Fix minor bugs and levels. Ready to go. Final post-fix feature build.
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a4439afc3f
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@ -143,6 +143,37 @@ void Scenario::RunAI(Resources&enemy_resources,std::vector<std::shared_ptr<Colle
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}
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}
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}
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if(!u->IsFriendly()&&u->IsPlatform()){
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std::array<UnitType,7>unitChoiceList={UnitType::RAMBank,UnitType::Refresher,UnitType::Refresher,UnitType::Turret,
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UnitType::Turret,UnitType::Turret,UnitType::MemoryGuard};
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std::array<std::vector<Memory>,7>unitResourceCostList={RAMBank::resourceCost,Refresher::resourceCost,Refresher::resourceCost,Turret::resourceCost,
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Turret::resourceCost,Turret::resourceCost,MemoryGuard::resourceCost};
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int randomIndex=rand()%unitChoiceList.size();
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UnitType buildUnit=unitChoiceList[randomIndex];
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int totalCost=0;
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for(int i=0;i<unitResourceCostList[randomIndex].size();i++){
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totalCost+=unitResourceCostList[randomIndex][i].size;
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}
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if(totalCost<=availableMemory){
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#define Build(type) \
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case UnitType::type:{ \
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u->SetBuildUnit(8,std::make_shared<type>(game.GetPGE(),u->GetPos(),IMAGES,false),SOUNDS); \
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}break;
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switch(buildUnit){
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Build(RAMBank)
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Build(Refresher)
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Build(Turret)
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Build(MemoryGuard)
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}
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if(enemy_resources.health>0){enemy_resources.health=std::max(0,enemy_resources.health-totalCost);}else
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if(enemy_resources.atkSpd>0){enemy_resources.atkSpd=std::max(0,enemy_resources.atkSpd-totalCost);}else
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if(enemy_resources.moveSpd>0){enemy_resources.moveSpd=std::max(0,enemy_resources.moveSpd-totalCost);}else
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if(enemy_resources.range>0){enemy_resources.range=std::max(0,enemy_resources.range-totalCost);}else
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{enemy_resources.procedure=std::max(0,enemy_resources.procedure-totalCost);
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}
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}
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}
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switch(flags.difficulty){
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case 0:{
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unitBuildTimer=120;
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@ -727,6 +727,7 @@ void Unit::_Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUND
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}
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if(!attachedPoint.expired()){
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SetPos(attachedPoint.lock()->pos+vf2d{cos(float(attachedPoint.lock()->rot+PI/2))*16,sin(float(attachedPoint.lock()->rot+PI/2))*16});
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collectionTime-=pge->GetElapsedTime();
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if(collectionTime<=0){
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collectionTime=CONSTANT::COLLECTION_WAIT_TIME;
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@ -939,11 +940,26 @@ void Unit::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS
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void Unit::Attacked(std::weak_ptr<Unit>attacker){}
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void Unit::_Attacked(std::weak_ptr<Unit>attacker){
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void Unit::_Attacked(std::weak_ptr<Unit>attacker,std::vector<std::shared_ptr<Unit>>&otherUnits){
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Attacked(attacker);
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if(attacker.lock()->IsFriendly()!=IsFriendly()&&CanInteractWithEnemies()){
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SetTargetUnit(attacker);
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}
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if(attacker.lock()->IsFriendly()!=IsFriendly()){
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for(auto&u:otherUnits){
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if(this!=u.get()&&!u->IsFriendly()&&u->GetCurrentTarget().expired()&&u->CanMove()&&!u->IsAllocator()){
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geom2d::line<float>distLine={GetPos(),u->GetPos()};
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if(distLine.length()<320){
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if(u->CanInteractWithEnemies()){
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u->SetTargetUnit(attacker);
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}else
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if(u->CanInteractWithAllies()){
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u->SetTargetLocation(GetPos());
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}
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}
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}
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}
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}
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}
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void Unit::_Attack(std::weak_ptr<Unit>attacker,std::weak_ptr<Unit>finalTarget,std::vector<std::shared_ptr<Unit>>&otherUnits,std::vector<std::unique_ptr<Audio>>&SOUNDS){
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@ -952,25 +968,12 @@ void Unit::_Attack(std::weak_ptr<Unit>attacker,std::weak_ptr<Unit>finalTarget,st
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float procChance=float(GetProcedure())/procedure.size;
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if(util::random(1)>=1-procChance){
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Attack(*finalTarget.lock(),otherUnits,SOUNDS);
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finalTarget.lock()->_Attacked(attacker);
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finalTarget.lock()->_Attacked(attacker,otherUnits);
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reloadTimer=1.f/(GetAtkSpd()/2.f);
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if(GetCurrentTarget().expired()&&!IsFriendly()){
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if(finalTarget.lock()->IsFriendly()!=IsFriendly()&&CanInteractWithEnemies()){
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SetTargetUnit(finalTarget);
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}
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for(auto&u:otherUnits){
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if(this!=u.get()&&!u->IsFriendly()&&u->GetCurrentTarget().expired()){
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geom2d::line<float>distLine={GetPos(),u->GetPos()};
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if(distLine.length()<200){
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if(u->CanInteractWithEnemies()){
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u->SetTargetUnit(finalTarget);
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}else
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if(u->CanInteractWithAllies()){
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u->SetTargetLocation(GetPos());
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}
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}
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}
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}
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}
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} else {
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reloadTimer=1.f/(GetAtkSpd()/2.f);
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@ -78,7 +78,7 @@ public:
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virtual void RunAI(PixelGameEngine*pge);
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void _RunAI(PixelGameEngine*pge);
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virtual void Attacked(std::weak_ptr<Unit>attacker);
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void _Attacked(std::weak_ptr<Unit>attacker);
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void _Attacked(std::weak_ptr<Unit>attacker,std::vector<std::shared_ptr<Unit>>&otherUnits);
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std::weak_ptr<Unit>GetCurrentTarget();
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void DrawUnitDamageStats(PixelGameEngine*pge,TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES);
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bool AutoAcquiresFriendlyTargets();
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@ -215,7 +215,7 @@ void VirusAttack::InitializeLevelData(){
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}
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}
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#pragma endregion
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#pragma region Stage 5
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#pragma region Stage 5
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{
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//Stage 5 data.
