/* SoLoud audio engine Copyright (c) 2013-2014 Jari Komppa This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SOLOUD_FADER_H #define SOLOUD_FADER_H #include "soloud.h" namespace SoLoud { // Helper class to process faders class Fader { public: // Value to fade from float mFrom; // Value to fade to float mTo; // Delta between from and to float mDelta; // Total time to fade time mTime; // Time fading started time mStartTime; // Time fading will end time mEndTime; // Current value. Used in case time rolls over. float mCurrent; // Active flag; 0 means disabled, 1 is active, 2 is LFO, -1 means was active, but stopped int mActive; // Ctor Fader(); // Set up LFO void setLFO(float aFrom, float aTo, time aTime, time aStartTime); // Set up fader void set(float aFrom, float aTo, time aTime, time aStartTime); // Get the current fading value float get(time aCurrentTime); }; }; #endif