#include "Constant.h" vf2d CONSTANT::BAR_SQUARE_SIZE={1,4}; Pixel CONSTANT::HEALTH_COLOR={235, 210, 52}; Pixel CONSTANT::RANGE_COLOR={52, 235, 89}; Pixel CONSTANT::ATKSPD_COLOR={140, 21, 13}; Pixel CONSTANT::MOVESPD_COLOR={11, 135, 212}; Pixel CONSTANT::PROCEDURE_COLOR={212, 11, 162}; Pixel CONSTANT::MOVE_LINE_COL={147, 252, 66}; vf2d CONSTANT::UNSELECTED={-99,-99}; vi2d CONSTANT::TILE_SIZE={24,24}; float CONSTANT::SCROLL_BOUNDARY=72; float CONSTANT::DEATH_FADE_TIME=1; Pixel CONSTANT::ATTACKER_TARGET_COL={196, 101, 0, 196}; Pixel CONSTANT::ATTACKER_ATTACK_COL={171, 0, 0, 220}; Pixel CONSTANT::HEALER_TARGET_COL={0, 134, 230, 196}; Pixel CONSTANT::HEALER_ATTACK_COL={91, 222, 104, 220}; float CONSTANT::DEBUFFICON_LIFETIME=0.8; float CONSTANT::COLLECTION_WAIT_TIME=8; int CONSTANT::MEMORY_ALLOCATOR_COST=5; float CONSTANT::UNIT_BUILD_TIME=10; int CONSTANT::STARTING_RESOURCE_COUNT=5; Pixel CONSTANT::MESSAGE_BOX_DEFAULT_BACKCOL=VERY_DARK_GREEN; std::string CONSTANT::MEMORY_ALLOCATOR_BOX_DISPLAY_STRING="Creates a memory allocator, which are used for making new units.\n\nCosts 5 resources."; std::string CONSTANT::MEMORY_ALLOCATOR_BOX_HEADER_STRING="Memory Allocator"; Pixel CONSTANT::INCREASE_VALUE_COLOR={7, 223, 247}; Pixel CONSTANT::DECREASE_VALUE_COLOR={201, 30, 30};