Fix minor bugs and levels. Ready to go. Final post-fix feature build.

master
sigonasr2 1 year ago
parent a4439afc3f
commit 1a07786e7a
  1. 31
      olcCodeJam2023Entry/Scenario.cpp
  2. 33
      olcCodeJam2023Entry/Unit.cpp
  3. 2
      olcCodeJam2023Entry/Unit.h
  4. 35
      olcCodeJam2023Entry/VirusAttack.cpp
  5. 2
      olcCodeJam2023Entry/pge.js
  6. BIN
      olcCodeJam2023Entry/pge.wasm

@ -143,6 +143,37 @@ void Scenario::RunAI(Resources&enemy_resources,std::vector<std::shared_ptr<Colle
}
}
}
if(!u->IsFriendly()&&u->IsPlatform()){
std::array<UnitType,7>unitChoiceList={UnitType::RAMBank,UnitType::Refresher,UnitType::Refresher,UnitType::Turret,
UnitType::Turret,UnitType::Turret,UnitType::MemoryGuard};
std::array<std::vector<Memory>,7>unitResourceCostList={RAMBank::resourceCost,Refresher::resourceCost,Refresher::resourceCost,Turret::resourceCost,
Turret::resourceCost,Turret::resourceCost,MemoryGuard::resourceCost};
int randomIndex=rand()%unitChoiceList.size();
UnitType buildUnit=unitChoiceList[randomIndex];
int totalCost=0;
for(int i=0;i<unitResourceCostList[randomIndex].size();i++){
totalCost+=unitResourceCostList[randomIndex][i].size;
}
if(totalCost<=availableMemory){
#define Build(type) \
case UnitType::type:{ \
u->SetBuildUnit(8,std::make_shared<type>(game.GetPGE(),u->GetPos(),IMAGES,false),SOUNDS); \
}break;
switch(buildUnit){
Build(RAMBank)
Build(Refresher)
Build(Turret)
Build(MemoryGuard)
}
if(enemy_resources.health>0){enemy_resources.health=std::max(0,enemy_resources.health-totalCost);}else
if(enemy_resources.atkSpd>0){enemy_resources.atkSpd=std::max(0,enemy_resources.atkSpd-totalCost);}else
if(enemy_resources.moveSpd>0){enemy_resources.moveSpd=std::max(0,enemy_resources.moveSpd-totalCost);}else
if(enemy_resources.range>0){enemy_resources.range=std::max(0,enemy_resources.range-totalCost);}else
{enemy_resources.procedure=std::max(0,enemy_resources.procedure-totalCost);
}
}
}
switch(flags.difficulty){
case 0:{
unitBuildTimer=120;

@ -727,6 +727,7 @@ void Unit::_Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUND
}
if(!attachedPoint.expired()){
SetPos(attachedPoint.lock()->pos+vf2d{cos(float(attachedPoint.lock()->rot+PI/2))*16,sin(float(attachedPoint.lock()->rot+PI/2))*16});
collectionTime-=pge->GetElapsedTime();
if(collectionTime<=0){
collectionTime=CONSTANT::COLLECTION_WAIT_TIME;
@ -939,11 +940,26 @@ void Unit::Update(PixelGameEngine*pge,std::vector<std::unique_ptr<Audio>>&SOUNDS
void Unit::Attacked(std::weak_ptr<Unit>attacker){}
void Unit::_Attacked(std::weak_ptr<Unit>attacker){
void Unit::_Attacked(std::weak_ptr<Unit>attacker,std::vector<std::shared_ptr<Unit>>&otherUnits){
Attacked(attacker);
if(attacker.lock()->IsFriendly()!=IsFriendly()&&CanInteractWithEnemies()){
SetTargetUnit(attacker);
}
if(attacker.lock()->IsFriendly()!=IsFriendly()){
for(auto&u:otherUnits){
if(this!=u.get()&&!u->IsFriendly()&&u->GetCurrentTarget().expired()&&u->CanMove()&&!u->IsAllocator()){
geom2d::line<float>distLine={GetPos(),u->GetPos()};
if(distLine.length()<320){
if(u->CanInteractWithEnemies()){
u->SetTargetUnit(attacker);
}else
if(u->CanInteractWithAllies()){
u->SetTargetLocation(GetPos());
}
}
}
}
}
}
void Unit::_Attack(std::weak_ptr<Unit>attacker,std::weak_ptr<Unit>finalTarget,std::vector<std::shared_ptr<Unit>>&otherUnits,std::vector<std::unique_ptr<Audio>>&SOUNDS){
@ -952,25 +968,12 @@ void Unit::_Attack(std::weak_ptr<Unit>attacker,std::weak_ptr<Unit>finalTarget,st
float procChance=float(GetProcedure())/procedure.size;
if(util::random(1)>=1-procChance){
Attack(*finalTarget.lock(),otherUnits,SOUNDS);
finalTarget.lock()->_Attacked(attacker);
finalTarget.lock()->_Attacked(attacker,otherUnits);
reloadTimer=1.f/(GetAtkSpd()/2.f);
if(GetCurrentTarget().expired()&&!IsFriendly()){
if(finalTarget.lock()->IsFriendly()!=IsFriendly()&&CanInteractWithEnemies()){
SetTargetUnit(finalTarget);
}
for(auto&u:otherUnits){
if(this!=u.get()&&!u->IsFriendly()&&u->GetCurrentTarget().expired()){
geom2d::line<float>distLine={GetPos(),u->GetPos()};
if(distLine.length()<200){
if(u->CanInteractWithEnemies()){
u->SetTargetUnit(finalTarget);
}else
if(u->CanInteractWithAllies()){
u->SetTargetLocation(GetPos());
}
}
}
}
}
} else {
reloadTimer=1.f/(GetAtkSpd()/2.f);

