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18 lines
425 B
18 lines
425 B
#pragma once
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#include "olcPixelGameEngine.h"
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#include "MemoryType.h"
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struct Unit;
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class CollectionPoint{
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public:
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vf2d pos;
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Renderable img;
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Sprite*originalCollectionPointImg;
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MemoryType type;
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vf2d randomOffset;
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float rot;
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std::weak_ptr<Unit>attachedUnit;
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CollectionPoint(PixelGameEngine*pge,vf2d pos,float rot,Renderable&collectionPointImg,MemoryType type);
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void Update(PixelGameEngine*pge,Renderable&matrixImg);
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}; |