#pragma once

namespace Sound{
	enum Sound:int{
		HUM,
		GRAVITY,
		COSMOS,
		BOSS1,
		BOSS2,
		VOICEOVER,
		PING,
		ALARM,
		SWITCH,
		HIT1,
		HIT2,
		HIT3,
		BUTTONSELECT,
		SMALLBUILD,
		BIGBUILD,
		HEAL,
		REFRESHER,
		TURRET,
		MEMORY_GUARD,
		SPAWN,
		DEAD1,
		DEAD2,
		DEAD3,
		WIND,
	};
}