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84 lines
2.5 KiB
84 lines
2.5 KiB
1 year ago
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/*
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SoLoud audio engine
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Copyright (c) 2013-2014 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_THREAD_H
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#define SOLOUD_THREAD_H
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#include "soloud.h"
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namespace SoLoud
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{
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namespace Thread
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{
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typedef void (*threadFunction)(void *aParam);
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struct ThreadHandleData;
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typedef ThreadHandleData* ThreadHandle;
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void * createMutex();
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void destroyMutex(void *aHandle);
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void lockMutex(void *aHandle);
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void unlockMutex(void *aHandle);
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ThreadHandle createThread(threadFunction aThreadFunction, void *aParameter);
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void sleep(int aMSec);
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void wait(ThreadHandle aThreadHandle);
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void release(ThreadHandle aThreadHandle);
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int getTimeMillis();
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#define MAX_THREADPOOL_TASKS 1024
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class PoolTask
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{
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public:
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virtual void work() = 0;
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};
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class Pool
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{
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public:
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// Initialize and run thread pool. For thread count 0, work is done at addWork call.
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void init(int aThreadCount);
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// Ctor, sets known state
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Pool();
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// Dtor. Waits for the threads to finish. Work may be unfinished.
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~Pool();
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// Add work to work list. Object is not automatically deleted when work is done.
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void addWork(PoolTask *aTask);
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// Called from worker thread to get a new task. Returns null if no work available.
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PoolTask *getWork();
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public:
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int mThreadCount; // number of threads
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ThreadHandle *mThread; // array of thread handles
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void *mWorkMutex; // mutex to protect task array/maxtask
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PoolTask *mTaskArray[MAX_THREADPOOL_TASKS]; // pointers to tasks
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int mMaxTask; // how many tasks are pending
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int mRobin; // cyclic counter, used to pick jobs for threads
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volatile int mRunning; // running flag, used to flag threads to stop
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};
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}
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}
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#endif
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