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VirusAttack/olcCodeJam2023Entry/DeathAnimation.h

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502 B

#pragma once
#include "olcPixelGameEngine.h"
#include "Constant.h"
#include "olcPGEX_TransformedView.h"
class DeathAnimation{
vf2d pos;
Renderable img;
Renderable&originalImg;
Renderable&matrixImg;
vf2d randomOffset;
float fadeTimer=CONSTANT::DEATH_FADE_TIME;
bool friendly;
public:
DeathAnimation(PixelGameEngine*pge,vf2d pos,Renderable&unitImg,Renderable&matrixImg,bool friendly);
void Update(float fElapsedTime);
void Draw(TileTransformedView&game,PixelGameEngine*pge);
bool IsDone();
};