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65 lines
1.4 KiB
65 lines
1.4 KiB
/*
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SoLoud audio engine
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Copyright (c) 2020 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_MISC_H
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#define SOLOUD_MISC_H
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#include "soloud.h"
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namespace SoLoud
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{
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namespace Misc
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{
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enum WAVEFORM
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{
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WAVE_SQUARE = 0,
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WAVE_SAW,
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WAVE_SIN,
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WAVE_TRIANGLE,
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WAVE_BOUNCE,
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WAVE_JAWS,
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WAVE_HUMPS,
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WAVE_FSQUARE,
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WAVE_FSAW
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};
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// Generate a waveform.
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float generateWaveform(int aWaveform, float p);
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// WELL512 random
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class Prg
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{
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public:
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// random generator
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Prg();
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unsigned int mState[16];
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unsigned int mIndex;
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unsigned int rand();
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float rand_float();
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void srand(int aSeed);
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};
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};
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};
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#endif |