11 lines
475 B
C++
Raw Normal View History

2023-08-29 06:17:39 -05:00
#include "DebuffIcon.h"
void DebuffIcon::Update(float fElapsedTime){
pos.y-=6*fElapsedTime;
lifetime-=fElapsedTime;
}
void DebuffIcon::Draw(TileTransformedView&game){
game.DrawRotatedDecal(pos,icon->Decal(),0,icon->Sprite()->Size()/2,{1,1},{255,255,255,uint8_t((lifetime/CONSTANT::DEBUFFICON_LIFETIME)*255)});
game.DrawRotatedDecal(pos+vf2d{4,-4},redXIcon->Decal(),0,icon->Sprite()->Size()/2,{1,1},{255,255,255,uint8_t((lifetime/CONSTANT::DEBUFFICON_LIFETIME)*255)});
}