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VirusAttack/olcCodeJam2023Entry/Unit.cpp

1113 lines
41 KiB

#include "Unit.h"
#include "olcUTIL_Geometry2D.h"
#include "TileManager.h"
#include "util.h"
#include "DebuffIcon.h"
#include "olcPGEX_QuickGUI.h"
#include "Textbox.h"
Unit::~Unit(){};
void Unit::RandomHit(std::vector<std::unique_ptr<Audio>>&SOUNDS){
switch(rand()%3){
case 0:{SOUNDS[Sound::HIT1]->Play(GetPos(),1,0.6);}break;
case 1:{SOUNDS[Sound::HIT2]->Play(GetPos(),1,0.6);}break;
case 2:{SOUNDS[Sound::HIT3]->Play(GetPos(),1,0.6);}break;
}
}
std::string LeftShifter::unitName="Left Shifter";
std::string LeftShifter::unitDescription="Shifts target memory 1 bit to the left.";
std::vector<Memory> LeftShifter::resourceCost={{RANGE,2},{ATKSPD,2},{MOVESPD,6},{PROCEDURE,1},{HEALTH,4}};
LeftShifter::LeftShifter(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,LeftShifter::resourceCost,pos,12,*IMAGES[LEFT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void LeftShifter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
victim<<=1;
RandomHit(SOUNDS);
}
std::string RightShifter::unitName="Right Shifter";
std::string RightShifter::unitDescription="Shifts target memory 1 bit to the right.";
std::vector<Memory> RightShifter::resourceCost={{HEALTH,4},{RANGE,2},{ATKSPD,2},{MOVESPD,6},{PROCEDURE,1}};
RightShifter::RightShifter(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,RightShifter::resourceCost,pos,12,*IMAGES[RIGHT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void RightShifter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
victim>>=1;
RandomHit(SOUNDS);
}
std::string BitRestorer::unitName="Bit Restorer";
std::string BitRestorer::unitDescription="Randomly restores 1 missing bit to a target.";
std::vector<Memory> BitRestorer::resourceCost={{PROCEDURE,6},{RANGE,1},{ATKSPD,1},{MOVESPD,2},{HEALTH,2}};
BitRestorer::BitRestorer(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,BitRestorer::resourceCost,pos,12,*IMAGES[BIT_RESTORER],CONSTANT::HEALER_TARGET_COL,CONSTANT::HEALER_ATTACK_COL,friendly,moveable,true,false){}
void BitRestorer::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
std::vector<int>emptyMemoryPositions;
for(int i=0;i<victim.GetMemorySize();i++){
if(!victim.memory[i]){
emptyMemoryPositions.emplace_back(i);
}
}
if(emptyMemoryPositions.size()==0){
//First see if we can find another damaged target, if we can, then we try healing them. Otherwise we exit.
appliedTarget.reset();
AttemptToHealOtherAllies(otherUnits,SOUNDS);
return;
}
int randomBit=emptyMemoryPositions[rand()%emptyMemoryPositions.size()];
victim.memory[randomBit]=true;
SOUNDS[Sound::HEAL]->Play(GetPos(),1,0.6);
}
void BitRestorer::AttemptToHealOtherAllies(std::vector<std::shared_ptr<Unit>>&otherUnits,std::vector<std::unique_ptr<Audio>>&SOUNDS){
std::vector<int>emptyMemoryPositions;
for(auto&u:otherUnits){
if(u.get()!=this&&u->IsFriendly()&&InRange(u)){
for(int i=0;i<u->GetMemorySize();i++){
if(!u->memory[i]){
emptyMemoryPositions.emplace_back(i);
}
}
if(emptyMemoryPositions.size()!=0){
int randomBit=emptyMemoryPositions[rand()%emptyMemoryPositions.size()];
u->memory[randomBit]=true;
appliedTarget=u;
SOUNDS[Sound::HEAL]->Play(GetPos(),1,0.6);
return;
}
}
}
}
std::string MemorySwapper::unitName="Memory Swapper";
std::string MemorySwapper::unitDescription="Flips the orientation of all bits of a target around.";
std::vector<Memory> MemorySwapper::resourceCost={{RANGE,3},{ATKSPD,1},{HEALTH,3},{PROCEDURE,3},{MOVESPD,4}};
MemorySwapper::MemorySwapper(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,MemorySwapper::resourceCost,pos,12,*IMAGES[MEMORY_SWAPPER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable,true){
autoAcquireFriendlyTarget=false;
}
void MemorySwapper::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
std::vector<bool>oldMemory=victim.memory;
for(int i=0;i<oldMemory.size();i++){
victim.memory[i]=oldMemory[oldMemory.size()-i-1];
}
std::vector<Marker*>order;
for(int i=0;i<5;i++){
int lowestInd=999999;
Marker*lowest=nullptr;
if(victim.health.index<lowestInd){lowest=&victim.health;lowestInd=lowest->index;}
if(victim.range.index<lowestInd){lowest=&victim.range;lowestInd=lowest->index;}
if(victim.atkSpd.index<lowestInd){lowest=&victim.atkSpd;lowestInd=lowest->index;}
if(victim.moveSpd.index<lowestInd){lowest=&victim.moveSpd;lowestInd=lowest->index;}
if(victim.procedure.index<lowestInd){lowest=&victim.procedure;lowestInd=lowest->index;}
if(lowest!=nullptr){
order.push_back(lowest);
lowest->index=9999999;
}
}
std::reverse(order.begin(),order.end());
int i=0;
int marker=0;
while(marker<oldMemory.size()){
order[i]->index=marker;
marker+=order[i]->size;
i++;
}
//Clean up after ourselves for any 0-sized stats.
