/* SoLoud audio engine Copyright (c) 2013-2018 Jari Komppa This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SOLOUD_WAVESHAPERFILTER_H #define SOLOUD_WAVESHAPERFILTER_H #include "soloud.h" namespace SoLoud { class WaveShaperFilter; class WaveShaperFilterInstance : public FilterInstance { WaveShaperFilter *mParent; public: virtual void filterChannel(float *aBuffer, unsigned int aSamples, float aSamplerate, time aTime, unsigned int aChannel, unsigned int aChannels); virtual ~WaveShaperFilterInstance(); WaveShaperFilterInstance(WaveShaperFilter *aParent); }; class WaveShaperFilter : public Filter { public: enum FILTERPARAMS { WET = 0, AMOUNT }; float mAmount; virtual WaveShaperFilterInstance *createInstance(); result setParams(float aAmount); WaveShaperFilter(); virtual ~WaveShaperFilter(); virtual int getParamCount(); virtual const char* getParamName(unsigned int aParamIndex); virtual unsigned int getParamType(unsigned int aParamIndex); virtual float getParamMax(unsigned int aParamIndex); virtual float getParamMin(unsigned int aParamIndex); }; } #endif