Refactored how images are stored.

CorrectiveAction
sigonasr2 1 year ago
parent 342bb8a5c9
commit 1d8f42283b
  1. 3
      olcCodeJam2023Entry/Constant.cpp
  2. 2
      olcCodeJam2023Entry/Constant.h
  3. 12
      olcCodeJam2023Entry/Image.h
  4. 6
      olcCodeJam2023Entry/Unit.cpp
  5. 5
      olcCodeJam2023Entry/Unit.h
  6. 42
      olcCodeJam2023Entry/VirusAttack.cpp
  7. 5
      olcCodeJam2023Entry/VirusAttack.h
  8. 1
      olcCodeJam2023Entry/olcCodeJam2023Entry.vcxproj
  9. 3
      olcCodeJam2023Entry/olcCodeJam2023Entry.vcxproj.filters

@ -9,8 +9,5 @@ Pixel CONSTANT::PROCEDURE_COLOR={212, 11, 162};
vf2d CONSTANT::UNSELECTED={-99,-99};
Renderable CONSTANT::VIRUS_IMG1;
Renderable CONSTANT::SELECTION_CIRCLE;
vi2d CONSTANT::TILE_SIZE={24,24};
vi2d CONSTANT::WORLD_SIZE={64,64};

@ -12,8 +12,6 @@ public:
static vf2d UNSELECTED;
static Renderable VIRUS_IMG1,SELECTION_CIRCLE;
static vi2d TILE_SIZE;
static vi2d WORLD_SIZE;
};

@ -0,0 +1,12 @@
#pragma once
enum Image{
TILE,
MINIMAP_HUD,
OUTLINE,
MINIMAP_OUTLINE,
VIRUS_IMG1,
SELECTION_CIRCLE
};

@ -68,14 +68,14 @@ Unit::Unit(std::vector<Memory>memory,vf2d pos,Renderable&img,bool friendly)
void Unit::Draw(TileTransformedView&game){
void Unit::Draw(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES){
game.DrawRotatedDecal(ghostPos,img.Decal(),0,img.Sprite()->Size()/2,{1,1},friendly?Pixel{192,192,255}:Pixel{255,192,192});
if(IsSelected()){
game.DrawRotatedDecal(ghostPos,CONSTANT::SELECTION_CIRCLE.Decal(),0,CONSTANT::SELECTION_CIRCLE.Sprite()->Size()/2,vf2d(img.Sprite()->Size())/CONSTANT::SELECTION_CIRCLE.Sprite()->Size(),WHITE);
game.DrawRotatedDecal(ghostPos,IMAGES[SELECTION_CIRCLE]->Decal(),0,IMAGES[SELECTION_CIRCLE]->Sprite()->Size()/2,vf2d(img.Sprite()->Size())/IMAGES[SELECTION_CIRCLE]->Sprite()->Size(),WHITE);
}
}
void Unit::DrawHud(TileTransformedView&game){
void Unit::DrawHud(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES){
int initialBarX=ghostPos.x-GetMemorySize()/2*CONSTANT::BAR_SQUARE_SIZE.x;
int initialBarY=ghostPos.y-CONSTANT::BAR_SQUARE_SIZE.y-img.Sprite()->height/2-2;
Pixel col=0;

@ -3,6 +3,7 @@
#include "olcPixelGameEngine.h"
#include "olcPGEX_TransformedView.h"
#include "Constant.h"
#include "Image.h"
struct Marker{
size_t index;
@ -35,8 +36,8 @@ public:
std::vector<bool>ghostMemory;
void Update(float fElapsedTime);
virtual void Attack(Unit&victim)=0;
virtual void Draw(TileTransformedView&game);
virtual void DrawHud(TileTransformedView&game);
virtual void Draw(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES);
virtual void DrawHud(TileTransformedView&game,std::map<Image,std::unique_ptr<Renderable>>&IMAGES);
bool IsFriendly();
bool IsSelected();
void Select();

