=maxSize.x){
|
|
displayText=displayText.substr(0,lastWordMarker);
|
|
displayText+='\n';
|
|
displayText+=lastWord;
|
|
}
|
|
if(text[textboxMarker+1]==' '||text[textboxMarker+1]=='\n'){
|
|
lastWord="";
|
|
lastWordMarker=textboxMarker+2;
|
|
} else {
|
|
lastWord+=text[textboxMarker+1];
|
|
}
|
|
displayText+=text[textboxMarker+1];
|
|
textboxMarker++;
|
|
}
|
|
lastLetterTime=letterDisplayDelay;
|
|
}
|
|
}
|
|
|
|
|
|
void Textbox::Draw(PixelGameEngine*pge,Resources&resources){
|
|
if(visible){
|
|
vf2d finalPos=pos;
|
|
geom2d::rect<float>boxRect={pos-vf2d{2,2},maxSize+vf2d{4,4}};
|
|
pge->FillRectDecal(pos-vf2d{2,2},maxSize+vf2d{4,4},VERY_DARK_GREEN);
|
|
pge->DrawRectDecal(pos-vf2d{1,1},maxSize+vf2d{3,3},WHITE);
|
|
pge->DrawShadowStringPropDecal(pos+vf2d{1,1},displayText,{220,220,220});
|
|
}
|
|
}
|
|
|
|
void Textbox::UpdatePosition(vf2d newPos){
|
|
pos=newPos;
|
|
}
|
|
|
|
std::string&Textbox::GetCurrentString(){
|
|
return text;
|
|
}
|
|
|
|
void Textbox::SetVisible(bool visible){
|
|
this->visible=visible;
|
|
if(!visible){
|
|
SetDefaults();
|
|
}
|
|
}
|
|
|
|
void Textbox::UpdateAndDraw(vf2d pos,PixelGameEngine*pge,Resources&resources){
|
|
UpdatePosition(pos);
|
|
Update(pge);
|
|
Draw(pge,resources);
|
|
} |