/* SoLoud audio engine Copyright (c) 2013-2015 Jari Komppa This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SOLOUD_FFT_H #define SOLOUD_FFT_H #include "soloud.h" namespace SoLoud { namespace FFT { // Perform 1024 unit FFT. Buffer must have 1024 floats, and will be overwritten void fft1024(float *aBuffer); // Perform 256 unit FFT. Buffer must have 256 floats, and will be overwritten void fft256(float *aBuffer); // Perform 256 unit IFFT. Buffer must have 256 floats, and will be overwritten void ifft256(float *aBuffer); // Generic (slower) power of two FFT. Buffer is overwritten. void fft(float *aBuffer, unsigned int aBufferLength); // Generic (slower) power of two IFFT. Buffer is overwritten. void ifft(float *aBuffer, unsigned int aBufferLength); }; }; #endif