if(victim.health.index==9999999)victim.health.index=0;
if(victim.range.index==9999999)victim.range.index=0;
if(victim.atkSpd.index==9999999)victim.atkSpd.index=0;
if(victim.moveSpd.index==9999999)victim.moveSpd.index=0;
if(victim.procedure.index==9999999)victim.procedure.index=0;
RandomHit(SOUNDS);
}
std::string Corrupter::unitName="Corrupter";
std::string Corrupter::unitDescription="Chooses a random bit and negates it on a target.";
std::vector<Memory> Corrupter::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{MOVESPD,8},{HEALTH,4}};
Corrupter::Corrupter(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,Corrupter::resourceCost,pos,12,*IMAGES[CORRUPTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
void Corrupter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
//Chooses a bit at random and corrupts it.
int randomBit=rand()%victim.memory.size();
if(victim.memory[randomBit]){
RandomHit(SOUNDS);
}
victim.memory[randomBit]=false;
}
std::string MemoryAllocator::unitName="Memory Allocator";
std::string MemoryAllocator::unitDescription="A unit that builds other units.";
std::vector<Memory> MemoryAllocator::resourceCost={{RANGE,1},{ATKSPD,1},{MOVESPD,2},{PROCEDURE,1},{HEALTH,1}};
MemoryAllocator::MemoryAllocator(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,MemoryAllocator::resourceCost,pos,12,*IMAGES[UNIT_ALLOCATOR],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,true,false){
isAllocator=true;
}
void MemoryAllocator::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
}
void MemoryAllocator::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){
if(IsBuilding()){
SetTargetLocation(CONSTANT::UNSELECTED);
target.reset();
buildTime-=pge->GetElapsedTime();
if(buildTime<=0){
for(int i=0;i<GetMemorySize();i++){
memory[i]=false; //Kill the unit.
}
SOUNDS[Sound::SPAWN]->Play(GetPos());
queuedUnits.push_back(std::move(buildTransformUnit));
}
}
}
void MemoryAllocator::Draw(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
if(IsBuilding()){
game.GetPGE()->SetDrawTarget(img.Sprite());
game.GetPGE()->Clear(BLANK);
Renderable&targetImg=buildTransformUnit->GetImage();
game.GetPGE()->SetDrawTarget(nullptr);
game.DrawPartialRotatedDecal(GetGhostPos(),img.Decal(),0,img.Sprite()->Size()/2,{0,0},{float(img.Sprite()->width),float((buildTime/CONSTANT::UNIT_BUILD_TIME)*img.Sprite()->height)},{1,1},GetUnitColor()/3);
game.DrawPartialRotatedDecal(GetGhostPos()+vf2d{0.f,(buildTime/CONSTANT::UNIT_BUILD_TIME)*buildTransformUnit->GetImage().Sprite()->height},buildTransformUnit->GetImage().Decal(),0,buildTransformUnit->GetImage().Sprite()->Size()/2,{0.f,(buildTime/CONSTANT::UNIT_BUILD_TIME)*buildTransformUnit->GetImage().Sprite()->height},{float(buildTransformUnit->GetImage().Sprite()->width),float(buildTransformUnit->GetImage().Sprite()->height-(buildTime/CONSTANT::UNIT_BUILD_TIME)*buildTransformUnit->GetImage().Sprite()->height)},{1,1},GetUnitColor()/1.5f);
if(fmod(buildTime,1)>0.5){
game.DrawRotatedDecal(GetGhostPos(),IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),{0, 202, 217});
}
} else {
game.DrawRotatedDecal(GetGhostPos(),img.Decal(),0,img.Sprite()->Size()/2,{1,1},GetUnitColor());
if(IsSelected()){
game.DrawRotatedDecal(GetGhostPos(),IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),WHITE);
}
}
}
std::string RAMBank::unitName="RAM Bank";
std::string RAMBank::unitDescription="Allows for the construction of Memory Allocators.";
std::vector<Memory> RAMBank::resourceCost={{PROCEDURE,25},{HEALTH,16}};
RAMBank::RAMBank(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly)
:Unit(pge,RAMBank::resourceCost,pos,41,*IMAGES[RAM_BANK],WHITE,WHITE,friendly,false
,false,false
),randomOffset({util::random(128),util::random(128)}),matrixImg(*IMAGES[MATRIX]),
originalImg(*IMAGES[RAM_BANK]){
img.Create(IMAGES[RAM_BANK]->Sprite()->width,IMAGES[RAM_BANK]->Sprite()->height);
pge->SetDrawTarget(img.Sprite());
pge->Clear(BLANK);
pge->DrawSprite({0,0},IMAGES[RAM_BANK]->Sprite());
pge->SetDrawTarget(nullptr);
allocatorManager.colNormal = olc::VERY_DARK_GREEN;
allocatorManager.colHover = olc::GREEN;
allocatorManager.colClick = olc::YELLOW;
allocatorManager.colDisable = olc::DARK_GREY;
allocatorManager.colBorder = olc::YELLOW;
allocatorManager.colText = olc::WHITE;
allocatorButton = new QuickGUI::ImageButton(allocatorManager,*IMAGES[UNIT_ALLOCATOR],{0.5f,0.5f},pos-vf2d{8,48},{20,20});
isRAMBank=true;
}
void RAMBank::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
}
void RAMBank::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){
pge->SetDrawTarget(img.Sprite());
for(int y=0;y<img.Sprite()->height;y++){
for(int x=0;x<img.Sprite()->width;x++){
Pixel col = originalImg.Sprite()->GetPixel(x,y);
if(col==WHITE){
pge->Draw(x,y,matrixImg.Sprite()->GetPixel(int(x+randomOffset.x),int(y+randomOffset.y)));
}
}
}
if(!soundStarted){
soundStarted=true;
soundHandle=SOUNDS[int(Sound::HUM)]->Play(GetPos(),0.4,0.4,true);
}
img.Decal()->Update();
pge->SetDrawTarget(nullptr);
}
void RAMBank::DrawHud(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
if(IsSelected()){
allocatorManager.DrawDecal(game);
}
}
void RAMBank::Draw(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
game.DrawRotatedDecal(GetGhostPos(),img.Decal(),0,img.Sprite()->Size()/2,{1,1},GetUnitColor());
if(IsSelected()){
game.DrawRotatedDecal(GetGhostPos(),IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),WHITE);
}
}
void RAMBank::OnDeath(std::vector<std::unique_ptr<Audio>>&SOUNDS){
SOUNDS[int(Sound::HUM)]->Stop(soundHandle);
}
void RAMBank::UpdateGUIState(TileTransformedView&game,Resources&player_resources,Textbox&displayBox,bool&hovered,int totalUsedMemory,int availableMemory){
allocatorManager.Update(game);
auto TotalResources=[&](){
return player_resources.atkSpd+player_resources.health+player_resources.moveSpd+player_resources.procedure+player_resources.range;
};
bool buttonEnabled=IsSelected()&&TotalResources()>=5&&GetProcedure()==procedure.size&&5+totalUsedMemory<=availableMemory;
if(buttonEnabled&&allocatorButton->bHover){
displayBox.Initialize(CONSTANT::MEMORY_ALLOCATOR_BOX_DISPLAY_STRING,{},CONSTANT::MEMORY_ALLOCATOR_BOX_HEADER_STRING);
//displayBox.SetVisible(true);
hovered=true;
}
allocatorButton->Enable(buttonEnabled);
}
bool RAMBank::ClickHandled(TileTransformedView&game,Resources&player_resources,std::vector<std::shared_ptr<Unit>>&units,std::vector<std::unique_ptr<Renderable>>&IMAGES){
if(allocatorButton->bPressed){
//First try to take one of each.
