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#include "Constant.h"
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vf2d CONSTANT::BAR_SQUARE_SIZE={1,4};
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Pixel CONSTANT::HEALTH_COLOR={235, 210, 52};
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Pixel CONSTANT::RANGE_COLOR={52, 235, 89};
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Pixel CONSTANT::ATKSPD_COLOR={140, 21, 13};
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Pixel CONSTANT::MOVESPD_COLOR={11, 135, 212};
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Pixel CONSTANT::PROCEDURE_COLOR={212, 11, 162};
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Pixel CONSTANT::MOVE_LINE_COL={147, 252, 66};
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vf2d CONSTANT::UNSELECTED={-99,-99};
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vi2d CONSTANT::TILE_SIZE={24,24};
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vi2d CONSTANT::WORLD_SIZE={64,64};
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float CONSTANT::SCROLL_BOUNDARY=36;
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float CONSTANT::DEATH_FADE_TIME=1;
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Pixel CONSTANT::ATTACKER_TARGET_COL={196, 101, 0, 196};
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Pixel CONSTANT::ATTACKER_ATTACK_COL={171, 0, 0, 220};
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Pixel CONSTANT::HEALER_TARGET_COL={0, 134, 230, 196};
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Pixel CONSTANT::HEALER_ATTACK_COL={91, 222, 104, 220};
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float CONSTANT::DEBUFFICON_LIFETIME=0.8;
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float CONSTANT::COLLECTION_WAIT_TIME=8;
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