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83 lines
1.5 KiB
83 lines
1.5 KiB
1 year ago
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/*
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SoLoud audio engine
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Copyright (c) 2013-2018 Jari Komppa
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vizsn speech synthesizer (c) by Ville-Matias Heikkilä,
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released under WTFPL, http://www.wtfpl.net/txt/copying/
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(in short, "do whatever you want to")
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Integration and changes to work with SoLoud by Jari Komppa,
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released under same license.
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*/
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#ifndef SOLOUD_VIZSN_H
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#define SOLOUD_VIZSN_H
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#include "soloud.h"
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namespace SoLoud
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{
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class Vizsn;
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struct VizsnResonator
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{
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public:
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float a, b, c, p1, p2;
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float resonate(float i);
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float antiresonate(float i);
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};
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struct VizsnBank
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{
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VizsnResonator r[10];
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float pitch;
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float frica, voice, aspir, bypas, breth;
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};
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class VizsnInstance : public AudioSourceInstance
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{
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public:
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VizsnInstance(Vizsn *aParent);
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~VizsnInstance();
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virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize);
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virtual bool hasEnded();
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public:
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Vizsn *mParent;
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VizsnBank mBank0, mBank1, mBank0to1;
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int mNper, mNmod, mNopen;
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int mEchobuf[1024], mPtr;
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int mCurrentVoiceType;
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float mPitch;
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char *mS;
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float mBuf[2048];
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unsigned int mBufwrite;
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unsigned int mBufread;
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float vcsrc(int aPitch, int aVoicetype);
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float noisrc();
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float genwave();
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void setphone(VizsnBank *aB, char aP, float aPitch);
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void slidePrepare(int aNumtix);
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void slideTick();
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int mA;
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int mB;
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int mOrgv;
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float mGlotlast;
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};
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class Vizsn : public AudioSource
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{
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public:
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char *mText;
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Vizsn();
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virtual ~Vizsn();
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void setText(char *aText);
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public:
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virtual AudioSourceInstance *createInstance();
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};
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};
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#endif
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