if(player_resources.atkSpd>0&&player_resources.health>0&&player_resources.moveSpd>0&&player_resources.procedure>0&&player_resources.range>0){
player_resources.atkSpd--;
player_resources.health--;
player_resources.moveSpd--;
player_resources.procedure--;
player_resources.range--;
} else {
//Remove from the highest resource amount until 5 are removed.
for(int i=0;i<5;i++){
int*maxAmt=&player_resources.atkSpd;
if(player_resources.health>*maxAmt){
maxAmt=&player_resources.health;
}
if(player_resources.moveSpd>*maxAmt){
maxAmt=&player_resources.moveSpd;
}
if(player_resources.procedure>*maxAmt){
maxAmt=&player_resources.procedure;
}
if(player_resources.range>*maxAmt){
maxAmt=&player_resources.range;
}
(*maxAmt)--;
}
}
units.push_back(std::make_shared<MemoryAllocator>(game.GetPGE(),GetPos()+vf2d{0,24},IMAGES,friendly));
return true;
}
return false;
}
std::string _Platform::unitName="Platform";
std::string _Platform::unitDescription="Anchored to the ground, this unit is an intermediate step for larger units.";
std::vector<Memory> _Platform::resourceCost={{HEALTH,6}};
_Platform::_Platform(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,_Platform::resourceCost,pos,24,*IMAGES[PLATFORM],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,false){
isPlatform=true;
}
void _Platform::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){};
void _Platform::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){
if(IsBuilding()){
SetTargetLocation(CONSTANT::UNSELECTED);
target.reset();
buildTime-=pge->GetElapsedTime();
if(buildTime<=0){
for(int i=0;i<GetMemorySize();i++){
memory[i]=false; //Kill the unit.
}
SOUNDS[Sound::SPAWN]->Play(GetPos());
queuedUnits.push_back(std::move(buildTransformUnit));
}
}
}
void _Platform::Draw(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
if(IsBuilding()){
game.GetPGE()->SetDrawTarget(img.Sprite());
game.GetPGE()->Clear(BLANK);
Renderable&targetImg=buildTransformUnit->GetImage();
game.GetPGE()->SetDrawTarget(nullptr);
game.DrawPartialRotatedDecal(GetGhostPos(),img.Decal(),0,img.Sprite()->Size()/2,{0,0},{float(img.Sprite()->width),float((buildTime/CONSTANT::UNIT_BUILD_TIME)*img.Sprite()->height)},{1,1},GetUnitColor()/3);
game.DrawPartialRotatedDecal(GetGhostPos()+vf2d{0.f,(buildTime/CONSTANT::UNIT_BUILD_TIME)*buildTransformUnit->GetImage().Sprite()->height},buildTransformUnit->GetImage().Decal(),0,buildTransformUnit->GetImage().Sprite()->Size()/2,{0.f,(buildTime/CONSTANT::UNIT_BUILD_TIME)*buildTransformUnit->GetImage().Sprite()->height},{float(buildTransformUnit->GetImage().Sprite()->width),float(buildTransformUnit->GetImage().Sprite()->height-(buildTime/CONSTANT::UNIT_BUILD_TIME)*buildTransformUnit->GetImage().Sprite()->height)},{1,1},GetUnitColor()/1.5f);
if(fmod(buildTime,1)>0.5){
game.DrawRotatedDecal(GetGhostPos(),IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),{0, 202, 217});
}
} else {
game.DrawRotatedDecal(GetGhostPos(),img.Decal(),0,img.Sprite()->Size()/2,{1,1},GetUnitColor());
if(IsSelected()){
game.DrawRotatedDecal(GetGhostPos(),IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),WHITE);
}
}
}
std::string Refresher::unitName="Refresher";
std::string Refresher::unitDescription="Repairs missing bits to surrounding units.";
std::vector<Memory> Refresher::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{HEALTH,4}};
Refresher::Refresher(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,Refresher::resourceCost,pos,24,*IMAGES[REFRESHER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,false
,true,false){}
void Refresher::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
target.reset(); //Doesn't acquire a target.
