Add in unit descriptions and names.
This commit is contained in:
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fc98f34b4a
commit
949a1fe9f3
@ -5,6 +5,8 @@
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#include "DebuffIcon.h"
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#include "DebuffIcon.h"
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#include "olcPGEX_QuickGUI.h"
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#include "olcPGEX_QuickGUI.h"
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std::string BasicUnit::unitName="";
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std::string BasicUnit::unitDescription="";
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std::vector<Memory> BasicUnit::resourceCost={{HEALTH,4},{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1}};
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std::vector<Memory> BasicUnit::resourceCost={{HEALTH,4},{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1}};
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BasicUnit::BasicUnit(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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BasicUnit::BasicUnit(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,BasicUnit::resourceCost,pos,12,*IMAGES[VIRUS_IMG1],WHITE,WHITE,friendly,moveable){}
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:Unit(pge,BasicUnit::resourceCost,pos,12,*IMAGES[VIRUS_IMG1],WHITE,WHITE,friendly,moveable){}
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@ -14,6 +16,8 @@ void BasicUnit::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits
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victim<<=1;
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victim<<=1;
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}
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}
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std::string BasicUnit2::unitName="";
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std::string BasicUnit2::unitDescription="";
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std::vector<Memory> BasicUnit2::resourceCost={{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1},{HEALTH,4}};
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std::vector<Memory> BasicUnit2::resourceCost={{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1},{HEALTH,4}};
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BasicUnit2::BasicUnit2(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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BasicUnit2::BasicUnit2(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,BasicUnit2::resourceCost,pos,12,*IMAGES[VIRUS_IMG1],WHITE,WHITE,friendly,moveable){}
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:Unit(pge,BasicUnit2::resourceCost,pos,12,*IMAGES[VIRUS_IMG1],WHITE,WHITE,friendly,moveable){}
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@ -22,6 +26,8 @@ void BasicUnit2::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnit
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victim>>=1;
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victim>>=1;
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}
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}
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std::string LeftShifter::unitName="Left Shifter";
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std::string LeftShifter::unitDescription="Memory Shifts target memory 1 bit to the left";
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std::vector<Memory> LeftShifter::resourceCost={{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1},{HEALTH,4}};
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std::vector<Memory> LeftShifter::resourceCost={{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1},{HEALTH,4}};
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LeftShifter::LeftShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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LeftShifter::LeftShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,LeftShifter::resourceCost,pos,12,*IMAGES[LEFT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
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:Unit(pge,LeftShifter::resourceCost,pos,12,*IMAGES[LEFT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
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@ -30,6 +36,8 @@ void LeftShifter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUni
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victim<<=1;
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victim<<=1;
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}
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}
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std::string RightShifter::unitName="Right Shifter";
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std::string RightShifter::unitDescription="Memory Shifts target memory 1 bit to the right";
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std::vector<Memory> RightShifter::resourceCost={{HEALTH,4},{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1}};
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std::vector<Memory> RightShifter::resourceCost={{HEALTH,4},{RANGE,2},{ATKSPD,2},{MOVESPD,3},{PROCEDURE,1}};
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RightShifter::RightShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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RightShifter::RightShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,RightShifter::resourceCost,pos,12,*IMAGES[RIGHT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
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:Unit(pge,RightShifter::resourceCost,pos,12,*IMAGES[RIGHT_SHIFTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
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@ -38,6 +46,8 @@ void RightShifter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUn
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victim>>=1;
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victim>>=1;
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}
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}
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std::string BitRestorer::unitName="Bit Restorer";
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std::string BitRestorer::unitDescription="Randomly restores 1 missing bit to a target";
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std::vector<Memory> BitRestorer::resourceCost={{PROCEDURE,6},{RANGE,1},{ATKSPD,1},{MOVESPD,1},{HEALTH,2}};
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std::vector<Memory> BitRestorer::resourceCost={{PROCEDURE,6},{RANGE,1},{ATKSPD,1},{MOVESPD,1},{HEALTH,2}};
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BitRestorer::BitRestorer(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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BitRestorer::BitRestorer(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,BitRestorer::resourceCost,pos,12,*IMAGES[BIT_RESTORER],CONSTANT::HEALER_TARGET_COL,CONSTANT::HEALER_ATTACK_COL,friendly,moveable,true,false){}
