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168 lines
5.2 KiB
168 lines
5.2 KiB
#pragma once
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#include "olcPixelGameEngine.h"
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#include "olcSoundWaveEngine.h"
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#include "olcPGEX_TransformedView.h"
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#include "olcPGEX_AudioListener.h"
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#include "olcPGEX_AudioSource.h"
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#include "olcPGEX_SplashScreen.h"
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#include "olcPGEX_QuickGUI.h"
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#include "Unit.h"
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#include "Constant.h"
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#include "Image.h"
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#include "DeathAnimation.h"
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#include "Sound.h"
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#include "DebuffIcon.h"
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#include "CollectionPoint.h"
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#include "Resources.h"
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#include "Textbox.h"
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#include "Level.h"
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#include "GameFlags.h"
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#include "GameState.h"
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struct Letter{
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vf2d pos;
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float spd;
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char c;
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};
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class VirusAttack : public olc::PixelGameEngine
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{
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public:
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#ifdef SPLASH_ENABLED
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SplashScreen splash;
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#endif
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vi2d WORLD_SIZE={64,64};
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std::vector<std::shared_ptr<Unit>>queuedUnits;
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std::vector<std::shared_ptr<Unit>>units;
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std::vector<std::shared_ptr<CollectionPoint>>collectionPoints;
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std::vector<std::unique_ptr<DeathAnimation>>deathAnimations;
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std::vector<DebuffIcon>debuffIcons;
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std::vector<ResourceGainIcon>resourceGainIcons;
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olcPGEX_AudioListener AL;
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Audio*bgm=nullptr;
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int bgm_handle=-1;
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Resources player_resources,player_prev_resources,player_display_resources,enemy_resources;
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TileTransformedView gametv;
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Textbox unitCreationBox,testBox,memoryAllocatorBox,platformCreationBox,restartBox;
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Level*currentLevel;
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float gameplayTime;
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int gameSeconds;
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int audioMode=0; //0=Play everything, 1=Play sound effects, 2=Everything off.
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std::map<LevelName,Level>levelData;
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QuickGUI::Manager mainMenu;
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QuickGUI::TransparentButton*campaignStartButton;
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QuickGUI::TransparentButton*audioToggleButton;
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QuickGUI::TransparentButton*difficultyToggleButton;
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QuickGUI::TransparentButton*exitGameButton;
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QuickGUI::Manager restartManager;
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QuickGUI::TransparentImageButton*restartButton;
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QuickGUI::Manager unitCreationList;
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QuickGUI::ImageButton*leftShifterButton;
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QuickGUI::ImageButton*rightShifterButton;
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QuickGUI::ImageButton*bitRestorerButton;
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QuickGUI::ImageButton*memorySwapperButton;
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QuickGUI::ImageButton*corrupterButton;
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QuickGUI::ImageButton*platformButton;
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QuickGUI::Manager platformCreationList;
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QuickGUI::ImageButton*ramBankButton;
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QuickGUI::ImageButton*refresherButton;
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QuickGUI::ImageButton*turretButton;
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QuickGUI::ImageButton*memoryGuardButton;
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float matrixTimer=0;
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float updatePixelsTimer=0;
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const std::array<char,16>matrixLetters={'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F',};
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std::vector<Letter>activeLetters;
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std::array<float,5>resourceGainTimer={0};
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std::array<float,5>resourceDisplayValueUpdateTimer={0};
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std::array<bool,5>resourceIncreased={false};
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std::array<int,5>playerUsedMemory={0},enemyUsedMemory={0};
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std::array<int,5>playerUsedDisplayMemory={0},enemyUsedDisplayMemory={0};
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float lastDisplayMemoryUpdateTimer=0;
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int lastTotalMemory=0;
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int memoryDisplayAmt=0;
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float memoryDisplayDelay=0;
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bool memoryIncreased=true;
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float memoryChangeTimer=2;
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float levelForegroundFade=0;
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LevelName levelToLoad;
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bool reloadLevel=false;
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bool restartButtonHeldDown=false;
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float restartButtonHoldTime=0;
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GameState state=GameState::MAIN_MENU;
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float nextColorChange=10;
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std::array<Pixel,7>colorChangeOptions={VERY_DARK_BLUE,VERY_DARK_CYAN,VERY_DARK_GREEN,VERY_DARK_GREY,VERY_DARK_MAGENTA,VERY_DARK_RED,VERY_DARK_YELLOW};
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Pixel currentBackCol;
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Pixel newCol;
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float transition=0;
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float flickerAmt=1;
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float arrowScroll=0;
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Renderable attackingLineModified;
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Renderable titleScreenText;
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float titleScreenY=-200;
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float textOrientationY=0;
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float textOrientationX=0;
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int currentScenario=0;
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GameFlags flags;
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float flashTimer=0;
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Textbox completedBox;
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Textbox creditsBox;
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std::string objective="";
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vf2d randomBackgroundOffset;
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vf2d startingDragPos=CONSTANT::UNSELECTED;
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void HandleGUIDisplay();
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void HandleDraggingSelection();
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void DrawSelectionRectangle();
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void HandleRightClickMove();
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void CollisionChecking(std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2);
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void IdentifyClosestTarget(std::weak_ptr<Unit>&closestUnit,float&closestDist,std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2);
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vf2d GetWorldMousePos();
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void HandlePanAndZoom(float fElapsedTime);
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void DrawMinimap();
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void HandleMinimapClick();
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void InitializeImages();
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void UpdateMatrixTexture(float fElapsedTime);
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void RenderCollectionPoints(CollectionPoint*cp);
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void RenderFogOfWar();
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void InitializeSounds();
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void DrawResourceBar(float fElapsedTime);
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bool UnitCreationClickHandled();
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void InitializeGUIs();
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bool CanAfford(Resources&resources,std::vector<Memory>&unitCosts);
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void ExpendResources(Resources&resources,std::vector<Memory>&unitCosts);
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void UpdateUnitCreationListGUI(bool allocatorSelected);
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void LoadLevel(LevelName level);
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void InitializeLevelData();
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void UpdatePlatformCreationListGUI(bool platformSelected);
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int GetTotalUsedMemory();
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int GetPlayerUsedMemory();
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int GetEnemyUsedMemory();
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void DrawSystemMemoryBar(float fElapsedTime);
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void CalculateUsedMemory();
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void InitializeScenarios();
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void PerformLevelTransition(float fElapsedTime);
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void RestartLevel();
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void HandleRestartButton(float fElapsedTime);
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void DrawCurvedTexture(vf2d offset,vf2d size,Decal*decal,vf2d texOffset,Pixel col=WHITE,float curveThickness=0.8);
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std::string DisplayTime(int gameSeconds);
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public:
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VirusAttack();
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public:
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bool OnUserCreate() override;
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bool OnUserUpdate(float fElapsedTime) override;
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bool OnUserDestroy() override;
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}; |