#pragma once #include "olcPixelGameEngine.h" #define PI 3.14159 class CONSTANT{ public: static vf2d BAR_SQUARE_SIZE; static Pixel HEALTH_COLOR; static Pixel RANGE_COLOR; static Pixel ATKSPD_COLOR; static Pixel MOVESPD_COLOR; static Pixel PROCEDURE_COLOR; static Pixel MOVE_LINE_COL; static vf2d UNSELECTED; static vi2d TILE_SIZE; static vi2d WORLD_SIZE; static float SCROLL_BOUNDARY; static float DEATH_FADE_TIME; static Pixel ATTACKER_TARGET_COL; static Pixel ATTACKER_ATTACK_COL; static Pixel HEALER_TARGET_COL; static Pixel HEALER_ATTACK_COL; static float DEBUFFICON_LIFETIME; static float COLLECTION_WAIT_TIME; static int MEMORY_ALLOCATOR_COST; static float UNIT_BUILD_TIME; static int STARTING_RESOURCE_COUNT; static Pixel MESSAGE_BOX_DEFAULT_BACKCOL; static std::string MEMORY_ALLOCATOR_BOX_DISPLAY_STRING; static std::string MEMORY_ALLOCATOR_BOX_HEADER_STRING; static Pixel INCREASE_VALUE_COLOR; static Pixel DECREASE_VALUE_COLOR; static float RESTART_BUTTON_HOLD_TIME; };