#pragma once #include "olcPixelGameEngine.h" #include "Unit.h" #include "CollectionPoint.h" enum LevelName{ STAGE1, STAGE2, STAGE3, STAGE4, STAGE5, STAGE6, STAGE7, STAGE8, FINISH, }; struct UnitData{ UnitType type; vf2d pos; bool friendly; }; struct CPData{ vf2d pos; float rot; MemoryType type; }; //A small level will allocate roughly 640 bits //Medium: 960 //Large: 1280 struct Level{ LevelName name=STAGE1; vi2d size={1,1}; Resources player_starting_resources; Resources enemy_starting_resources; std::vectorunitPlacement; std::vectorcpPlacement; Sound::Sound bgm=Sound::COSMOS; int scenarioIndex=0; vf2d cameraStart={96,96}; vf2d worldZoom={1,1}; Pixel levelColor=DARK_GREEN; int availableMemory=640; };