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#include "Constant.h" |
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vf2d CONSTANT::BAR_SQUARE_SIZE={4,4}; |
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Pixel CONSTANT::HEALTH_COLOR={235, 210, 52}; |
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Pixel CONSTANT::RANGE_COLOR={52, 235, 89}; |
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Pixel CONSTANT::ATKSPD_COLOR={140, 21, 13}; |
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Pixel CONSTANT::MOVESPD_COLOR={11, 135, 212}; |
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Pixel CONSTANT::PROCEDURE_COLOR={212, 11, 162}; |
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vf2d CONSTANT::UNSELECTED={-99,-99}; |
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Renderable CONSTANT::VIRUS_IMG1; |
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Renderable CONSTANT::SELECTION_CIRCLE; |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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class CONSTANT{ |
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public: |
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static vf2d BAR_SQUARE_SIZE; |
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static Pixel HEALTH_COLOR; |
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static Pixel RANGE_COLOR; |
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static Pixel ATKSPD_COLOR; |
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static Pixel MOVESPD_COLOR; |
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static Pixel PROCEDURE_COLOR; |
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static vf2d UNSELECTED; |
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static Renderable VIRUS_IMG1,SELECTION_CIRCLE; |
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}; |
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Tutorial |
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(Grey out non-important bars) |
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Level 1: Basic Unit and Controls, move units towards enemy unit |
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Level 2: Introduce another Unit |
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Level 3: |
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Level 4: |
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Level 5: |
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Level 6: |
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(Introduce one unit at a time) |
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Memory Limits |
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Minimap |
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Pause / Slow down time (Hotkeys to speed up/slow down time) |
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Stage 1 |
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Stage 2 |
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Stage 3 |
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Stage 4 |
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Stage 5 - Hacking a Network |
After Width: | Height: | Size: 679 B |
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