@ -12,23 +12,33 @@ VirusAttack::VirusAttack()
sAppName = "olcCodeJam 2023 Entry";
}
void VirusAttack::InitializeImages(){
auto LoadImage=[&](Image img,std::string filepath,bool filter=false,bool clamp=true){
IMAGES[img]=std::make_unique<Renderable>();
IMAGES[img]->Load(filepath,nullptr,filter,clamp);
};
LoadImage(TILE,"assets/tile.png",false,false);
LoadImage(MINIMAP_HUD,"assets/minimap_hud.png");
LoadImage(OUTLINE,"assets/outline.png");
LoadImage(VIRUS_IMG1,"assets/unit.png");
LoadImage(SELECTION_CIRCLE,"assets/selection_circle.png");
}
bool VirusAttack::OnUserCreate(){
game.Initialise(GetScreenSize());
CONSTANT::VIRUS_IMG1.Load("assets/unit.png");
CONSTANT::SELECTION_CIRCLE.Load("assets/selection_circle.png");
InitializeImages();
TILE.Load("assets/tile.png",nullptr,false,false);
MINIMAP_HUD.Load("assets/minimap_hud.png");
OUTLINE.Load("assets/outline.png");
MINIMAP_OUTLINE.Create(64,64);
IMAGES[MINIMAP_OUTLINE]=std::make_unique<Renderable>();
IMAGES[MINIMAP_OUTLINE]->Create(64,64);
units.push_back(std::make_unique<BasicUnit>(vf2d{32,32},CONSTANT::VIRUS_IMG1,true));
units.push_back(std::make_unique<BasicUnit>(vf2d{32,32},*IMAGES[VIRUS_IMG1],true));
for(int i=0;i<10;i++){
if(rand()%2==0){
units.push_back(std::make_unique<BasicUnit>(vf2d{float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},CONSTANT::VIRUS_IMG1,true));
units.push_back(std::make_unique<BasicUnit>(vf2d{float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},*IMAGES[VIRUS_IMG1],true));
} else {
units.push_back(std::make_unique<BasicUnit2>(vf2d{float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},CONSTANT::VIRUS_IMG1,false));
units.push_back(std::make_unique<BasicUnit2>(vf2d{float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},*IMAGES[VIRUS_IMG1],false));
}
}
return true;
@ -121,11 +131,11 @@ void VirusAttack::IdentifyClosestTarget(Unit*&closestUnit,float&closestDist,std:
}
void VirusAttack::DrawMinimap(){
DrawDecal(GetScreenSize()-MINIMAP_HUD.Sprite()->Size(),MINIMAP_HUD.Decal(),{1,1});
DrawDecal(GetScreenSize()-IMAGES[MINIMAP_HUD]->Sprite()->Size(),IMAGES[MINIMAP_HUD]->Decal(),{1,1});
vf2d minimapTL=GetScreenSize()-vf2d{64,64};
vi2d worldPixelSize=CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE;
vf2d viewingTilesPct=vf2d{float(ScreenWidth()),float(ScreenHeight())}/CONSTANT::TILE_SIZE/CONSTANT::WORLD_SIZE;
SetDrawTarget(MINIMAP_OUTLINE.Sprite());
SetDrawTarget(IMAGES[MINIMAP_OUTLINE]->Sprite());
for(int y=0;y<64;y++){
for(int x=0;x<64;x++){
Draw(x,y,BLANK);
@ -135,9 +145,9 @@ void VirusAttack::DrawMinimap(){
for(auto&u:units){
FillRect(u->GetGhostPos()/worldPixelSize*64,vf2d{2,2}*u->GetUnitSize()/24,u->IsFriendly()?GREEN:RED);
}
MINIMAP_OUTLINE.Decal()->Update();
IMAGES[MINIMAP_OUTLINE]->Decal()->Update();
SetDrawTarget(nullptr);
DrawDecal(minimapTL,MINIMAP_OUTLINE.Decal());
DrawDecal(minimapTL,IMAGES[MINIMAP_OUTLINE]->Decal());
}
void VirusAttack::HandlePanAndZoom(float fElapsedTime){
@ -208,13 +218,13 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
u->HideGhost();
}
}
game.DrawPartialDecal({0,0},CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE,TILE.Decal(),{0,0},CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE,DARK_GREEN);
game.DrawPartialDecal({0,0},CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE,IMAGES[TILE]->Decal(),{0,0},CONSTANT::WORLD_SIZE*CONSTANT::TILE_SIZE,DARK_GREEN);
for(auto&u:units){
u->Draw(game);
u->Draw(game,IMAGES);
}
for(auto&u:units){
u->DrawHud(game);
u->DrawHud(game,IMAGES);
}
DrawSelectionRectangle();

@ -3,12 +3,14 @@
#include "olcPGEX_TransformedView.h"
#include "Unit.h"
#include "Constant.h"
#include "Image.h"
class VirusAttack : public olc::PixelGameEngine
{
private:
std::vector<std::shared_ptr<Unit>>units;
Renderable TILE,MINIMAP_HUD,OUTLINE,MINIMAP_OUTLINE;
std::map<Image,std::unique_ptr<Renderable>>IMAGES;
TileTransformedView game;
@ -22,6 +24,7 @@ private:
void HandlePanAndZoom(float fElapsedTime);
void DrawMinimap();
void HandleMinimapClick();
void InitializeImages();
public:
VirusAttack();

@ -132,6 +132,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Constant.h" />
<ClInclude Include="Image.h" />
<ClInclude Include="olcPGEX_PopUpMenu.h" />
<ClInclude Include="olcPGEX_QuickGUI.h" />
<ClInclude Include="olcPGEX_SplashScreen.h" />

@ -60,6 +60,9 @@
<ClInclude Include="TileManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Image.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="VirusAttack.cpp">

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