#pragma once namespace Sound{ enum Sound:int{ HUM, GRAVITY, COSMOS, BOSS1, BOSS2, VOICEOVER, PING, ALARM, SWITCH, HIT1, HIT2, HIT3, BUTTONSELECT, SMALLBUILD, BIGBUILD, HEAL, REFRESHER, TURRET, MEMORY_GUARD, SPAWN, DEAD1, DEAD2, DEAD3, }; }