for(auto&u:otherUnits){
if(IsFriendly()==u->IsFriendly()&&InRange(u.get())){
int maxAttempts=1000;
int attempts=0;
while(attempts<maxAttempts){
int randomBit=rand()%u->GetMemorySize();
if(!u->memory[randomBit]){
u->memory[randomBit]=true;
return;
}
attempts++;
}
}
}
}
void Refresher::OnDeath(std::vector<std::unique_ptr<Audio>>&SOUNDS){
SOUNDS[Sound::REFRESHER]->Stop(soundHandle);
};
void Refresher::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){
if(!soundStarted){
soundStarted=true;
soundHandle=SOUNDS[Sound::REFRESHER]->Play(GetPos(),1,1,true);
}
};
std::string Turret::unitName="Turret";
std::string Turret::unitDescription="Automatically targets attack and movement speed memory ranges before others.";
std::vector<Memory> Turret::resourceCost={{ATKSPD,4},{RANGE,5},{HEALTH,6},{PROCEDURE,16}};
Turret::Turret(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,Turret::resourceCost,pos,24,*IMAGES[TURRET],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,false){}
void Turret::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
if(victim.GetMoveSpd()>0){
for(int i=0;i<victim.moveSpd.size;i++){
if(victim.memory[victim.moveSpd.index+i]){
victim.memory[victim.moveSpd.index+i]=false;
return;
}
}
}
if(victim.GetAtkSpd()>0){
for(int i=0;i<victim.atkSpd.size;i++){
if(victim.memory[victim.atkSpd.index+i]){
victim.memory[victim.atkSpd.index+i]=false;
return;
}
}
}
int maxAttempts=1000;
int attempts=0;
while(attempts<maxAttempts){
int randomBit=rand()%victim.GetMemorySize();
if(victim.memory[randomBit]){
victim.memory[randomBit]=false;
return;
}
attempts++;
}
}
void Turret::OnDeath(std::vector<std::unique_ptr<Audio>>&SOUNDS){
SOUNDS[Sound::TURRET]->Stop(soundHandle);
};
void Turret::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){
if(!soundStarted){
soundStarted=true;
soundHandle=SOUNDS[Sound::TURRET]->Play(GetPos(),1,1,true);
}
};
std::string MemoryGuard::unitName="Memory Guard";
std::string MemoryGuard::unitDescription="Reduces the chance of bit modification for all surrounding units by 30%";
std::vector<Memory> MemoryGuard::resourceCost={{HEALTH,10},{ATKSPD,4},{RANGE,4},{PROCEDURE,12}};
MemoryGuard::MemoryGuard(PixelGameEngine*pge,vf2d pos,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
:Unit(pge,MemoryGuard::resourceCost,pos,24,*IMAGES[MEMORY_GUARD],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,false
,true,false){}
void MemoryGuard::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits ,std::vector<std::unique_ptr<Audio>>&SOUNDS){
target.reset(); //Doesn't acquire a target.
for(auto&u:otherUnits){
if(IsFriendly()==u->IsFriendly()&&InRange(u.get())){
u->SetGuardTime(3);
}
}
}
void MemoryGuard::OnDeath(std::vector<std::unique_ptr<Audio>>&SOUNDS){
SOUNDS[Sound::MEMORY_GUARD]->Stop(soundHandle);
};
void MemoryGuard::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){
if(!soundStarted){
soundStarted=true;
soundHandle=SOUNDS[Sound::MEMORY_GUARD]->Play(GetPos(),1,1,true);
}
};
Unit::Unit(PixelGameEngine*pge,std::vector<Memory>memory,vf2d pos,float radius,Renderable&img,Pixel targetLineColor,Pixel attackingLineColor,bool friendly,bool moveable,bool friendlyInteractable,bool enemyInteractable)
:pos(pos),radius(radius),ghostPos({-999999,-999999}),img(img),targetLineCol(targetLineColor),attackingLineCol(attackingLineColor),friendly(friendly),moveable(moveable),friendlyInteractable(friendlyInteractable),enemyInteractable(enemyInteractable){
int marker=0;
for(Memory&mem:memory){
for(int i=0;i<mem.size;i++){
this->memory.push_back(true);
this->ghostMemory.push_back(true);
}
switch(mem.type){
case HEALTH:{
health.index=marker;
health.size=mem.size;
}break;
case RANGE:{
range.index=marker;
range.size=mem.size;
}break;
case ATKSPD:{
atkSpd.index=marker;
atkSpd.size=mem.size;
}break;
case MOVESPD:{
moveSpd.index=marker;
moveSpd.size=mem.size;
}break;
case PROCEDURE:{
procedure.index=marker;
procedure.size=mem.size;
}break;
}
marker+=mem.size;
}
attackingLine.Create(25,24,false,false);
targetingLine.Create(25,24,false,false);
}
void Unit::DrawRangeIndicator(PixelGameEngine*pge,TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
if(!CanInteractWithAllies()&&!CanInteractWithEnemies())return;
float dist=geom2d::line<float>(game.ScreenToWorld(pge->GetMousePos()),GetGhostPos()).length();
float range=12*(GetRange()+1);
float totalRange=GetUnitSize().x/2+range;
if(IsSelected()){
Pixel col;
if(CanInteractWithAllies()&&!CanInteractWithEnemies()){