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LevelName stage=STAGE5;
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@ -280,8 +280,8 @@ void VirusAttack::InitializeLevelData(){
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units.push_back({UnitType::RAMBank,vf2d{44*24,44*24},false});
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}
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}
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#pragma endregion
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#pragma region Stage 6
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#pragma endregion
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#pragma region Stage 6
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{
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//Stage 6 data.
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LevelName stage=STAGE6;
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@ -352,10 +352,9 @@ void VirusAttack::InitializeLevelData(){
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units.push_back({UnitType::RAMBank,vf2d{4*24,44*24},false});
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}
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}
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#pragma endregion
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#pragma region Stage 7
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{
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#pragma endregion
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#pragma region Stage 7
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{
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//Stage 7 data.
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LevelName stage=STAGE7;
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levelData[stage].name=stage;
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@ -438,11 +437,9 @@ void VirusAttack::InitializeLevelData(){
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units.push_back({UnitType::RightShifter,vf2d{54*24,26*24},false});
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}
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}
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#pragma endregion
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#pragma region Stage 8
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{
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#pragma endregion
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#pragma region Stage 8
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{
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//Stage 8 data.
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LevelName stage=STAGE8;
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levelData[stage].name=stage;
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@ -502,20 +499,31 @@ void VirusAttack::InitializeLevelData(){
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types.erase(types.begin()+randomIndex2);
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}
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units.push_back({UnitType::Refresher,vf2d{52*24,52*24},false});
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for(int i=0;i<2;i++){
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units.push_back({UnitType::MemoryAllocator,vf2d{53*24,53*24},false});
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}
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units.push_back({UnitType::Refresher,vf2d{56*24,56*24},false});
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units.push_back({UnitType::RAMBank,vf2d{54*24,54*24},false});
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for(int i=0;i<5;i++){
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units.push_back({UnitType::MemoryAllocator,vf2d{54*24,54*24},false});
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units.push_back({UnitType::MemoryAllocator,vf2d{39*24,35*24},false});
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}
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units.push_back({UnitType::Refresher,vf2d{43*24,52*24},false});
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units.push_back({UnitType::Turret,vf2d{44*24,52*24},false});
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units.push_back({UnitType::MemoryGuard,vf2d{40*24,35*24},false});
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units.push_back({UnitType::RAMBank,vf2d{40*24,36*24},false});
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units.push_back({UnitType::Turret,vf2d{37*24,57*24},false});
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units.push_back({UnitType::Turret,vf2d{42*24,57*24},false});
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units.push_back({UnitType::RAMBank,vf2d{10*24,54*24},false});
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for(int i=0;i<2;i++){
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units.push_back({UnitType::MemoryAllocator,vf2d{10*24,53*24},false});
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}
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}
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#pragma endregion
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units.push_back({UnitType::RAMBank,vf2d{10*24,54*24},false});
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units.push_back({UnitType::Turret,vf2d{11*24,52*24},false});
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}
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}
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#pragma endregion
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}
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bool VirusAttack::OnUserCreate(){
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@ -1294,7 +1302,7 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
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for(auto&u:units){
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u->Draw(gametv,IMAGES);
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if(u->IsGuarded()){
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if(u->IsGuarded()&&!u->InFogOfWar()){
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gametv.DrawDecal(u->GetPos()+vf2d{float(u->GetUnitSize().x/2),-float(u->GetUnitSize().y/2)}-vf2d{float(IMAGES[GUARD_ICON]->Sprite()->width),0.f}*0.375,IMAGES[GUARD_ICON]->Decal(),{0.375,0.375});
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}
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}
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@ -1383,9 +1391,16 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
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#pragma endregion
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#pragma region COMPLETED
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case GameState::COMPLETED:{
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DrawPartialDecal({0,0},GetScreenSize(),IMAGES[MATRIX]->Decal(),randomBackgroundOffset+gametv.GetWorldOffset()*(vf2d{32,32}/vf2d(GetScreenSize()))*gametv.GetWorldScale(),{32,32},Pixel{currentLevel->levelColor.r,currentLevel->levelColor.g,currentLevel->levelColor.b,164}/2);
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completedBox.Initialize("Thank you for playing Virus Attack!\n\nCompletion Time:"+std::to_string(gameSeconds)+" seconds\n\nHuge shoutout to the OLC community, javidx9 for the PGE, and all supporters!");
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completedBox.Initialize("Thank you for playing Virus Attack!\n\nCompletion Time:"+std::to_string(gameSeconds)+" seconds\n\nHuge shoutout to the OLC community, javidx9 for the PGE, and all supporters!\n\n\nPress [Escape] to return to the main menu.",{0,0},"Congratulations!",nullptr,{float(ScreenWidth()-2),1.f});
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completedBox.UpdateAndDraw({0,0},this,player_resources,IMAGES,GetTotalUsedMemory(),currentLevel->availableMemory);
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if(GetKey(ESCAPE).bPressed){
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state=GameState::MAIN_MENU;
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float titleScreenY=-200;
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float textOrientationY=0;
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float textOrientationX=0;
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levelToLoad=LevelName::STAGE1;
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}
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}break;
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#pragma endregion
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}
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