Add minimap dots
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@ -1,3 +1,19 @@
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Left Shifter
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Right Shifter
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Bit Repair
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Memory Swapper
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Corrupter (Randomly destroys bits)
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Pipes
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Attach collectors to them
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Memory Structure (Allocators)
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RAM Bank (Creates new Memory Structures) has its own rate of creation based on Procedure amount.
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Range/Attack indicators
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System has limited resources, both sides fight for resources.
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Tutorial
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Tutorial
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(Grey out non-important bars)
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(Grey out non-important bars)
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@ -131,6 +131,9 @@ void VirusAttack::DrawMinimap(){
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}
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}
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}
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}
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DrawRect((game.GetWorldOffset()/worldPixelSize*64),viewingTilesPct*64/game.GetWorldScale());
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DrawRect((game.GetWorldOffset()/worldPixelSize*64),viewingTilesPct*64/game.GetWorldScale());
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for(auto&u:units){
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FillRect(u->GetPos()/worldPixelSize*64,vf2d{2,2}*u->GetUnitSize()/24,u->IsFriendly()?GREEN:RED);
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}
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MINIMAP_OUTLINE.Decal()->Update();
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MINIMAP_OUTLINE.Decal()->Update();
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SetDrawTarget(nullptr);
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SetDrawTarget(nullptr);
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DrawDecal(minimapTL,MINIMAP_OUTLINE.Decal());
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DrawDecal(minimapTL,MINIMAP_OUTLINE.Decal());
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@ -80,6 +80,8 @@
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</Image>
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</Image>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Text Include="Info.txt" />
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<Text Include="Info.txt">
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<Filter>Documents</Filter>
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</Text>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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