col={40,127,173};
} else {
col={0,196,0};
}
game.DrawRotatedDecal(GetGhostPos(),IMAGES[RANGE_INDICATOR]->Decal(),0,IMAGES[RANGE_INDICATOR]->Sprite()->Size()/2,{totalRange/12,totalRange/12},col);
}else
if(dist<range*2){
Pixel col;
if(IsFriendly()){
if(CanInteractWithAllies()&&!CanInteractWithEnemies()){
col={40,127,173};
} else {
col={0,196,0};
}
}else{
if(CanInteractWithAllies()&&!CanInteractWithEnemies()){
col={194, 37, 168};
} else {
col={196,130,0};
}
}
uint8_t transparency=uint8_t((1.f-(dist/(range*2)))*255);
game.DrawRotatedDecal(GetGhostPos(),IMAGES[RANGE_INDICATOR]->Decal(),0,IMAGES[RANGE_INDICATOR]->Sprite()->Size()/2,{totalRange/12,totalRange/12},{col.r,col.g,col.b,transparency});
}
}
void Unit::Draw(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
game.DrawRotatedDecal(GetGhostPos(),img.Decal(),0,img.Sprite()->Size()/2,{1,1},GetUnitColor());
if(IsSelected()){
game.DrawRotatedDecal(GetGhostPos(),IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),WHITE);
}
}
void Unit::DrawHud(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){}
void Unit::_DrawHud(TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES,bool unitMetersGreyedOut){
DrawHud(game,IMAGES);
int initialBarX=ghostPos.x-GetMemorySize()/2*CONSTANT::BAR_SQUARE_SIZE.x-CONSTANT::BAR_SQUARE_SIZE.x/2;
int initialBarY=ghostPos.y-CONSTANT::BAR_SQUARE_SIZE.y-img.Sprite()->height/2-2;
Pixel col=0;
auto CheckColor=[&](int i,Pixel&col){
if(health.index==i&&health.size>0){
col=CONSTANT::HEALTH_COLOR;
}
if(range.index==i&&range.size>0){
col=unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::RANGE_COLOR;
}
if(atkSpd.index==i&&atkSpd.size>0){
col=unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::ATKSPD_COLOR;
}
if(moveSpd.index==i&&moveSpd.size>0){
col=unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::MOVESPD_COLOR;
}
if(procedure.index==i&&procedure.size>0){
col=unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::PROCEDURE_COLOR;
}
};
if(GetHealth()>0){
game.FillRectDecal(vf2d{float(initialBarX)+health.index*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)}-vf2d{0,1},CONSTANT::BAR_SQUARE_SIZE+vf2d{CONSTANT::BAR_SQUARE_SIZE.x*health.size-1,2},CONSTANT::HEALTH_COLOR);
}
if(GetAtkSpd()>0){
game.FillRectDecal(vf2d{float(initialBarX)+atkSpd.index*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)}-vf2d{0,1},CONSTANT::BAR_SQUARE_SIZE+vf2d{CONSTANT::BAR_SQUARE_SIZE.x*atkSpd.size-1,2},unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::ATKSPD_COLOR);
}
if(GetMoveSpd()>0){
game.FillRectDecal(vf2d{float(initialBarX)+moveSpd.index*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)}-vf2d{0,1},CONSTANT::BAR_SQUARE_SIZE+vf2d{CONSTANT::BAR_SQUARE_SIZE.x*moveSpd.size-1,2},unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::MOVESPD_COLOR);
}
if(GetProcedure()>0){
game.FillRectDecal(vf2d{float(initialBarX)+procedure.index*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)}-vf2d{0,1},CONSTANT::BAR_SQUARE_SIZE+vf2d{CONSTANT::BAR_SQUARE_SIZE.x*procedure.size-1,2},unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::PROCEDURE_COLOR);
}
if(GetRange()>0){
game.FillRectDecal(vf2d{float(initialBarX)+range.index*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)}-vf2d{0,1},CONSTANT::BAR_SQUARE_SIZE+vf2d{CONSTANT::BAR_SQUARE_SIZE.x*range.size-1,2},unitMetersGreyedOut?VERY_DARK_GREY:CONSTANT::RANGE_COLOR);
}
for(int i=0;i<GetMemorySize();i++){
CheckColor(i,col);
game.FillRectDecal({float(initialBarX)+i*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)},CONSTANT::BAR_SQUARE_SIZE,ghostMemory[i]?col:col/4);
game.DrawRectDecal({float(initialBarX)+i*CONSTANT::BAR_SQUARE_SIZE.x,
float(initialBarY)},CONSTANT::BAR_SQUARE_SIZE,BLACK);
}
}
void Unit::DrawUnitDamageStats(PixelGameEngine*pge,TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES){
if(!InFogOfWar()){
if(!target.expired()){
geom2d::line<float>lineToTarget(pos,target.lock()->pos);
lineToTarget.start=lineToTarget.rpoint(GetUnitSize().x/2);
lineToTarget.end=lineToTarget.rpoint(lineToTarget.length()-GetUnitSize().x/4);
util::ApplyMatrixEffect(game.GetPGE(),targetingLine,*IMAGES[TARGETING_LINE],IMAGES[MATRIX]);
game.DrawPartialRotatedDecal(lineToTarget.upoint(0.5),targetingLine.Decal(),lineToTarget.vector().polar().y,{lineToTarget.length()/2,12},{lineShift*10,0},{lineToTarget.length(),24},{1,1},targetLineCol);
} else
if(targetLoc!=CONSTANT::UNSELECTED){
geom2d::line<float>lineToTarget(pos,targetLoc);
