When game is beaten, you should load level 1 again, not the final level.
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@ -1407,7 +1407,9 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
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float titleScreenY=-200;
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float textOrientationY=0;
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float textOrientationX=0;
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LoadLevel(STAGE1);
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levelToLoad=LevelName::STAGE1;
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}
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}break;
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#pragma endregion
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