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:Unit(pge,BitRestorer::resourceCost,pos,12,*IMAGES[BIT_RESTORER],CONSTANT::HEALER_TARGET_COL,CONSTANT::HEALER_ATTACK_COL,friendly,moveable,true,false){}
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@ -78,6 +88,8 @@ void BitRestorer::AttemptToHealOtherAllies(std::vector<std::shared_ptr<Unit>>&ot
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}
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}
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}
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}
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std::string MemorySwapper::unitName="Memory Swapper";
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std::string MemorySwapper::unitDescription="Flips the orientation of all bits of a target around.";
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std::vector<Memory> MemorySwapper::resourceCost={{RANGE,3},{ATKSPD,1},{HEALTH,3},{PROCEDURE,3},{MOVESPD,2}};
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std::vector<Memory> MemorySwapper::resourceCost={{RANGE,3},{ATKSPD,1},{HEALTH,3},{PROCEDURE,3},{MOVESPD,2}};
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MemorySwapper::MemorySwapper(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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MemorySwapper::MemorySwapper(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,MemorySwapper::resourceCost,pos,12,*IMAGES[MEMORY_SWAPPER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable,true){
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:Unit(pge,MemorySwapper::resourceCost,pos,12,*IMAGES[MEMORY_SWAPPER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable,true){
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@ -88,6 +100,8 @@ void MemorySwapper::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherU
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}
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}
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std::string Corrupter::unitName="Corrupter";
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std::string Corrupter::unitDescription="Chooses a random bit and negates it on a target.";
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std::vector<Memory> Corrupter::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{MOVESPD,4},{HEALTH,4}};
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std::vector<Memory> Corrupter::resourceCost={{ATKSPD,3},{RANGE,1},{PROCEDURE,8},{MOVESPD,4},{HEALTH,4}};
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Corrupter::Corrupter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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Corrupter::Corrupter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,Corrupter::resourceCost,pos,12,*IMAGES[CORRUPTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
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:Unit(pge,Corrupter::resourceCost,pos,12,*IMAGES[CORRUPTER],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,moveable){}
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@ -98,6 +112,8 @@ void Corrupter::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits
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victim.memory[randomBit]=victim.ghostMemory[randomBit]=false;
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victim.memory[randomBit]=victim.ghostMemory[randomBit]=false;
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}
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}
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std::string MemoryAllocator::unitName="Memory Allocator";
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std::string MemoryAllocator::unitDescription="A unit that builds other units.";
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std::vector<Memory> MemoryAllocator::resourceCost={{RANGE,1},{ATKSPD,1},{MOVESPD,1},{PROCEDURE,1},{HEALTH,1}};
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std::vector<Memory> MemoryAllocator::resourceCost={{RANGE,1},{ATKSPD,1},{MOVESPD,1},{PROCEDURE,1},{HEALTH,1}};
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MemoryAllocator::MemoryAllocator(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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MemoryAllocator::MemoryAllocator(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly,bool moveable)
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:Unit(pge,MemoryAllocator::resourceCost,pos,12,*IMAGES[UNIT_ALLOCATOR],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,true,false){
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:Unit(pge,MemoryAllocator::resourceCost,pos,12,*IMAGES[UNIT_ALLOCATOR],CONSTANT::ATTACKER_TARGET_COL,CONSTANT::ATTACKER_ATTACK_COL,friendly,true,false){
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@ -110,6 +126,8 @@ void MemoryAllocator::Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&othe
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void MemoryAllocator::Update(PixelGameEngine*pge,std::map<Sound,std::unique_ptr<Audio>>&SOUNDS,std::vector<std::unique_ptr<Unit>>&queuedUnits){
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void MemoryAllocator::Update(PixelGameEngine*pge,std::map<Sound,std::unique_ptr<Audio>>&SOUNDS,std::vector<std::unique_ptr<Unit>>&queuedUnits){
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if(IsBuilding()){
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if(IsBuilding()){
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SetTargetLocation(CONSTANT::UNSELECTED);
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target.reset();
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buildTime-=pge->GetElapsedTime();
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buildTime-=pge->GetElapsedTime();
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if(buildTime<=0){
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if(buildTime<=0){
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for(int i=0;i<GetMemorySize();i++){
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for(int i=0;i<GetMemorySize();i++){
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@ -139,6 +157,8 @@ void MemoryAllocator::Draw(TileTransformedView&game,std::map<Image,std::unique_p
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}
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}
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}
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}
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std::string RAMBank::unitName="RAM Bank";
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std::string RAMBank::unitDescription="Allows for the construction of Memory Allocators.";
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std::vector<Memory> RAMBank::resourceCost={{RANGE,0},{ATKSPD,0},{MOVESPD,0},{PROCEDURE,25},{HEALTH,16}};
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std::vector<Memory> RAMBank::resourceCost={{RANGE,0},{ATKSPD,0},{MOVESPD,0},{PROCEDURE,25},{HEALTH,16}};
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RAMBank::RAMBank(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly)
