#pragma once #include "olcPixelGameEngine.h" #define PI 3.14159 class CONSTANT{ public: static vf2d BAR_SQUARE_SIZE; static Pixel HEALTH_COLOR; static Pixel RANGE_COLOR; static Pixel ATKSPD_COLOR; static Pixel MOVESPD_COLOR; static Pixel PROCEDURE_COLOR; static vf2d UNSELECTED; static vi2d TILE_SIZE; static vi2d WORLD_SIZE; static float SCROLL_BOUNDARY; static float DEATH_FADE_TIME; };