lineToTarget.start=lineToTarget.rpoint(GetUnitSize().x/2);
lineToTarget.end=lineToTarget.rpoint(lineToTarget.length()-GetUnitSize().x/4);
util::ApplyMatrixEffect(game.GetPGE(),targetingLine,*IMAGES[TARGETING_LINE],IMAGES[MATRIX]);
game.DrawPartialRotatedDecal(lineToTarget.upoint(0.5),targetingLine.Decal(),lineToTarget.vector().polar().y,{lineToTarget.length()/2,12},{lineShift*10,0},{lineToTarget.length(),24},{1,0.6},CONSTANT::MOVE_LINE_COL);
}
if(!appliedTarget.expired()){
geom2d::line<float>lineToTarget(pos,appliedTarget.lock()->pos);
lineToTarget.start=lineToTarget.rpoint(GetUnitSize().x/2);
lineToTarget.end=lineToTarget.rpoint(lineToTarget.length()-GetUnitSize().x/4);
if(reloadTimer>0){
util::ApplyMatrixEffect(game.GetPGE(),attackingLine,*IMAGES[ATTACKING_LINE],IMAGES[MATRIX]);
float reloadSpd=1.f/(GetAtkSpd()/2.f);
game.DrawPartialRotatedDecal(lineToTarget.upoint(0.5),attackingLine.Decal(),lineToTarget.vector().polar().y,{lineToTarget.length()/2,12},{lineShift*30,0},{lineToTarget.length(),24},{1,1+(attackFailed?-0.3f:(reloadTimer/reloadSpd)*0.25f)},attackFailed?Pixel{192,192,192,130}:Pixel{attackingLineCol.r,attackingLineCol.g,attackingLineCol.b,uint8_t(IsFriendly()?200:160)});
}
}
}
float dist=geom2d::line<float>(game.ScreenToWorld(pge->GetMousePos()),GetGhostPos()).length();
float range=12*(GetRange()+1);
auto DrawStatDown=[&](Marker&maxStat,int currentStat,vf2d pos,vf2d downDisplayPos,Image img,uint8_t transparency=255){
if(maxStat.size>0){
if(currentStat!=maxStat.size){
game.DrawDecal(this->pos+pos,IMAGES[img]->Decal(),{1,1},currentStat==0?Pixel{192,64,64,transparency}:Pixel{255,255,255,transparency});
if(currentStat>0){
game.DrawDecal(this->pos+downDisplayPos,IMAGES[DOWN_ARROW]->Decal(),{1,1},{255,255,255,transparency});
} else {
game.DrawDecal(this->pos+downDisplayPos,IMAGES[RED_X]->Decal(),{1,1},{255,255,255,transparency});
}
}
}
};
if(IsSelected()){
DrawStatDown(atkSpd,GetAtkSpd(),{-48-8,-24},{-48+8,-18},RLD);
DrawStatDown(moveSpd,GetMoveSpd(),{-48-8,8},{-36+8,2},SPD);
DrawStatDown(this->range,GetRange(),{8,-24},{20,-18},RNG);
DrawStatDown(procedure,GetProcedure(),{8,8},{26,2},PRC);
}else
if(dist<range*2){
uint8_t transparency=uint8_t((1.f-(dist/(range*2)))*255);
DrawStatDown(atkSpd,GetAtkSpd(),{-48-8,-24},{-48+8,-18},RLD,transparency);
DrawStatDown(moveSpd,GetMoveSpd(),{-48-8,8},{-36+8,2},SPD,transparency);
DrawStatDown(this->range,GetRange(),{8,-24},{20,-18},RNG,transparency);
DrawStatDown(procedure,GetProcedure(),{8,8},{26,2},PRC,transparency);
}
}
int Unit::GetBits(Marker&m){
int activeBits=0;
for(int i=0;i<m.size;i++){
if(memory[i+m.index]){
activeBits++;
}
}
return activeBits;
}
void Unit::_OnDeath(std::vector<std::unique_ptr<Audio>>&SOUNDS){
switch(rand()%3){
case 0:{
SOUNDS[Sound::DEAD1]->Play(GetPos());
}break;
case 1:{
SOUNDS[Sound::DEAD2]->Play(GetPos());
}break;
case 2:{
SOUNDS[Sound::DEAD3]->Play(GetPos());
}break;
}
OnDeath(SOUNDS);
}
void Unit::OnDeath(std::vector<std::unique_ptr<Audio>>&SOUNDS){}
int Unit::GetHealth(){
return GetBits(health);
}
int Unit::GetRange(){
return GetBits(range);
}
int Unit::GetAtkSpd(){
return GetBits(atkSpd);
}
int Unit::GetMoveSpd(){
return GetBits(moveSpd);
}
int Unit::GetProcedure(){
return GetBits(procedure);
}
int Unit::GetMemorySize(){
return memory.size();
}
void Unit::RunAI(PixelGameEngine*pge){}
void Unit::_RunAI(PixelGameEngine*pge){
RunAI(pge);
}
void Unit::_Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,Resources&player_resources,Resources&enemy_resources,std::vector<std::shared_ptr<Unit>>&queuedUnits,std::array<float,5>&resourceGainTimer,std::vector<ResourceGainIcon>&resourceGainIcons,std::vector<std::unique_ptr<Renderable>>&IMAGES,GameFlags&flags){
if(!target.expired()){
auto ptrTarget=target.lock();
if(!InRange(ptrTarget)&&CanMove()){
SetPos(GetPos()+(ptrTarget->GetPos()-pos).norm()*GetMoveSpd()*12*pge->GetElapsedTime());
}
} else
if(targetLoc!=CONSTANT::UNSELECTED){
float dist=geom2d::line<float>(pos,targetLoc).length();
if(dist>24){
if(CanMove()){
SetPos(GetPos()+(targetLoc-pos).norm()*GetMoveSpd()*12*pge->GetElapsedTime());
}
} else {
if(willAttachWhenReachingDestination&&!attachTarget.expired()&&attachTarget.lock()->attachedUnit.expired()){
attachedPoint=attachTarget;
attachedPoint.lock()->attachedUnit=self_ptr;
}
willAttachWhenReachingDestination=false;
targetLoc=CONSTANT::UNSELECTED;
}
}
if(!attachedPoint.expired()){
