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7e2bf32734
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@ -688,6 +688,12 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
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#pragma region MAIN_MENU
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#pragma region MAIN_MENU
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case GameState::MAIN_MENU:{
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case GameState::MAIN_MENU:{
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mainMenu.Update(this);
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mainMenu.Update(this);
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if(campaignStartButton->bPressed){
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state=GameState::GAMEPLAY;
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RestartLevel();
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}
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titleScreenY=std::min(0.f,titleScreenY+fElapsedTime*120);
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titleScreenY=std::min(0.f,titleScreenY+fElapsedTime*120);
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nextColorChange=std::max(0.f,nextColorChange-fElapsedTime);
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nextColorChange=std::max(0.f,nextColorChange-fElapsedTime);
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transition=std::min(1.f,transition+fElapsedTime);
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transition=std::min(1.f,transition+fElapsedTime);
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@ -111,7 +111,7 @@ private:
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bool reloadLevel=false;
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bool reloadLevel=false;
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bool restartButtonHeldDown=false;
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bool restartButtonHeldDown=false;
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float restartButtonHoldTime=0;
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float restartButtonHoldTime=0;
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GameState state=GameState::MAIN_MENU;
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GameState state=GameState::GAMEPLAY;
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float nextColorChange=10;
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float nextColorChange=10;
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std::array<Pixel,7>colorChangeOptions={VERY_DARK_BLUE,VERY_DARK_CYAN,VERY_DARK_GREEN,VERY_DARK_GREY,VERY_DARK_MAGENTA,VERY_DARK_RED,VERY_DARK_YELLOW};
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std::array<Pixel,7>colorChangeOptions={VERY_DARK_BLUE,VERY_DARK_CYAN,VERY_DARK_GREEN,VERY_DARK_GREY,VERY_DARK_MAGENTA,VERY_DARK_RED,VERY_DARK_YELLOW};
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Pixel currentBackCol;
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Pixel currentBackCol;
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