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RAMBank::RAMBank(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly)
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:Unit(pge,RAMBank::resourceCost,pos,41,*IMAGES[RAM_BANK],WHITE,WHITE,friendly,false
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:Unit(pge,RAMBank::resourceCost,pos,41,*IMAGES[RAM_BANK],WHITE,WHITE,friendly,false
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@ -150,14 +170,6 @@ RAMBank::RAMBank(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Ren
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pge->Clear(BLANK);
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pge->Clear(BLANK);
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pge->DrawSprite({0,0},IMAGES[RAM_BANK]->Sprite());
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pge->DrawSprite({0,0},IMAGES[RAM_BANK]->Sprite());
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pge->SetDrawTarget(nullptr);
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pge->SetDrawTarget(nullptr);
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/*
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olc::Pixel colNormal = olc::DARK_BLUE;
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olc::Pixel colHover = olc::BLUE;
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olc::Pixel colClick = olc::CYAN;
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olc::Pixel colDisable = olc::DARK_GREY;
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olc::Pixel colBorder = olc::WHITE;
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olc::Pixel colText = olc::WHITE;
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*/
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allocatorManager.colNormal = olc::VERY_DARK_GREEN;
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allocatorManager.colNormal = olc::VERY_DARK_GREEN;
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allocatorManager.colHover = olc::GREEN;
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allocatorManager.colHover = olc::GREEN;
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allocatorManager.colClick = olc::YELLOW;
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allocatorManager.colClick = olc::YELLOW;
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@ -145,24 +145,32 @@ struct BasicUnit:Unit{
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BasicUnit(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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BasicUnit(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct BasicUnit2:Unit{
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struct BasicUnit2:Unit{
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BasicUnit2(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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BasicUnit2(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct LeftShifter:Unit{
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struct LeftShifter:Unit{
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LeftShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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LeftShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct RightShifter:Unit{
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struct RightShifter:Unit{
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RightShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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RightShifter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct BitRestorer:Unit{
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struct BitRestorer:Unit{
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@ -170,18 +178,24 @@ struct BitRestorer:Unit{
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void AttemptToHealOtherAllies(std::vector<std::shared_ptr<Unit>>&otherUnits);
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void AttemptToHealOtherAllies(std::vector<std::shared_ptr<Unit>>&otherUnits);
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct MemorySwapper:Unit{
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struct MemorySwapper:Unit{
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MemorySwapper(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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MemorySwapper(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct Corrupter:Unit{
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struct Corrupter:Unit{
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Corrupter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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Corrupter(PixelGameEngine*pge,vf2d pos,std::map<Image,std::unique_ptr<Renderable>>&IMAGES,bool friendly=false,bool moveable=true);
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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void Attack(Unit&victim,std::vector<std::shared_ptr<Unit>>&otherUnits)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct MemoryAllocator:Unit{
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struct MemoryAllocator:Unit{
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@ -190,6 +204,8 @@ struct MemoryAllocator:Unit{
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void Update(PixelGameEngine*pge,std::map<Sound,std::unique_ptr<Audio>>&SOUNDS,std::vector<std::unique_ptr<Unit>>&queuedUnits)override;
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void Update(PixelGameEngine*pge,std::map<Sound,std::unique_ptr<Audio>>&SOUNDS,std::vector<std::unique_ptr<Unit>>&queuedUnits)override;
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void Draw(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES)override;
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void Draw(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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struct RAMBank:Unit{
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struct RAMBank:Unit{
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@ -210,4 +226,6 @@ struct RAMBank:Unit{
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void UpdateGUIState(TileTransformedView&game,Resources&player_resources)override;
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void UpdateGUIState(TileTransformedView&game,Resources&player_resources)override;
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void DrawHud(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES)override;
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void DrawHud(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES)override;
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static std::vector<Memory> resourceCost;
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static std::vector<Memory> resourceCost;
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static std::string unitName;
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static std::string unitDescription;
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};
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};
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