SetPos(attachedPoint.lock()->pos+vf2d{cos(float(attachedPoint.lock()->rot+PI/2))*16,sin(float(attachedPoint.lock()->rot+PI/2))*16});
collectionTime-=pge->GetElapsedTime();
if(collectionTime<=0){
collectionTime=CONSTANT::COLLECTION_WAIT_TIME;
Resources&targetResource=IsFriendly()?player_resources:enemy_resources;
switch(attachedPoint.lock()->type){
case HEALTH:{
if(!IsFriendly()&&flags.difficulty==2){
targetResource.health+=3;
}
if(!IsFriendly()&&flags.difficulty==1){
targetResource.health++;
}
if(!IsFriendly()&&flags.difficulty==0){
targetResource.health--;
}
targetResource.health++;
}break;
case RANGE:{
if(!IsFriendly()&&flags.difficulty==2){
targetResource.range+=3;
}
if(!IsFriendly()&&flags.difficulty==1){
targetResource.range++;
}
if(!IsFriendly()&&flags.difficulty==0){
targetResource.range--;
}
targetResource.range++;
}break;
case ATKSPD:{
if(!IsFriendly()&&flags.difficulty==2){
targetResource.atkSpd+=3;
}
if(!IsFriendly()&&flags.difficulty==1){
targetResource.atkSpd++;
}
if(!IsFriendly()&&flags.difficulty==0){
targetResource.atkSpd--;
}
targetResource.atkSpd++;
}break;
case MOVESPD:{
if(!IsFriendly()&&flags.difficulty==2){
targetResource.moveSpd+=3;
}
if(!IsFriendly()&&flags.difficulty==1){
targetResource.moveSpd++;
}
if(!IsFriendly()&&flags.difficulty==0){
targetResource.moveSpd--;
}
targetResource.moveSpd++;
}break;
case PROCEDURE:{
if(!IsFriendly()&&flags.difficulty==2){
targetResource.procedure+=3;
}
if(!IsFriendly()&&flags.difficulty==1){
targetResource.procedure++;
}
if(!IsFriendly()&&flags.difficulty==0){
targetResource.procedure--;
}
targetResource.procedure++;
}break;
}
if(!InFogOfWar()){
resourceGainIcons.push_back({IMAGES[RESOURCE].get(),attachedPoint.lock()->type,GetPos()});
}
}
}
if(!IsFriendly()){
_RunAI(pge);
}
if(!GhostInFogOfWar()&&InFogOfWar()){
HideGhost();
}
if(!InFogOfWar()){
ghostPos=pos;
ghostMemory=memory;
}
reloadTimer=std::max(0.f,reloadTimer-pge->GetElapsedTime());
guardTime=std::max(0.f,guardTime-pge->GetElapsedTime());
lineShift-=pge->GetElapsedTime();
if(lineShift<-25)lineShift+=25;
Update(pge,SOUNDS,queuedUnits);
}
std::vector<bool> operator <<(Unit&u,const int n){
std::vector<bool>tempMem=u.memory;
for(int i=0;i<u.GetMemorySize()-1;i++){
tempMem[i]=tempMem[i+1];
}
tempMem[u.GetMemorySize()-1]=0;
return tempMem;
}
std::vector<bool> operator >>(Unit&u,const int n){
std::vector<bool>tempMem=u.memory;
for(int i=1;i<u.GetMemorySize();i++){
tempMem[i]=tempMem[i-1];
}
tempMem[0]=0;
return tempMem;
}
bool Unit::IsFriendly(){
return friendly;
}
bool Unit::IsSelected(){
return selected;
}
void Unit::Select(){
selected=true;
}
void Unit::Deselect(){
selected=false;
}
vf2d Unit::GetPos(){
return pos;
}
bool Unit::IsDead(){
return dead;
}
vf2d Unit::GetUnitSize(){
return vf2d{radius,radius}*2;
}
void Unit::SetTargetUnit(std::weak_ptr<Unit>target){
this->target=target;
this->targetLoc=CONSTANT::UNSELECTED;
willAttachWhenReachingDestination=false;
}
void Unit::SetTargetLocation(vf2d targetLoc){
this->target.reset();
this->targetLoc=targetLoc;
willAttachWhenReachingDestination=false;
}
bool Unit::InRange(std::shared_ptr<Unit>target){
return InRange(target.get());
}
bool Unit::InRange(Unit*target){
float range=12*(GetRange()+1);
float totalRange=GetUnitSize().x/2+range;
return geom2d::overlaps(geom2d::circle<float>{GetPos(),totalRange},geom2d::circle<float>{target->GetPos(),target->GetUnitSize().x/2});
}
bool Unit::InRange(vf2d pos){
float range=12*(GetRange()+1);
float totalRange=GetUnitSize().x/2+range;
return geom2d::overlaps(geom2d::circle<float>{GetPos(),totalRange},geom2d::circle<float>{pos,0.1});
}
void Unit::SetPos(vf2d newPos){
pos=newPos;
}
void Unit::AttemptAttack(std::weak_ptr<Unit>attacker,std::weak_ptr<Unit>unit,std::vector<std::shared_ptr<Unit>>&otherUnits,std::vector<DebuffIcon>&debuffIcons,std::vector<std::unique_ptr<Renderable>>&IMAGES,std::vector<std::unique_ptr<Audio>>&SOUNDS){
if(reloadTimer>0)return;
std::weak_ptr<Unit>finalTarget;
if(!unit.expired()){
finalTarget=unit;
if(!target.expired()){
auto ptrTarget=target.lock();
if(InRange(ptrTarget)){
finalTarget=ptrTarget;
}
}
}
if(!finalTarget.expired()){
if(InRange(finalTarget.lock())){
appliedTarget=finalTarget;
bool hadAtkSpd=finalTarget.lock()->GetAtkSpd()>0;
bool hadMoveSpd=finalTarget.lock()->GetMoveSpd()>0;
bool hadRange=finalTarget.lock()->GetRange()>0;
bool hadProcedure=finalTarget.lock()->GetProcedure()>0;
_Attack(attacker,finalTarget,otherUnits,SOUNDS); //Call the parent function first, followed by the child.