@ -78,7 +78,7 @@ public:
virtual void RunAI(PixelGameEngine*pge);
void _RunAI(PixelGameEngine*pge);
virtual void Attacked(std::weak_ptr<Unit>attacker);
void _Attacked(std::weak_ptr<Unit>attacker);
void _Attacked(std::weak_ptr<Unit>attacker,std::vector<std::shared_ptr<Unit>>&otherUnits);
std::weak_ptr<Unit>GetCurrentTarget();
void DrawUnitDamageStats(PixelGameEngine*pge,TileTransformedView&game,std::vector<std::unique_ptr<Renderable>>&IMAGES);
bool AutoAcquiresFriendlyTargets();

@ -353,7 +353,6 @@ void VirusAttack::InitializeLevelData(){
}
}
#pragma endregion
#pragma region Stage 7
{
//Stage 7 data.
@ -439,8 +438,6 @@ void VirusAttack::InitializeLevelData(){
}
}
#pragma endregion
#pragma region Stage 8
{
//Stage 8 data.
@ -502,17 +499,28 @@ void VirusAttack::InitializeLevelData(){
types.erase(types.begin()+randomIndex2);
}
units.push_back({UnitType::Refresher,vf2d{52*24,52*24},false});
units.push_back({UnitType::RAMBank,vf2d{54*24,54*24},false});
for(int i=0;i<2;i++){
units.push_back({UnitType::MemoryAllocator,vf2d{53*24,53*24},false});
}
units.push_back({UnitType::Refresher,vf2d{56*24,56*24},false});
units.push_back({UnitType::RAMBank,vf2d{54*24,54*24},false});
for(int i=0;i<5;i++){
units.push_back({UnitType::MemoryAllocator,vf2d{54*24,54*24},false});
units.push_back({UnitType::MemoryAllocator,vf2d{39*24,35*24},false});
}
units.push_back({UnitType::Refresher,vf2d{43*24,52*24},false});
units.push_back({UnitType::Turret,vf2d{44*24,52*24},false});
units.push_back({UnitType::MemoryGuard,vf2d{40*24,35*24},false});
units.push_back({UnitType::RAMBank,vf2d{40*24,36*24},false});
units.push_back({UnitType::Turret,vf2d{37*24,57*24},false});
units.push_back({UnitType::Turret,vf2d{42*24,57*24},false});
for(int i=0;i<2;i++){
units.push_back({UnitType::MemoryAllocator,vf2d{10*24,53*24},false});
}
units.push_back({UnitType::RAMBank,vf2d{10*24,54*24},false});
units.push_back({UnitType::Turret,vf2d{11*24,52*24},false});
}
}
#pragma endregion
@ -1294,7 +1302,7 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
for(auto&u:units){
u->Draw(gametv,IMAGES);
if(u->IsGuarded()){
if(u->IsGuarded()&&!u->InFogOfWar()){
gametv.DrawDecal(u->GetPos()+vf2d{float(u->GetUnitSize().x/2),-float(u->GetUnitSize().y/2)}-vf2d{float(IMAGES[GUARD_ICON]->Sprite()->width),0.f}*0.375,IMAGES[GUARD_ICON]->Decal(),{0.375,0.375});
}
}
@ -1383,9 +1391,16 @@ bool VirusAttack::OnUserUpdate(float fElapsedTime){
#pragma endregion
#pragma region COMPLETED
case GameState::COMPLETED:{
DrawPartialDecal({0,0},GetScreenSize(),IMAGES[MATRIX]->Decal(),randomBackgroundOffset+gametv.GetWorldOffset()*(vf2d{32,32}/vf2d(GetScreenSize()))*gametv.GetWorldScale(),{32,32},Pixel{currentLevel->levelColor.r,currentLevel->levelColor.g,currentLevel->levelColor.b,164}/2);
completedBox.Initialize("Thank you for playing Virus Attack!\n\nCompletion Time:"+std::to_string(gameSeconds)+" seconds\n\nHuge shoutout to the OLC community, javidx9 for the PGE, and all supporters!");
completedBox.Initialize("Thank you for playing Virus Attack!\n\nCompletion Time:"+std::to_string(gameSeconds)+" seconds\n\nHuge shoutout to the OLC community, javidx9 for the PGE, and all supporters!\n\n\nPress [Escape] to return to the main menu.",{0,0},"Congratulations!",nullptr,{float(ScreenWidth()-2),1.f});
completedBox.UpdateAndDraw({0,0},this,player_resources,IMAGES,GetTotalUsedMemory(),currentLevel->availableMemory);
if(GetKey(ESCAPE).bPressed){
state=GameState::MAIN_MENU;
float titleScreenY=-200;
float textOrientationY=0;
float textOrientationX=0;
levelToLoad=LevelName::STAGE1;
}
}break;
#pragma endregion
}

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