/* Openmpt module for SoLoud audio engine Copyright (c) 2016 Jari Komppa This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OPENMPT_H #define OPENMPT_H #include "soloud.h" namespace SoLoud { class Openmpt; class File; class OpenmptInstance : public AudioSourceInstance { Openmpt *mParent; void *mModfile; int mPlaying; public: OpenmptInstance(Openmpt *aParent); virtual ~OpenmptInstance(); virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize); virtual bool hasEnded(); }; class Openmpt : public AudioSource { public: char *mData; unsigned int mDataLen; Openmpt(); virtual ~Openmpt(); result load(const char* aFilename); result loadMem(const unsigned char *aMem, unsigned int aLength, bool aCopy = false, bool aTakeOwnership = true); result loadFile(File *aFile); virtual AudioSourceInstance *createInstance(); }; }; #endif