#include "olcPixelGameEngine.h" #include "olcSoundWaveEngine.h" #include "Unit.h" #include "Constant.h" class VirusAttack : public olc::PixelGameEngine { private: std::vector>units; vf2d startingDragPos=CONSTANT::UNSELECTED; public: VirusAttack(); public: bool OnUserCreate() override; bool OnUserUpdate(float fElapsedTime) override; };