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#include "Textbox.h"
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#include "olcUTIL_Geometry2D.h"
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Textbox::Textbox(){};
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void Textbox::Initialize(std::string text,vf2d pos,std::string headerText,vf2d maxSize,std::vector<Memory>resourceCost,float letterDisplayDelay)
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{
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if(GetCurrentString()!=text){ //Make sure this is actually a new textbox
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SetDefaults();
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this->text=text;
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this->headerText=headerText;
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this->maxSize=maxSize;
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this->resourceCost=resourceCost;
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this->letterDisplayDelay=letterDisplayDelay;
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visible=true;
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}
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}
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void Textbox::SetDefaults(){
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lastLetterTime=0;
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textboxMarker=-1;
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lastWordMarker=-1;
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lastWord="";
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displayText="";
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text="";
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}
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void Textbox::Update(PixelGameEngine*pge){
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lastLetterTime-=pge->GetElapsedTime();
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if(lastLetterTime<=0){
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if(textboxMarker<int(text.length()-1)){
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std::string tempText=displayText;
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tempText+=text[textboxMarker+1];
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if(pge->GetTextSizeProp(tempText).x>=maxSize.x){
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displayText=displayText.substr(0,lastWordMarker);
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displayText+='\n';
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displayText+=lastWord;
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}
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if(text[textboxMarker+1]==' '||text[textboxMarker+1]=='\n'){
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lastWord="";
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lastWordMarker=textboxMarker+2;
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} else {
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lastWord+=text[textboxMarker+1];
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}
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displayText+=text[textboxMarker+1];
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textboxMarker++;
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}
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lastLetterTime=letterDisplayDelay;
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}
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}
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void Textbox::Draw(PixelGameEngine*pge,Resources&resources){
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if(visible){
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geom2d::rect<float>boxRect={pos-vf2d{2,2},maxSize+vf2d{4,4}};
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if(boxRect.bottom().start.y>=pge->ScreenHeight()){
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boxRect.pos-={0,boxRect.bottom().start.y-pge->ScreenHeight()};
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}
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if(boxRect.right().start.x>=pge->ScreenWidth()){
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boxRect.pos-={boxRect.right().start.x-pge->ScreenWidth(),0};
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}
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if(boxRect.top().start.y<0){
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boxRect.pos+={0,-boxRect.top().start.y};
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}
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if(boxRect.left().start.x<0){
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boxRect.pos+={-boxRect.left().start.x,0};
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}
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pge->FillRectDecal(boxRect.pos,maxSize+vf2d{4,4},VERY_DARK_GREEN);
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pge->DrawRectDecal(boxRect.pos+vf2d{1,1},maxSize+vf2d{3,3},WHITE);
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pge->DrawShadowStringPropDecal(boxRect.pos+vf2d{3,3},displayText,{220,220,220});
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}
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}
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void Textbox::UpdatePosition(vf2d newPos){
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pos=newPos;
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}
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std::string&Textbox::GetCurrentString(){
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return text;
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}
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void Textbox::SetVisible(bool visible){
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this->visible=visible;
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if(!visible){
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SetDefaults();
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}
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}
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void Textbox::UpdateAndDraw(vf2d pos,PixelGameEngine*pge,Resources&resources){
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UpdatePosition(pos);
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Update(pge);
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Draw(pge,resources);
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}
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vf2d Textbox::GetSize(){
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return maxSize;
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}
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