if(hadAtkSpd&&finalTarget.lock()->GetAtkSpd()==0){
debuffIcons.emplace_back(IMAGES[RLD_ICON].get(),IMAGES[RED_X].get(),finalTarget.lock()->GetPos()-vf2d{util::random(12)-6,4});
}
if(hadMoveSpd&&finalTarget.lock()->GetMoveSpd()==0){
debuffIcons.emplace_back(IMAGES[SPD_ICON].get(),IMAGES[RED_X].get(),finalTarget.lock()->GetPos()-vf2d{util::random(12)-6,4});
}
if(hadRange&&finalTarget.lock()->GetRange()==0){
debuffIcons.emplace_back(IMAGES[RNG_ICON].get(),IMAGES[RED_X].get(),finalTarget.lock()->GetPos()-vf2d{util::random(12)-6,4});
}
if(hadProcedure&&finalTarget.lock()->GetProcedure()==0){
debuffIcons.emplace_back(IMAGES[PRC_ICON].get(),IMAGES[RED_X].get(),finalTarget.lock()->GetPos()-vf2d{util::random(12)-6,4});
}
}
}
}
void Unit::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS,std::vector<std::shared_ptr<Unit>>&queuedUnits){}
void Unit::Attacked(std::weak_ptr<Unit>attacker){}
void Unit::_Attacked(std::weak_ptr<Unit>attacker,std::vector<std::shared_ptr<Unit>>&otherUnits){
Attacked(attacker);
if(attacker.lock()->IsFriendly()!=IsFriendly()&&CanInteractWithEnemies()){
SetTargetUnit(attacker);
}
if(attacker.lock()->IsFriendly()!=IsFriendly()){
for(auto&u:otherUnits){
if(this!=u.get()&&!u->IsFriendly()&&u->GetCurrentTarget().expired()&&u->CanMove()&&!u->IsAllocator()){
geom2d::line<float>distLine={GetPos(),u->GetPos()};
if(distLine.length()<320){
if(u->CanInteractWithEnemies()){
u->SetTargetUnit(attacker);
}else
if(u->CanInteractWithAllies()){
u->SetTargetLocation(GetPos());
}
}
}
}
}
}
void Unit::_Attack(std::weak_ptr<Unit>attacker,std::weak_ptr<Unit>finalTarget,std::vector<std::shared_ptr<Unit>>&otherUnits,std::vector<std::unique_ptr<Audio>>&SOUNDS){
if(GetProcedure()>0&&GetAtkSpd()>0){
attackFailed=false;
float procChance=float(GetProcedure())/procedure.size;
if(util::random(1)>=1-procChance){
Attack(*finalTarget.lock(),otherUnits,SOUNDS);
finalTarget.lock()->_Attacked(attacker,otherUnits);
reloadTimer=1.f/(GetAtkSpd()/2.f);
if(GetCurrentTarget().expired()&&!IsFriendly()){
if(finalTarget.lock()->IsFriendly()!=IsFriendly()&&CanInteractWithEnemies()){
SetTargetUnit(finalTarget);
}
}
} else {
reloadTimer=1.f/(GetAtkSpd()/2.f);
attackFailed=true;
}
}
}
bool Unit::InFogOfWar(){
return TileManager::visibleTiles.count(GetPos()/96)==0;
}
bool Unit::GhostInFogOfWar(){
return TileManager::visibleTiles.count(ghostPos/96)==0;
}
void Unit::HideGhost(){
ghostPos={99999,-99999};
}
vf2d Unit::GetGhostPos(){
return ghostPos;
}
bool Unit::IsMoveable(){
return moveable&&attachedPoint.expired();
}
bool Unit::CanInteractWithAllies(){
return friendlyInteractable&&attachedPoint.expired()&&buildTime<=0;
}
bool Unit::CanInteractWithEnemies(){
return enemyInteractable&&attachedPoint.expired()&&buildTime<=0;
}
Renderable&Unit::GetImage(){
return img;
}
std::weak_ptr<Unit>Unit::GetCurrentTarget(){
return target;
}
bool Unit::AutoAcquiresFriendlyTargets(){
return autoAcquireFriendlyTarget;
}
bool Unit::CanMove(){
return moveSpd.size>0&&attachedPoint.expired()&&buildTime<=0;
}
void Unit::SetTargetCollectionPoint(std::weak_ptr<CollectionPoint>targetCP,std::weak_ptr<Unit>self_ptr){
SetTargetLocation(targetCP.lock()->pos);
attachTarget=targetCP;
willAttachWhenReachingDestination=true;
this->self_ptr=self_ptr;
}
Pixel Unit::GetUnitColor(){
Pixel col;
if(!attachedPoint.expired()){
switch(attachedPoint.lock()->type){
case HEALTH:{
return CONSTANT::HEALTH_COLOR/2;
}break;
case RANGE:{
return CONSTANT::RANGE_COLOR/2;
}break;
case ATKSPD:{
return CONSTANT::ATKSPD_COLOR/2;
}break;
case MOVESPD:{
return CONSTANT::MOVESPD_COLOR/2;
}break;
case PROCEDURE:{
return CONSTANT::PROCEDURE_COLOR/2;
}break;
}
} else {
return friendly?Pixel{192,192,255}:Pixel{255,192,192};
}
}
bool Unit::ClickHandled(TileTransformedView&game,Resources&player_resources,std::vector<std::shared_ptr<Unit>>&units,std::vector<std::unique_ptr<Renderable>>&IMAGES){
return false;
};
void Unit::UpdateGUIState(TileTransformedView&game,Resources&player_resources,Textbox&displayBox,bool&hovered,int totalUsedMemory,int availableMemory){};
bool Unit::IsAllocator(){
return isAllocator&&attachedPoint.expired()&&buildTime<=0;
}
void Unit::SetBuildUnit(float buildTime,std::shared_ptr<Unit>finalUnit,std::vector<std::unique_ptr<Audio>>&SOUNDS){
if(this->IsAllocator()){
SOUNDS[Sound::SMALLBUILD]->Play(GetPos());
} else
if(this->IsPlatform()){
SOUNDS[Sound::BIGBUILD]->Play(GetPos());
}
//Once the units start building they aren't considered allocators/platforms anymore, must do it before.
this->buildTime=buildTime;
this->buildTransformUnit=std::move(finalUnit);
}
bool Unit::IsBuilding(){
return buildTime>0;
}
void Unit::SetGuardTime(float time){
guardTime=time;
}
bool Unit::IsGuarded(){
return guardTime>0;
}
void Unit::SaveMemory(){
savedMemory=memory;
}
bool Unit::IsPlatform(){
return isPlatform&&attachedPoint.expired()&&buildTime<=0;
}
bool Unit::IsAttached(){
return !attachedPoint.expired();
}
Unit*Unit::GetBuildUnit(){
return buildTransformUnit.get();
}
bool Unit::IsRAMBank(){
return isRAMBank;
}